Havok9120 Posted November 26, 2005 Posted November 26, 2005 You mean the Ewoks who were bout 2 feet from the camera? lol
Phantom_pff Posted November 26, 2005 Posted November 26, 2005 Uhh..RPS (ABR) from an RTS designer means = Rock, Paper, Scissors balancei thought this was not going to be a rock, paper, scissors balance type game
Havok9120 Posted November 26, 2005 Posted November 26, 2005 It almost has to be considering how many different units there are in the game. Otherwise it would be really unstrategic...I also think that they're looking at the HW series as a guidline on how to do space tactics.
Gen.Vader Posted November 27, 2005 Posted November 27, 2005 Uhh..RPS (ABR) from an RTS designer means = Rock, Paper, Scissors balancei thought this was not going to be a rock, paper, scissors balance type game i think it is diffrent than a cookie cutter game, he is just saying that for every *ungodly* unit, there is its counterpart, and how you use it to overvome the ships ungodliness, as long as it works out well its great for me I've have you now - Lord Vader
Wiking_pff Posted November 27, 2005 Posted November 27, 2005 Very much like C&C then, when a tank could really shoot at a soldier for 5 minutes before killing him, and a humvee could take the soldier out in 5 seconds. I guess that makes sense with so many units. I wonder how this will be handled in space.
Garbageben Posted November 27, 2005 Posted November 27, 2005 I'd say they'd handle it about the same as on land. Think of the infantry as fighters now. With increasing ship size, it would be harder to kill off fighters, whereas smaller capital ships specialize in killing starfighters. http://miniprofile.xfire.com/bg/sh/type/0/garbageben.png
Delphi-PG Posted November 27, 2005 Posted November 27, 2005 I wonder how this will be handled in space. Corvettes and Tartons are good at more that just scouting. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Zer_Teron Posted November 27, 2005 Posted November 27, 2005 About the infantry, did you notice the discharge? Maybe its a personal shield unit or Invinsibility http://img20.imageshack.us/img20/3488/zersigef1.jpg
Ghostly_Substance Posted November 27, 2005 Posted November 27, 2005 In RTS where units have shields (Battlegrounds: Gungans) they seem to take the same damage with other games. I'm just wondering if the shields would actually do anything if we have them or run across them Not those metal shields but those forcefield shields that you hold in your hands. Well if no units have shields disregard this comment. Well finally scout units have more then one role Well at least for space -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
[[Template core/front/global/userPhoto is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Guest Posted November 27, 2005 Posted November 27, 2005 Sorry if I'm being harsh but Beowulf is reminding me of Cheesinator on the LA forums...has very little positive to say. Thats what i'm starting to think also but hes slowly using a positive insults on LEC if you know what I mean to mask it up. Anyways RPS means Rock, Paper, Scissors balance. Ah ok then That is a bit harsh, I gave up on Lucasarts a long time ago.... so many noobs and smart but antagonistic like cheeseinator. Not every game is perferct, and we like to harshley scrutinize out favorite games even though we still like them. For me EAW will be a relief over other sci-fi RTS games because of the familiar units and capabilities. and this RPS balance? probably usefull... if they made the game in full detail the Empire would Crush the Rebels 9 times out of 10 or something like that, so a little balance is needed
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