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[ROR] Topics-Tactical Repercussions of Canonical Realism


Stellar_Magic
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How this works is I'll post a combat situation that could occur in the game modification Reality of Rebellion. Then I'll post what tactics both sides could utilize to win.

 

Walker Assault Scenario:

 

The Galactic Empire's possession of Kuat Drive Yards has enabled the creation of the classic imperial assault force. Equipped with AT-ATs and AT-STs the Empire has launched an attack on a Rebel Base. The Rebels are using Golan DF.9 Anti-Infantry Towers, Atgar P-Towers, and Merr-Sonn PLX-2M Missile Launchers.

 

Rebel Victory:

 

The superior range of Imperial AT-AT Walkers minimalizes the usefulness of PLX-2M Anti-Armor Teams and the Golan DF.9 and P-Tower's lack the firepower needed to penetrate their armor. The Rebel's only chance at victory is to utilize the terrain by creating a reverse slop defense. Place the Infantry on the opposite slop of a hill and wait for the walkers to come to you. Then, as they climb over the crest of the hill they'll be well within the range of the PLX-2M's which can take down an AT-AT with two to three hits.

 

Imperial Victory:

 

Slow and steady is the way to go from an imperial perspective. Don't allow your walkers within the range of hand held anti-tank weapons, use your infantry to assault ridges instead of using the walkers. Use the AT-AT's to take out P-Towers and DF.9s from long range. With the infantry taking down the PLX-2M's and the AT-AT's taking down the Anti-Infantry weapons you should be able to tear apart the Rebel defense.

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Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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  • 2 weeks later...

Sorry about the double post, (Though not so much, I'm surprised by the lack of commentary) but me and JI started talking about Mercenaries...

 

Here's another Tactic that will appear in the strategic game.

 

The Mercenary Rush

 

Since it will take you some time to build up your infrastructure and begin constructing units you will be vulnerable to the use of this tactic. Basically what happens is that the other side quickly procures a Black Market exchange and Mercenary Recruitment center. They spend credits like mad and attack you early in the game with costly mercenary units while your infrastructure is still in the initial build up stages.

 

What would you do?

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Guest JediIgor

In that case I am unsure if a PLX-2M team should taken down an AT-AT very quickly. Clearly they can't be carrying around a concussion missile launcher with them (that's what the Finbats are for), and from the Battle of Hoth, we know AT-AT has heavily plated armor which is very strong against conventional weaponry. Would it make much sense for a simple propelled projectile with at most a few kilotons to not be withstanded by that armor while a megaton laser blast (from the Snowspeeders) would be absorbed harmlessly?

 

If the PLX-2Ms are indeed more powerful, then I will be grateful if you could point me to some reference where it shows their destructive capabilities.

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Okay... The Essential Guide to Weapons and Technology (Old Version)

 

Pg. 40

 

"The missiles are powerful enough to cause an instant kill against a combat airspeeder; a lucky shot can inflict significant damage against even an AT-AT walker or starfighter."

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Guest JediIgor
Okay... The Essential Guide to Weapons and Technology (Old Version)

 

Pg. 40

 

"The missiles are powerful enough to cause an instant kill against a combat airspeeder; a lucky shot can inflict significant damage against even an AT-AT walker or starfighter."

 

It says "a lucky shot." That may imply a lucky shot into the vent of the AT-AT or the neck, both of which is very unilkely. So in practicality, a "regular" shot at the AT-AT would *not* cause significant damage.

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Well the missiles are described as being miniaturized Proton Torpedoes. I'd think that such a weapon would have sufficient power to punch through the AT-AT's armor. A hit to the drive system would probably outright kill the walker or at least keep it from moving.

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