Stellar_Magic Posted November 17, 2005 Posted November 17, 2005 I was brainstorming about my own personal modification when I hit a snag. The question that hit me was about build times, build production, and unit size. If we can only build one unit at a time on a planet it would be better to have larger units then if we can build multiple units at the same time. So my question is... How many units can a planet build at a time? One or more. EDIT: I just watched the Liepzig Convention video, it looks like at least in Skirmish mode you can build about 5 units simultaneous. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Sithxace Posted November 17, 2005 Posted November 17, 2005 good question, because from the gqmes ive played the galactic map or any kind of outside look from the gameplay where u build etc use turn base or some sort of similiar thing to make it easier for building etc, with it real time, its gonna be diff and weird hmmm. -SithxaceEaW.net Moderator
Foshjedi2004 Posted November 17, 2005 Posted November 17, 2005 I think that if you are constructing many things at once the smaller units should be focussed on meaning that the larger vessels take longer. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
BigInc Posted November 17, 2005 Posted November 17, 2005 This is a very good questions, however, I think that it will matter on how many space stations you have! For example, if you have three, all at different planets you'll then be able to build three at a time. I would assume the planets will operate in the same manner. If you have more than one factory (fatory = example) you would then be able to build 1 unit at each factory. Its not rocket science. I've never played a RTS that does not use this formula. LOL BigInc
Ghostly_Substance Posted November 17, 2005 Posted November 17, 2005 Maybe 5 infantry types then 5 mech types. 5 Ship types and 5 fighter types at a time. I'm assuming I saw 5 slots for production and since galaxy map is real time it could work. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Admrial Joyce Posted November 17, 2005 Posted November 17, 2005 It should like AOE:3's build que. http://img99.imageshack.us/img99/4305/cap2073na.pngTime to do some damage.
Naja Posted November 17, 2005 Posted November 17, 2005 Some units simply come with other units once they are constructed, too. Think the Chinese APC in Generals - it came with 8 Red Guards. Star Destroyers will have TIE Fighters automatically built in. AT-ATs, I'm assuming, will also come with a squad of Stormtroopers.
Ghostly_Substance Posted November 17, 2005 Posted November 17, 2005 Well someone said that AT-ATs will come with troops so then I should recheck the building que stuff and actually make a reasonable theory. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Phantom_pff Posted November 18, 2005 Posted November 18, 2005 Well someone said that AT-ATs will come with troops so then I should recheck the building que stuff and actually make a reasonable theory. Ya that was said during the Dev Chat
Ghostly_Substance Posted November 18, 2005 Posted November 18, 2005 Ya I was there Was glad I got a reasonable question answered. -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
JanGaarni Posted November 19, 2005 Posted November 19, 2005 Most likely the space and ground units are 2 seperate catagories. http://www.lfnetwork.com/images/lfnlinker.gifStar Wars: Empire at War.Net Moderator&SWGalaxies Moderator Co-Leader of The Affiliates! -A-- What we do in life, echoes in eternity!- May the pants be with you!
Gen.Vader Posted November 19, 2005 Posted November 19, 2005 i think that the build que will be like what ghostly said, 5 units of each type are allowed at a time, but i think that if you click the build stormtrooper button, or build xwing button, when it si finished there should be like 5 stormies or xwings, they did a similart thing in RON but it was 3 per click or so I've have you now - Lord Vader
Megajames Posted November 20, 2005 Posted November 20, 2005 But it should be each building that has a que, not the whole planet. Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
Stellar_Magic Posted November 20, 2005 Author Posted November 20, 2005 I personally agree that it should be that way, but I anticipate it won't be. It's just not in the style of the guys that made C&C. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Dorkthehunter Posted November 20, 2005 Posted November 20, 2005 It should be the amount your building can create. A shipyard can't make 20 Star Destroyers at a time. But if you had multiple shipyards, it is a different story. Same should apply on ground. You should be able to build more than one unit at a time, to an extent Protecting the world from those who have an IQ higher than 30! Huzzah! Trust me...I'm a professional. Some other members and I are trying to be superheroes and save the forums. But we can't do it on our own. We need your help! Join us! http://img504.imageshack.us/img504/5380/pffuserbar2modnp0.jpg
Megajames Posted November 21, 2005 Posted November 21, 2005 It should be the amount your building can create. A shipyard can't make 20 Star Destroyers at a time. But if you had multiple shipyards, it is a different story. Same should apply on ground. You should be able to build more than one unit at a time, to an extent I agree, I think, me confused. Evacuate, in our moment of triumph. I think you overestimate their chances. Please can you post a comment on My clone story, in fan fiction. http://pff.swrebellion.com/index.php?topic=2306.0 (\_/)(O.O)(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination
Delphi-PG Posted November 25, 2005 Posted November 25, 2005 Think of each planet like a factory. The more factories you own, the more you can build. Much like every RTS game out there. You can have multiple factories building the same thing, they just only build one at a time. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Stellar_Magic Posted November 25, 2005 Author Posted November 25, 2005 So each planet can only build one thing at a time? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Delphi-PG Posted November 25, 2005 Posted November 25, 2005 Each planet has a seperate queue for land and space. So technically it can build more than one unit, upgrade, or structure at a time. The system works very well since the game has been balanced and tune for this type of construction system. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
Stellar_Magic Posted November 25, 2005 Author Posted November 25, 2005 Thanks Delphi, that information will be useful. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Ghostly_Substance Posted November 25, 2005 Posted November 25, 2005 Nice since i'm used to that kind of system. Thanks for the helpful information Delphi -One Empire falls another riseshttp://myanimelist.net/signature/EuroSubstance.png http://miniprofile.xfire.com/bg/os/type/2/ghostlysubstance.png
Grand Admiral Thrawn 889 Posted November 27, 2005 Posted November 27, 2005 thanks Delphi and this system should work well to minimize the massed fleets some people (like me) who build giant fleets in seconds and then obliterate the enemy it makes things fairer. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Zer_Teron Posted November 27, 2005 Posted November 27, 2005 That sucks, it should be allowed to build multiple smaller units. A shipyard could probably make a wing of fighters at a time http://img20.imageshack.us/img20/3488/zersigef1.jpg
Lakos Posted November 27, 2005 Posted November 27, 2005 Make your own mod with that feature. We would appreciate that. Twisted by the Dark Side, young Skywalker has become. http://www.gamecaptain.de/banner/newsbanner.png
Delphi-PG Posted November 27, 2005 Posted November 27, 2005 Make your own mod with that feature. We would appreciate that. UI is hard coded, no way to mod it unless you have some C++ coders on hand and can extract this data. I'm guessing you guys still don't understand what I'm saying. I'll wait until more videos are posted. Delphi-PGGame Designer/Community Rephttp://www.petroglyphgames.com
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