SWR Staff - Executive EvilleJedi Posted November 21, 2005 SWR Staff - Executive Posted November 21, 2005 Quite literally the goal is to crush the EAW engine to do my bidding We'll see how well that works.
Stellar_Magic Posted November 21, 2005 Posted November 21, 2005 Hurray!!! EvilleJedi has joined us, none can stand in our way. Welcome to the NMA, How may I be of assistance? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Guest JediIgor Posted November 21, 2005 Posted November 21, 2005 We'll see if the development tools won't kick him out early.
Cain Posted November 23, 2005 Posted November 23, 2005 We'll see if the development tools won't kick him out early. We do have many more chances than ever before to get the help we need - I'm sure that we will succed. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Grand Admiral Thrawn 889 Posted December 11, 2005 Posted December 11, 2005 i'm no modder but i'll beta test the mods for you? http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Ghostly_Substance Posted December 11, 2005 Posted December 11, 2005 Nice another person. Glad you can join us all. Well at least I have some experience which is in map making. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Cain Posted December 28, 2005 Posted December 28, 2005 I do have a question for EJ: What is the timeline for your Warlords Project ? Btw guys before starting to mod anything I think we should all make one quick mod to Fix EAW. Nothing much just to sharpen our skills at moding it. Maybe an early Realism version with only the easy assets that we can find and mod in the game in the first week .... then SM will take over. What do you say ? - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Stellar_Magic Posted December 28, 2005 Posted December 28, 2005 Wait.... I was planning to do that already. It was going to be Star Wars: Empire at War v0.01! Yeah, kind of lame. I know. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Guest JediIgor Posted December 28, 2005 Posted December 28, 2005 He already has all of the ship models. Why should he work on the ground models until he knows this game will be worth modding?
Foshjedi2004 Posted December 28, 2005 Posted December 28, 2005 Jedi Igor are you trying to be a sour Grape?? http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Cain Posted December 29, 2005 Posted December 29, 2005 Jedi Igor are you trying to be a sour Grape?? Can someone explain me what he means ? (*my english is poor in this aspects). ---- Btw JI I agree with you. Anyway what I was refering at was a quick fix. Lets say small modifications after 5-6 days of play. Wait if we have the demo then we will know already what we need to change. This soft reality fix will not affect the balance of the game and will only use stuff that is already inside. Basically is our base from were to start adding models etc. Let's call it SW:Realism Fix 1.0 etc. But it seems logical to me that we should wait for the demo first - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Stellar_Magic Posted December 29, 2005 Posted December 29, 2005 This soft reality fix will not affect the balance of the game and will only use stuff that is already inside. I must admit that I found this comment to be somewhat amusing... Come on Cain, we all know that a realism mod will seriously unbalance the game, especially if we don't add units to both sides. The Empire has got a number of destroyer class vessels (Venerator, Victory, and Imperator) while the Rebels only have one (MC-80 Liberty Class). Maybe we can balance it with the amount it costs to build the ships... Maybe. Sour grape means Spoil-sport, Pessimist, Doubter, Party Crasher... Etc... Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
The Saint Posted January 19, 2006 Posted January 19, 2006 This soft reality fix will not affect the balance of the game and will only use stuff that is already inside. I must admit that I found this comment to be somewhat amusing... Come on Cain, we all know that a realism mod will seriously unbalance the game, especially if we don't add units to both sides. The Empire has got a number of destroyer class vessels (Venerator, Victory, and Imperator) while the Rebels only have one (MC-80 Liberty Class). Maybe we can balance it with the amount it costs to build the ships... Maybe. Sour grape means Spoil-sport, Pessimist, Doubter, Party Crasher... Etc... Ahem thats why you add, the Dreadnaught, Assault Frigate, MC-80b, B-WING. Honestly if you think Y-wings are nasty, those things are brutal.
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