Jump to content

What would you do?


Imp High Admiral
 Share

Recommended Posts

  • 2 weeks later...
  • 1 month later...
I don't think the Rebels would have a chance. If I was the Imperials anyways, I would have the two IDS attack one side of Home one constantly maneuvering to cover that one side. The interdictor would be in close shadowing the two ISD but out of range to home one. This way the ISD's can cover the Inter. from fighter attack. Interdictors have some weapons mainly lasers so the fighter threat is not concerning. Have all the ties screen the interdictor and have the bombers attack Home One's engines. If I was taking to many loses I would go after Home Ones engines with the ISD. Using the same maneuver above, unitl Home One has beem disabled jump out and come back to finish it off. I don't plan on being the Rebels so this is all I have to offer. If you were the Rebels how would you react to this maneuver?
All It Takes For Evil To Flourish Is For Good Men To Do Nothing.
Link to comment
Share on other sites

If the Imperial ships are parallel, I would put Home One right beside the ISD to the left so the other ships wont be able to shoot at Home One without risking taking out their own ship. The fighters would keep all the TIE fighter/bombers busy while my bombers help take out the ISD, I'd probably have to send one of the bombers to run into the bridge of the enemy ship when its sheilds are down. Then I'll back away from their firing range to let my shields recharge, and then go behind the ships, taking out their engines. After that, send the bombers to take out the guns on the ships while using the fighters as escorts. I'll then send Home One to take out the Gravity Wells on the interdictor, after that run to the closest Rebel base.

 

 

So, what do you think of that?

Link to comment
Share on other sites

honestly i dont see a way out of this, there is no way 1 squad of x wings cant fend off the Imperial fighters, and stop the the bombers from making a run on home one. I would turn tail and run considering the mon cal is faster then ISDs, and hope my fighters could protect me long enough to get out of the interdictors gravity well range.

 

 

There is also no way in hell home one could go in between both star destroyers and take there full fire from both sides. it wouldnt last long enough to get thru to the interdictor.

Link to comment
Share on other sites

  • 3 weeks later...
I'm wondered what you would you do if Home one and 1 squad of both x-wings and -y-wings had to face a two ISD, a interdictor cruiser, 3 squads of tie fighters and 2 squads of bombers :?:

 

Because of the rarity of X-Wings in this game, and the trouble that it sounds like we will have to go through in order to use them, I imagine that they are quite effective. I know that the problem with the IMPs in SW:Rebellion was that they had to deploy one squadron at a time, so that means one out of each (assuming they are equally loaded) ISD bringing us to 4 IMP squadrons and the 2 REB squadrons.

 

I have to believe that the X-Wings and Y-Wings could take out the TIE Fighters, but that would allow the bombers through to Home One. 2 squadrons of dupes would be mildly dangerous to Home One, but coupled with the 2 ISDs they would be deadly. The TIE Fighters carry no weapons except for laser cannons, totally useless against Home One's shields. So take out the TIE Bombers and let the eyeballs fire away.

 

So I figure that my 2 snub squadrons can take out the 2 dupe squadrons and impose a little damage (say 10 %) on the fighters. The problem is now fending off 2 ISDs with Home One. (We can disregard the TIEs that remain because they can't do any real damage against Home One unless there are ?20? squadrons going at her). The Interdictor will likely stay at a great distance to avoid destruction and loss of the apparent gravity well advantage.

 

Let's look at the properties of the ships (from http://rules.swcombine.com/technology/ships/index.php?page=1):

ISD Mk. 1

Armament:

80 Turbolasers

60 Ion Cannons

10 Tractor Beam Projectors

Shields: 8000

Hull: 10000

 

Home One

Armament:

20 Heavy Lasers

120 Turbolasers

46 Ion Cannons

15 Tractor Beam Projectors

20 Proton Torpedo Launchers

Shields: 18000

Hull: 26000

 

Now I know these are stats from Star Wars Combine, but I think that they are applicable in this situation since we know nothing about the stats in EaW and this is a very fan-based site.

 

As you can see, if Home One just focuses on one ISD at a time, it will reduce its shields before the ISDs can do the same to the Mon Cal. Someone also intelligently pointed out that if the ISDs are maneuvered poorly it is possible to get the Mon Cal settled so that only one ISD can fire effectively at her. After the one ISD is down, the second is not far behind. It is now the mission of the Interdictor to run away.

 

If the enemy chooses to include the Interdictor in the battle with Home One, which will give him better odds but endanger a very useful ship, here are her stats:

 

Armament:

80 Heavy Lasers

Shields: 3500

Hull: 4500

And it is slightly slower than both the ISDs and Home One.

 

The Heavy Lasers (primarily lasers are an anti-fighter weapon) would not hurt the shields of Home One quite dramatically as compared to the 80 Turbolasers on each ISD. I think that targeting the Interdictor would prove most effective in diminishing morale here becuase the 3500 shields would dissipate quickly compared to the 5000 for the ISDs and 18000 for Home One and result in an quick ship loss for the enemy. So fire on the Interdictor, then eliminate the ISDs.

 

Or just figure that the Interdictor is slower and won't really be able to get away from Home One should a chase ensue (or damage Home One too badly). Destroying the ISDs first may even preserve Home One's shields indefinitely.

 

I think there will be some hull damage to Home One (should you go after the Interdictor first), but it will be quickly repairable at a spacedock. I truly feel that the IMPStars will be completely destroyed and unable to run away once they engage because of Home One's tractor beams. Best bring a full wing of fighters and bombers as the IMPs in this situation. That would bring in some bombers to take down Home One's shields and give the IMPs a better chance, but not if Home One is carrying its full contingent of fighters as well.

 

While it may seem hopeless in the beginning, an analysis of ship properties reveals victory for the REBs.

Link to comment
Share on other sites

honestly i dont see a way out of this, there is no way 1 squad of x wings cant fend off the Imperial fighters, and stop the the bombers from making a run on home one. I would turn tail and run considering the mon cal is faster then ISDs, and hope my fighters could protect me long enough to get out of the interdictors gravity well range.

 

I'm a real fan of using the SW: Combine stats and they set the sublight engine speeds of Home One and the ISDs equal but greater than the Interdictor. If you doubt my last strategy, you could run out of the gravity well of the Interdictor, though the TIEs would harass you on the way out.

 

I'm also unsure of whether or not it is possible to escape the gravity well of the Interdictor. While it would be more sound than the previous gravity well in SW: Rebellion which no one could escape, I don't think that the maneuvering of ships will be advanced enough to force a player to remember to keep moving his gravity wells to keep enemy ships trapped.

Link to comment
Share on other sites

If you read some of the Star Wars books the fighters and ships do indeed escape the Gravity Wells. UsuallyEach Well projects a 90 degree cone. They can strenghten each other by Directing them all into a massive cone that reaches further. The Fact that in real life that could NEVER happen is neither here nor there.
http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Link to comment
Share on other sites

If I had Home One, one fighter squadron, and one bomber squadron against two Imperial Star Destroyers (w/ their compliment of fighters/bombers) and an Interdictor cruiser, the first thing I would say is....

 

"It's a TRAP!"

 

Seriously though, the Rebels would be outmatched in this battle. Not by a TON, but enough that fleeing to fight another day would be the wiser course of action. Thus, I would send the fighters/bombers to concentrate on the Interdictor cruiser and redirect Home One's energy to boost shields. Home One would also try to get as much distance from the Star Destroyers as possible. If the Y-wings and X-Wings can take out the interdictor, hyperspace away in safety. If not, then charge the interdictor. It WILL be destroyed if it gets within range of Home One, but by that time, the TIE bombers will have been working over Home One pretty good. Then retreat with a battered Home One. If I'm lucky.

Petroglyph Lead Designer

Las Vegas. Nevada, USA

Link to comment
Share on other sites

If I was Rebel? Focus all my firepower on the Intredictor and if anything is left then focus on bombers/fighters and then destroy at least one Star Destroyer and get the hell out of there unless I can take out the other Star Destroyer.

 

My second way of doing this is attack every single bomber/fighter then intredictor then Star Destroyer 1 then 2 then get out.

Link to comment
Share on other sites

i would make it look like i am running a way so that they would come to me when they get in range i have the cap ships turn and open fire will my fighters take on the ties
sorry for my bad bad grammer my skills are in games and reading books
Link to comment
Share on other sites

  • 1 month later...

Attacking the Interdictor while "avoiding" the ISDs wont work, they protect it.

 

Use X Wings to keep enemy bomers back, while Home One and Y Wings run. If you have to, use the Ackbar slash against them. (and if you dont know what that is you need to get out more :wink: )

http://img506.imageshack.us/img506/6843/cygnussiggy5dn.jpg

www.cncnz.com

Fenton

Link to comment
Share on other sites

  • 1 month later...

Since I'm Imperial, I'd crush Home One and defend my Interdictor...but I wouldn

t use ISDs...I'd use a giant mallet...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...