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Plans??


Foshjedi2004
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Ok everyone who has played Rebellion/ Supremacy will understand what this thread will be about.

 

http://www.cdaccess.com/gifs/shared/front/large/rebell.jpg

 

In rebellion there were 3 construction type facilities which could upgrade to Advanced versions after Research and a lot of days in some games.

 

In this game if there is a similar system will people go straight into the Shipyards and build Mon Cal Cruisers and ISDs or build a base first??

 

My Plan, and this worked every game in rebellion/ Supremacy, is to start with a planet with a Construction facility. Get the best one you can on that planet. I mean if there is energy per Facility-Max it out!!!

Then take over a close planet and turn that into a total troop Manufacturing plant while in the small shipyards you are constructing loads of Cannon Fodder Squadrons to defend these two planets.

 

After you have a massive ground force and Strong Construction yard it's time to start on the Ships. Start on the nearest Shipyard with at least 3 fighter squads. get that shipyard maxed out and begin on the smaller escort ships like Acclamators and that small ship for the Imps and Galofree Transports, Corellian Corvettes and Neb. Bs/ Corellian GSPs for the alliance.

 

When there is a respectable fleet say one or two of these groups begin expansion. If there is Diplomacy expansion should be on the way as by now there should be quite a large basis for operation. Begin taking your fleets towards imp planets taking over planets as you go and moving massive fighter groups to Hyperspace chokepoints and defending you're planets. After expanding Construction and Shipyards continually you should begin building the larger cruisers like the MC80 and the unknown cruiser. As i am not sure about the weapons given to the Marauder corvette i am not sure. You may be able to construct these quite early on so if they are cheap fill your fleet with these ships and Gunships as they are both good Cannon Fodder and are both quite fast ships.

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Guest JediIgor
It would be nice if we could get unlimited shipyards (well.. restrained by resources of course) unlike in Rebellion. To discourage building a gazillion of them there could be a basic "diseconomy of scale" which means after maybe 10 shipyards the efficiency per shipyard goes down, so with every new shipyard that would be built, you would actually be making ships slower (in time unit per shipyard) then if you had built those shipyards on a different planet. At the same time there would be nothing stopping people from making a "super" planet (and I guess it would be slightly faster for making the bigger ships, but overall less efficient.. and lets remember huge ships are in themselves inefficient compared to the smaller ones).
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yeah as the Empire discovered with the death Stars and the SSDs and the Eclipses bigger doesnt mean better it just means theres more things to go Wrong.

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I Support the Resistance!

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