Imp High Admiral Posted August 15, 2005 Posted August 15, 2005 I'm wondered what you would you do if Home one and 1 squad of both x-wings and -y-wings had to face a two ISD, a interdictor cruiser, 3 squads of tie fighters and 2 squads of bombers As the imp high admiral i will rule the empire with an Iron Fist
Foshjedi2004 Posted August 15, 2005 Posted August 15, 2005 Umm...Cry probably.Call for backup!!If no Reinforcements available....use all the ships and take out the Interdictor i admit that you would lose all the fighters and maybe just escape with a battered Carcass of Home one however you may be able to resurrect the ship at the shipyards. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
The Relentless Posted August 15, 2005 Posted August 15, 2005 I'm no expert in these things, but I would keep Home One away from the ISD:s and if possible, attack the Interdictor. I would use the X-wings to defend Home One from the bombers and use the Y-wings against the Interdictor. In short words, protect Home One, throw everything else at the Interdictor and the flee. Go Leafs go!
Grand Admiral Thrawn 889 Posted August 15, 2005 Posted August 15, 2005 defennd home 1 and take out the iinterdictor while movin home 1 out of the interdictors range. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Imp High Admiral Posted August 15, 2005 Author Posted August 15, 2005 I like Grd. Adml Thrawn 889 answer because its also my answer attack the Interdictor and try and get home one away from the Interdictor range As the imp high admiral i will rule the empire with an Iron Fist
Guest JediIgor Posted August 15, 2005 Posted August 15, 2005 Move the Home One inbetween the two Imperial Star Destroyers so they only have a limited firing opportunies, then deploy the Y-Wings to destroy the Interdictor using the X-Wings for cover. The Home One's shields should last long enough to soak up the damage from the ISDs, and once the Interdictor is down everyone hypers out of there.
Foshjedi2004 Posted August 15, 2005 Posted August 15, 2005 J.I, wouldn't Home One be crushed as all the ISDs have to do is rotate 90 degrees and bring all weapons to bear. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Joshinator Posted August 15, 2005 Posted August 15, 2005 When u play the E3 video, Home One doesn't have superior defences, as u'd think a mon cal would have. But it's attack is superior to an ISD. I say stick Home One down between the 2 SD's throats, pulverise the interdictor, moving directly towards the group. Fighters move to engage the bombers. If there is a gravaty well hardpoint, Home One will target it. If Home One survives, and the gravaty well gives out, and u've got the speed from moving past the task force, u can escape cause they're ships would have to turn around and try to catch up, and jump to hyperspace. Or if your really desprate, and there's an asteroid belt around, go though with the fighters covering the bombers, lol. The moral of the story? Don't leave Home One without an escort! lol -You seem to have an over developed sence of vengeance. It's going to get you into trouble some day.SWEAW Petroglyph Fan ForumsClick for EaW Countdown Timer!http://i19.photobucket.com/albums/b191/Foshjedi2004/Empire.jpg
Guest JediIgor Posted August 16, 2005 Posted August 16, 2005 J.I, wouldn't Home One be crushed as all the ISDs have to do is rotate 90 degrees and bring all weapons to bear. What I was describing was the Ackbar slash. But before I go in depth, how honestly do you expect an Imperial Star Destroyer to bring all weapons to bear? They can rotate to bring the maximum # of weapons, but some of them will still be on the other side or their firing arc won't reach the Mon Cal cruiser. A ship cannot use all weapons at once except unless it is surrounded by several shps! The side-effect of the positioning is that the Star Destroyers won't be able to use their full firepower because then they might hit each other, and they wouldn't want to do that now would they? Position the Home One anywhere else and Imperial captains will have a field day using the Home One for target practice. Naturally this whole thread would be useless for the actual game since in most likelihood turbolasers that miss a ship won't have a chance of hitting the ship on the other side. I also wonder why a Home One would only have 2 squadrons when it is equipped to carry 10.
Foshjedi2004 Posted August 16, 2005 Posted August 16, 2005 Actually Home onw was only equipped with 4 squads, the same as the Mon Remonda and Independence. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Stellar_Magic Posted August 16, 2005 Posted August 16, 2005 No, JI is right. A standard MC80 (MC80s include the following vessels Liberty, Defiance, and Independence) can carry four squadrons. Check out the Star Wars Technical Commentaries... The Home One is a ship over twice the size of an MC80 and has many more hanger bays. Its only logical that it can carry more. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Imp High Admiral Posted August 16, 2005 Author Posted August 16, 2005 home one only has 2 squads because it just hyped out of a bigger fight where they were losing big time and home one can carry ten squads As the imp high admiral i will rule the empire with an Iron Fist
Foshjedi2004 Posted August 17, 2005 Posted August 17, 2005 It wouldn't hype out to an Imperial Sector it would hype to the nearest rebel stronghold. I would have loads of fighters on planet so I could combat the Imperials. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Grand Admiral Thrawn 889 Posted August 17, 2005 Posted August 17, 2005 tru btut the ackbar slash only works if you have more than 1 capital ship. so that you can mass fire on the lead of the other ships. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Foshjedi2004 Posted August 17, 2005 Posted August 17, 2005 Thrawn makes a good point. Maybe you can do loads of A-wing slashes though!! http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Grand Admiral Thrawn 889 Posted August 20, 2005 Posted August 20, 2005 the move if you were against a human wouldnt work more than once because they learn to counter it once per battle for best effectiveness. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Mcas1937 Posted September 2, 2005 Posted September 2, 2005 I would move Home One so its broadside is to the Interdictors bow and just fire on the Interdictor and have the X-wings take out the TIE bombers and then keep the other TIEs busy and use the Y-Wings to help take out the Interdictor. -Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends. J.R.R. Tolkien, The Lord Of the Rings-Success is how high you bounce when you hit bottom.General George Patton Jr-Cool game being made a high school student, I recommend checking it out. http://www.spacedoutgame.com/Matt CastleMCAS1937@yahoo.comhttp://kevan.org/brain.cgi?Matt%20Castle
Grand Admiral Thrawn 889 Posted September 4, 2005 Posted September 4, 2005 Mcas thats a gd stratergy it might work but you also risk loosing your flagship tho so is it worth the risk your better off not riskin the ship unless you dont have an another option. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Foshjedi2004 Posted September 4, 2005 Posted September 4, 2005 I've had an Idea. If there are waypoints send the fighters all around the waypoints and the Mon Cal Cruiser so the Imps follow. Attack the ships one at a time as the ISDs are slower than the Interdictor. Get rid of the fighters first. There is a maximum of 12 squads which could be painfull if they all came at once the only problem is that they have to be deployed so they will come in drips and drabs. Then get your fighters to disperse and attack the ISDs while Home One takes out the interdictor. As soon as the Interdictor explodes flee however the Imps May decide to flee to ensure that they don't lose loads of materiel(ships). http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Darth Tyrant Posted September 4, 2005 Posted September 4, 2005 I'm wondered what you would you do if Home one and 1 squad of both x-wings and -y-wings had to face a two ISD, a interdictor cruiser, 3 squads of tie fighters and 2 squads of bombers Not even runing will save you, since the interdictor cruiser wont let you enter into hyperspace. My advise is, Die with honor.
Gen.Vader Posted September 4, 2005 Posted September 4, 2005 damn runnin away has already been said.....i would have the xwings attack the bombers, then the ties, and if any were left to go back an refuel =Pi would send y wings to go and disable interdictors gravity, while the mon cal distracts the 2 isds.however, regardless to who is still around, when the y wings disable the inderdictor wells, then RUN AWAY!finally said it, so happy I've have you now - Lord Vader
Grand Admiral Thrawn 889 Posted September 5, 2005 Posted September 5, 2005 yeah Tyrant, but if you destroy the Interdictor then you have a clear run to hyperspace so thats what ill do opr bring support in send a transmission to the fleet that have just jumped if there are any units in the area you can bring them back in for support. http://i115.photobucket.com/albums/n292/Admiral_Antilles/Thrawncopy.jpghttp://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg I Support the Resistance!
Darth__Dawg Posted September 6, 2005 Posted September 6, 2005 You mentioned earlier to roll the star destroyer. Can they even roll in this 2d enviorment?
Foshjedi2004 Posted September 6, 2005 Posted September 6, 2005 @ Itsfunycsitstru It is a 3D environment. We have not seen so far how well the ships move. In one of the e3 movies we saw the Mon Cal cruiser Turn onto it's side to get in line for an attack against the controlled Star Destroyer. http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Darkmark Posted September 6, 2005 Posted September 6, 2005 3D environment on a 2D plain that is. There's bound to be some freedom with the Z axis though. Also depends quite what people mean by 'Roll'. Complete 360 degree barrel rolling is unlikely (unless is some sort of hero ability) but the Z axis freedom might stretch as far as 90 degrees or so. Hard to tell from static pictures what they'll be capable of. "And the moral of the story is: Appreciate what you've got, because basically; I'm fantastic." ~ Holly, Red Dwarfhttp://i4.photobucket.com/albums/y143/Lord_Darkmark/Forcedbanner01.jpghttp://www.starwarsforced.co.uk
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