Akula_pff Posted November 7, 2005 Author Posted November 7, 2005 Well they had two choices for balance 1. Balance by AdvantageThis means that one side gets superior units to the other side, but the other side gets other advantages that make up for them. Tactical level games tend to use this method. You can include optional comparable units for people who say where's my uber battleship. For ExampleRebels don't get a unit that is exactly equivalent of the ISD instead they get the ability to produce more light units. Or Empire gets more powerful starships with vast production resources and in return Rebels get more powerful shields, better spy network, and a increased ability to hide from the enemy. 2. Cookie cutterThe option they probably went with based on screenshots, produce ships that are almost identical to each other in everything except the exterior design. This ensures easy balancing but cuts at realism. Then you give a couple of "Racial" special units or features to add some of that realism back in. For example ISD=MC80Even though the ISD is stronger then the MC-80 the MC-80 is weighted to be more powerful to keep game balance
Akula_pff Posted November 7, 2005 Author Posted November 7, 2005 Remember 7 things matter in the Star Wars universe for capital ship combat 1. Number of Weapons 2. Type of Weapon 3. Power of those weapons 4. Rate of Fire 5. Shields 6. Speed 7. Turn rate This way a ship with 10 rapid fire heavy turbolasers with good shields beats a with 30 turbolasers with moderate shields
Lytyr Posted November 7, 2005 Posted November 7, 2005 Just a little poke, from unit descriptions in screenies anyway, it would appear that the equal to the Corellian Corvette is in fact the Tartan Patrol Ship. P.S. Tartan is an awesome word, I have no idea why though. Currently waiting to get Age of Empires 3, Dawn of War, and Star Wars: Empire at War
Nightmarenny Posted November 7, 2005 Posted November 7, 2005 Well they had two choices for balance 1. Balance by AdvantageThis means that one side gets superior units to the other side, but the other side gets other advantages that make up for them. Tactical level games tend to use this method. You can include optional comparable units for people who say where's my uber battleship. For ExampleRebels don't get a unit that is exactly equivalent of the ISD instead they get the ability to produce more light units. Or Empire gets more powerful starships with vast production resources and in return Rebels get more powerful shields, better spy network, and a increased ability to hide from the enemy. 2. Cookie cutterThe option they probably went with based on screenshots, produce ships that are almost identical to each other in everything except the exterior design. This ensures easy balancing but cuts at realism. Then you give a couple of "Racial" special units or features to add some of that realism back in. For example ISD=MC80Even though the ISD is stronger then the MC-80 the MC-80 is weighted to be more powerful to keep game balance Heres another example for balance by advantage. Empire has better warships but the Allience's fights are all loaded with anti-cap. ship proton torpedos making an unguarded star destroyer easy killing for a fighter squadron.
Eduardo Posted November 7, 2005 Posted November 7, 2005 WTF, I'm trying to say that it seems like a great game, with all the stuf we know about it, we can at least assume that it will be great, or at least good School Wars!!! Command your Forces! Crush the School!!!
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