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Transports and Tribulations


Deadeye31_pff
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Now that we know that transports will be part of the fleet, it's important to discuss their role when invading planets and how to best protect them.

 

Of course, the best way to protect them is to not put them into the fleet in the first place. Instead, a new type of fleet will have to be created. This "Invasion fleet" will likely consist of no more than the transports and a light escort. Light compared to that of the "spearhead fleet".

 

In an invasion the first fleet to arrive on the scene will be the "spearhead fleet" consisting of no ground troops because, otherwise, it would have transports it would have to protect. This fleet will consist of several capital ships, escort frigates and all their fighters.

 

Once that fleet has secured the space around the planet the "Invasion fleet" will jump in.

 

The invasion fleet will not have huge capital ships but just enough backup to protect it from fighters while it flees. The troops on board the transports are too valuable to stay where capital ships are duking it out as they may end up in the crossfire or the crosshairs of the bombers. Therefore, the invasion fleet will stay at a well protected planet and once the new planet's space section is controlled, will jump in to complete the invasion.

 

with only a squadron of fighters able to easily take down a transport, this is the safest way to use transports and eliminates the enemy's ability to stave off an invasion just by shooting the transports.

 

comments?

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It's a pretty good idea. I wonder though if in the time that you send for your invasion fleet if the other player (AI or human) would send in another fleet to try to retake it. If they got there sooner and defeated your fleet then they would be sitting there when your invasion fleet came. That's just something you'd have to risk of course.
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yeah, but you'd probably lose more if you had gone through all the trouble of landing the force and fighting on the ground just to end up losing the planet again.

 

the invasion force though should be kept at least as close as one planet away. Unless you're going to go deep and risk a behind the lines type of invasion and massed the needed troops for something like that. You should only invade planets that you are sure you can take and can reinforce quickly.

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Well if you had several invasion fleets you could also go for 3 or 4 planets all at one time. Try to time it so that all the fleets arrive in a close time interval. Then if you won all the battles you could send in invasion fleets. If the other player only tried to take 2 back or something then that would be 2 planets that you could do ground combat on and hopefully secure.
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And if your playing as the rebelion then your transport fleet might be puled out of hypersapace and be atacked by an indicator.

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in that 47 min video they said capitol ships cost alot of money multiple invasion, aand spearhead fleets dont sounds a viable option. I was gonna use deadeys tactic tho ><. Assuming you can call a fleet back mid hyperspace(idk if you can or not) you can send the spearhead fleet in, then send the invasion fleet in right on its heals, so that its almost instant. If you lose the fleet battle, call your invasion fleet back. This would depend on if you can contact a fleet in hyperspace. Since time stops during fleet engagements, you should be able to call your invasion fleet back if you lose.
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I don't think that's how this game is going to work. You can't contact fleets in hyperspace in the SW Universe and therefore you won't be able to call back your fleets once you've sent them (you can retreat back as soon as you leave hyperspace though provided the other side isn't the Empire and doesn't have an interdictor).
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Who's to say the rebels won't have interdictors? That assault frigate Mk 2 could be the interdictor for the rebels. The Rebels had that CC7700 frigate in Rebellion for interdiction.

 

no there won't be yanking out of hyperspace, there may be the ability to keep them there once the battle starts but not the ability to intercept a fleet.

 

In Rebellion and, indeed, Star Wars lore, once in Hyperspace there's nothing you can do till you get there. That's why in the books they usually make a few short jumps rather than one long one.

 

as to you, Fosh, you shouldn't leave yourself open to attack when attacking unless it's of dire importance. if you can't even protect the planets you have right now, how do you intend to hold a planet in enemy space?

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This might work, you would need to be good at planing and surveillance tho.

 

The thing is that if you had loads of assault fleets attacking enemy planets you may be left open for counterattack in other regions.

 

that's why I'm going to work with a 1:1:2:1 ration in my fleets.

 

1 Heavy Strike Fleet

1 Heavy Defence Fleet

2 Medium Interception Fleets

1 Light Escort Fleet.

 

Once that is done i will start again.

Obviously my Defence Fleets will be deeper in my controlled space. The strike and Interception fleets will be on the boarder ready to either attack the enemy or jump to a system under attack (or under threat of).

 

The Escort Fleet will do as Deadeye plans says.

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Who's to say the rebels won't have interdictors? That assault frigate Mk 2 could be the interdictor for the rebels. The Rebels had that CC7700 frigate in Rebellion for interdiction.

 

no there won't be yanking out of hyperspace, there may be the ability to keep them there once the battle starts but not the ability to intercept a fleet.

 

In Rebellion and, indeed, Star Wars lore, once in Hyperspace there's nothing you can do till you get there. That's why in the books they usually make a few short jumps rather than one long one.

 

as to you, Fosh, you shouldn't leave yourself open to attack when attacking unless it's of dire importance. if you can't even protect the planets you have right now, how do you intend to hold a planet in enemy space?

I don't think that the rebels need an interdictor. Cookie cutter balancing is bad for a game. If the Empire is running away from your fleets then just take the planet and be happy that they're running away and giving you a planet.

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i think that the interdictor will be place at a planet and any bad forces using that system to travel through will be pulled out.

eg

traving to naboo from endor through bespin

 

reble forces leave endor and the way to naboo.

imps have an interdictor, ravity wells activated at bespin, rebel fleet travel through bespin but get pulled out by gravity well.

 

battle folows.

rebels have to win fight at bespin to get to naboo.

 

thats how i think it should work. as to add another layer of startagy. have to work out the best path to avoid interdictor.

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Or you could just go past Bespin. You don't have to travel through hyperspace lanes. Just take a diagonal path!

 

The Rebels will not have any sort of Interdictor, Delphi said so!

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Also the interdictor does not fit with Rebel Tactics. Rebels favor hit and run, not slug fests.

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then why does screenshot after screenshot and video after video show cruisers, in large numbers, standing up to ISDs?

Because it is a screen shot and trailer ment to sell the product, would you really be interested in watching a battle with a totle of 8 ships or one with +20?

 

Also there was the occasional large battle such as the battle of Endor where there was a large Rebel fleet that jumped there to destroy the Death Star II

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Just keep them in one fleet, it was shown in one of the movies that you could drag and click where you wanted your ships to come out. So use that to bring in you capitals then when a path is clear bring in the transports and attack the planet.
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the rebels are gonna be starting ina very weak position too in the beginning they might not even have a full fleet to engage with the imperials.

 

It'll be like the American Revolution. If Washington had flat out engaged the British, there would be no United States! That's what the Rebels will have to do, not engage in full combat! Or die trying.

 

I hope I haven't offended anyone by mentioning the Am.Rev. If I did......oops! It's like mentioning God in a public school, it's so tempting! :D

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the rebels are gonna be starting ina very weak position too in the beginning they might not even have a full fleet to engage with the imperials.

 

It'll be like the American Revolution. If Washington had flat out engaged the British, there would be no United States! That's what the Rebels will have to do, not engage in full combat! Or die trying.

 

I hope I haven't offended anyone by mentioning the Am.Rev. If I did......oops! It's like mentioning God in a public school, it's so tempting! :D

 

You have got a lot of nerve saying that when 76% of the members here a British.

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Hey, England and America are pretty friendly now... after we fought two wars against each other.

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You have got a lot of nerve saying that when 76% of the members here a British.

 

Yeah I do! Whoot! That means a little less that 23% (not 24 because some are not from the U.S.) are from the U.S.! Yeah! I even said sorry in advance. Sheesh! I was just trying to make a nice analogy. I guess I will just crawl in a corner and die now because people don't care for genius anymore. :(:(:(:cry::cry::cry: *sniffle* *sniffle*

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Why should British be offended by the American revolution now? It's something that happened and is part of American history. Besides, the analagy you use is pretty decent for the two. The 'rebels' are surely going to be on a weaker footing simply because they fight against the imposed 'government', which as a rule will always have stronger methods of maintaining control.

 

Oh, and there's probably only about 30-40% British here in terms of regular posters. We don't rule the forum. All in all it's pretty international, which is great for different points of view.

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