Guest Posted December 5, 2005 Posted December 5, 2005 First of all, hey everybody! Its good to see that someone finnaly got the guts for making an SW RTS! I wonder if the ground units behavior and damage parameters are going to be exactly like shown in the teaser videos on EaW site. I mean, I really dont like to see AT-ST's standing still while firing and getting hit by rockets at the same time, while they should be trying to squish those puny rebel troopers at the same time they killed one or two with a single blaster shot. Stormies also seemed a bit dumb in that stormies vs rancor video. I mean, they only run away when finnally one of their comrades is eaten while they should scater all around the area for decreasing the chance of getting killed while shooting the rancor to death. Its sooo unrealistic! So that's why I wanted to ask the devs if this situation is supposed to be permanent or if its only due to game incompletion. Sincerly El Mariachi
deriko Posted December 5, 2005 Posted December 5, 2005 The teaser videos were made when the game wasn't completed yet, so things like that will probably change. The AT-AT probably wasn't moving becuase the person playing the game told the AT-AT to go to that spot and stop or something, becuase I know AT-ATs can move while shooting. As for the imp. troops, they were running away and once the rancer caught them, they decided to kill it becuase they new they couldn't run away anymore.
Guest Posted December 5, 2005 Posted December 5, 2005 Thanks a lot for making things more clear . I was already having dantesque visions of AoE-like battle systems were the units just stand still while getting hit/firing over the enemy.
Guest Posted December 6, 2005 Posted December 6, 2005 Sry for the double posting but I've got to make another question here. What about the damage parameters shown in the teaser videos? I mean, that AT-ST is hit by loads of plex rockets and only explodes after various bursts! Also the the plex troopers seem to resist to various blasts of the AT-ST cannon when they should in one shot. Its kinda absurd. Are these the definitive damage parameters or, along with the unit behavior, is it only due to game incompletion?
Juggernaut1985 Posted December 6, 2005 Posted December 6, 2005 I believe its a marketing ploy to show us that the rebels, the good guys can win over the empire. Hopefully it won't be like that in the real game.
The Relentless Posted December 6, 2005 Posted December 6, 2005 You can add things to your last post by clicking on the "Edit"-button in above your post, El Mariachi. I think the Plex Troopers and the AT-STs in the video took that much damage without being killed because the game is incomplete. However, you must rememeber that real time strategy games never have a very realistic unit endurance system. Every unit in this game will be more endurant than it should, 'cause this is a RTS. Just think about it, this game is all about massive battles, but Petroglyph can't make the battles too large, of your computer would chrash, so they just make units more endurant, and BOOM! You get long battles that seem massive without computer problems. Go Leafs go!
Guest Posted December 6, 2005 Posted December 6, 2005 You can add things to your last post by clicking on the "Edit"-button in above your post, El Mariachi. Iknow but since the thread was clealry ignored after my question got answered, I dont think editing wouldnt make someone look at it . I think the Plex Troopers and the AT-STs in the video took that much damage without being killed because the game is incomplete. However, you must rememeber that real time strategy games never have a very realistic unit endurance system. Every unit in this game will be more endurant than it should, 'cause this is a RTS. Just think about it, this game is all about massive battles, but Petroglyph can't make the battles too large, of your computer would chrash, so they just make units more endurant, and BOOM! You get long battles that seem massive without computer problems. I understand, but I hope they just keep it minimally realistic.
Popcorn2008 Posted December 6, 2005 Posted December 6, 2005 I believe its a marketing ploy to show us that the rebels, the good guys can win over the empire. Hopefully it won't be like that in the real game.I have to agree as well. Have you also noticed we never actually see a Rebellion player? A person playing the side of the rebels? It seems rather odd. All we have seen is Imperial players. http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg> Petroglyph Forums Moderator> LucasForums Moderator
The Relentless Posted December 6, 2005 Posted December 6, 2005 Oh yeah, everytime we've seen somebody showing off EaW, they've played as the Imperials. Every single time I can remember, they've been owned. How is this good marketing? It makes the game seem really unbalanced and unrealistic for the mass. It's like Petroglyph is lying to the buyers when they lose intentionally. Go Leafs go!
SirNuke Posted December 6, 2005 Posted December 6, 2005 Au Contraire, the first official in game movie shows the rebels getting destroyed, or at least it would have had the movies extended all the way (it was the first two movies to be released [now they have been combined into one movie]). First movie entry here. It seems to me that the EaW will be balanced in a similar way to Command & Conquer Red Alert, with the allies being balanced towards stealth and information control, and the soviets being balanced towards raw power. For example, the Heavy Tank (weakest tank for the soviets) was more powerful than the Allies' Medium Tank (strongest tank for the Allies), but was only slightly more expensive. Obviously, when an Allied player was forced into a tank battle with a Soviet, the allied would almost always lose. Despite this, however, the Allies could still beat the living heck out of a soviet player by playing battles right. Often this meant fighting the battle next to water tiles, where the allies' extremely powerful cruisers could turn the tide. If you are uninterested in reading my above paragraph, my point is that thinking that a Imperial will simply always dominate when facing a equal or less Rebel force is very incorrect. I suspect if the game was done completely realistic, then yes the rebels would tend to just roll over and die when faced on the ground. But whether or not you would admit it, you [meaning everyone] would much rather play a fun game than a realistic game (or at least everyone should prefer a fun game). Besides, I would think making a game 100% realistic is much easier task for modders then making a game fun. Lastly, I don't think it is bad marketing on Petroglyph's part. How many battles have been released were clearly one side was dominating the other? 3 or so? (most of the short movies on lucasarts.com don't count, as they are just a small part of a large battle). /cues naysayers and hard core fan boys, and people who aren't mature enough to have a intelligent conversation on this topic. Zing!
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