Delphi-PG Posted November 26, 2005 Posted November 26, 2005 Games like Rome: Total War have shown us that it's possible to have thousands of dead bodies on the ground without affecting performance too much. True, especially if you are using really low poly objects in your game. Units in EAW hold more detail, thus taking up more processor time. If you have a high-end machine and turn up your settings hulks will last a tad bit longer. Keep in mind hulks have absolutely no game-play relevance. They are purely cosmetic. If having dead hulks on the battlefield means that much too you, mod the xml. Of course you will have to do it for each and every unit. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Naja Posted November 26, 2005 Posted November 26, 2005 Thanks for your patience, Delphi! I like to see piles of the dead Rebel scum.
Grand Admiral Thrawn 889 Posted November 27, 2005 Posted November 27, 2005 Empire Fodder, it will be the Hulks of AT-AT and Imperial Scum laying in the wastelands on my worlds!!! Muhahahah....Cough,cough. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Guest JediIgor Posted November 27, 2005 Posted November 27, 2005 If having dead hulks on the battlefield means that much too you, mod the xml. Of course you will have to do it for each and every unit. Someone can come up with a proper mod and replace all the dead bodies with low-poly objects like Delphi mentioned (like <10), if they think it's really important . Of course we can't really know how much it'll bog down our systems until we play it, I'm sure Petroglyph has already decided the game would be a lot less slower with disappearing bodies .
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now