OMEGA Posted December 8, 2005 Posted December 8, 2005 Here's the scenario: You're outnumbered 10 to 1, and you have no chance of escape. You sublights are still functioning at full power, and the enemy flagship is streight ahead. It might be a hard thing to do, but you have a duty Captain! Set a collision course at maximum velocity! That glorious Star Destroyer is shaped like a knife for more than one reason! All hands to emergency escape pods!! Abandon ship!! Here's another: Fighters are swarming you from everywhere. Those tiny little buggers keep pecking away at you hull, and now your systems are at critical. To make matters worse, you are being boarded. You can't allow those Rebel scum to escape with the specifications of the most powerful vessel ever concieved! Even worse if they get their grubby little hands on your glorious ship! Activate auto-destruct sequence! All hands to escape pods! I would rather die knowing they never got my ship, than have it be in the hands of those scum! Alright, basically several questions here: 1. Can you set collision courses and take chunks out of the enemies hull by sacrificing your badly damaged ship? 2. Is there an self-destruct on capital ships that will damage other enemy ships in range of the explosion (particularly fighters), and to prevent capture of your vessel? (see 4) 3. Will you be able to jettison escape pods and save some of your crew? (possibly landing on a nearby planet) 4. Will you be able to send strike teams (boarding parties) over to enemy capital ships and take it over by means of tractor beams or shuttles? I apologize if these questions have been answered before, or if an answer is yet to be revealed. These are just some interesting tactics up for speculation on one, nice, neat post. Comments and opinions to these last-ditch efforts are welcome. "The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious http://img481.imageshack.us/img481/2268/tfomegag25vz.jpg
Teradyn_pff Posted December 9, 2005 Posted December 9, 2005 These have all been discussed at length before. There is a search feature on this board that you should use. It is up at the top right. By the way, none of these work according to our current information. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Grand Admiral Thrawn 889 Posted December 9, 2005 Posted December 9, 2005 thats unconfirmed information Teradyn. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Popcorn2008 Posted December 9, 2005 Posted December 9, 2005 These have all been discussed at length before. There is a search feature on this board that you should use. It is up at the top right.Quoted for EmphasisIf you are new here and want to create a new topic, please make sure there is not an existing topic already created about this topic by using the search feature of the forum. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
Teradyn_pff Posted December 9, 2005 Posted December 9, 2005 thats unconfirmed information Teradyn. What part? Ships will not collide on purpose, and I think that they were specifically stated as not having collisions at all. Ships are not crewable, there would be no need for escape pods and units can not be placed on the ground map until the ground portion. Ships can not be captured. The only captures pertain to a certain hero's special ability to capture an AT-ST for example... on the ground map. Having a self destruct button is definately not in. Search through Delphi-PG's posts for confirmation. My Death Star is bigger than your Death Star!"The XML is strong with this one!"http://miniprofile.xfire.com/bg/bg/type/0/teradyn.png
Popcorn2008 Posted December 9, 2005 Posted December 9, 2005 thats unconfirmed information Teradyn. What part? Ships will not collide on purpose, and I think that they were specifically stated as not having collisions at all. Ships are not crewable, there would be no need for escape pods and units can not be placed on the ground map until the ground portion. Ships can not be captured. The only captures pertain to a certain hero's special ability to capture an AT-ST for example... on the ground map. Having a self destruct button is definately not in. Search through Delphi-PG's posts for confirmation.Okay, we actually do not know if ships will collide on purpose or not. We do see in the movies on the official site that debris can hit other ships, so it is possible that ships can hit one anouther. We also dont know if ships are crewable or not. In some screenshots you can see a hero picture in the top left if a ship is selected, arguing you can put people on ships. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
OMEGA Posted December 9, 2005 Author Posted December 9, 2005 Forgive me, but I don't really see the need to go searching through old half-random posts to put up something such as this rather broad subject. I don't mean to sound rude at all, and I certainly don't want to get on anyone's bad side, but I am well aware of the search features on forums such as this exellent site. (My clan uses them.) I just wished that we could cover these specific examples. I apologize if I have upset the order of these forums. "The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious http://img481.imageshack.us/img481/2268/tfomegag25vz.jpg
chewieusma Posted December 9, 2005 Posted December 9, 2005 Maybe we could solve that problem by limiting the number of active topics. Nobody wants to have to search for every little thing that could be realted to their topics. And what if the search doesn't come up with anything but that's only because you use the wrong keywords? Anyway, all the stuff OMEGA suggested, that sounds cool. I know it won't be in EaW from what Teradyn said, but it would be cool. I think it would make the game way to complicated though. Maybe one day when we have like 3-4 players per side (i.e. 3 Empire vs. 3 Republic), that would be possible. What I'm suggesting here is a cooperative game in which there is a sort of Triumverate. Everyone works together in a cooperative mode where there is one Empire led by 3 players. A team multi-player game. The battles could be much more involved, focusing on more complex tactics based on a single battle strategy. I think I'd like that.
Grand Admiral Thrawn 889 Posted December 10, 2005 Posted December 10, 2005 even simpler why don't the mod's create a FAQ with all the known information in i've done it with the random Game information thread in the Preview and Screenshots Section. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Popcorn2008 Posted December 10, 2005 Posted December 10, 2005 It is best to just bring up your specific examples in an older topic. Creating multiple topics over the same subject can clutter the forum with spam. If you do have specific examples just add to the conversation of an older thread. That's the end of that. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
Grand Admiral Thrawn 889 Posted December 10, 2005 Posted December 10, 2005 Popcorn it would just be simpler to say to everyone when they join to go to the FAQ if they have any Questions to check if it has already been brought up. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Popcorn2008 Posted December 10, 2005 Posted December 10, 2005 Popcorn it would just be simpler to say to everyone when they join to go to the FAQ if they have any Questions to check if it has already been brought up.Were going to drop this off-topic discussion. It is the responsibility of anyone creating topics to know whether or not they are already around. Any further discussion of this and this thread will be locked. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
OMEGA Posted December 10, 2005 Author Posted December 10, 2005 It is best to just bring up your specific examples in an older topic. Creating multiple topics over the same subject can clutter the forum with spam. If you do have specific examples just add to the conversation of an older thread. That's the end of that. Perhaps. Im definately not one to say myself, but maybe these forums are in need of a good cleaning. The only problem with what you have suggested, is that the chances of someone looking past page 1 for an old, random post are extremely slim, and even more slim if the post has a ton of replies already. Sure the search feature works well, but if the title of the post found is not relevant to the point you're trying to make, or something you want to discuss, chances are slim anyone is going to bother with it. I don't mean to question your authority at all, oh Great and Powerful Admins of the Petroglyph Fan Forums, im just making a suggestion from one forum admin, to another. I hope I have not damaged my fragile reputation with you this early in my joining these wonderful forums. "The Dark Side of the Force is a pathway to many abilities some would consider to be unnatural."- Darth Sidious http://img481.imageshack.us/img481/2268/tfomegag25vz.jpg
Popcorn2008 Posted December 10, 2005 Posted December 10, 2005 Omega, I see what you mean about looking past page 1 for past topics. We are currently devising what the time should be for when you can create a repeat topic. It is a tricky thing to decide because we dont want the reviving of old topics or the spamming of making new ones, so we must decide what the fine line should be. Now we need to get back on-topic! http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
rogueace127 Posted December 12, 2005 Posted December 12, 2005 In extreme cases, blowing up one of your own ships to severely damage enemy ships is a very wise tactical choice. Hopefully, Petro will make this a possible last-resort strategy for at least some, if not all ships.
Recommended Posts