Jump to content

Recommended Posts

Posted

Games like Rome: Total War have shown us that it's possible to have thousands of dead bodies on the ground without affecting performance too much.

 

True, especially if you are using really low poly objects in your game. Units in EAW hold more detail, thus taking up more processor time. If you have a high-end machine and turn up your settings hulks will last a tad bit longer.

 

Keep in mind hulks have absolutely no game-play relevance. They are purely cosmetic.

 

If having dead hulks on the battlefield means that much too you, mod the xml. Of course you will have to do it for each and every unit. :twisted:

Delphi-PG

Game Designer/Community Rep

http://www.petroglyphgames.com

Guest JediIgor
Posted
If having dead hulks on the battlefield means that much too you, mod the xml. Of course you will have to do it for each and every unit. :twisted:

 

Someone can come up with a proper mod and replace all the dead bodies with low-poly objects like Delphi mentioned (like <10), if they think it's really important :wink:. Of course we can't really know how much it'll bog down our systems until we play it, I'm sure Petroglyph has already decided the game would be a lot less slower with disappearing bodies :).

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...