If there's a seemingly useless ship in this game, it is the Rebel Bulk Cruiser. Looking at the stats it seems rather expensive for what it does. The Dreadnaught is more expensive by 14 resources, but it has double the guns and can field a fighter squadron and haul troops. I'd say, overall, one Dreadnaught is better than two Bulk Cruisers, with the only real advantage falling to the "one ship can't be in two places at once" principle.
It also has the lowest Damage Control rating - on a level with transports and the Escort Carriers. Probably not a big deal but it just seems sad that this "combat warship" has such a low stat.
Anyway, what are they good for? I usually build 'em for flavor but realistically I can't imagine them doing anything more than scaring away Carrack Cruisers; hardly an impressive feat. And the Carracks can at least be anti-fighter platforms, plus the 60 hyperdrive doesn't hurt.
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RogueIce
If there's a seemingly useless ship in this game, it is the Rebel Bulk Cruiser. Looking at the stats it seems rather expensive for what it does. The Dreadnaught is more expensive by 14 resources, but it has double the guns and can field a fighter squadron and haul troops. I'd say, overall, one Dreadnaught is better than two Bulk Cruisers, with the only real advantage falling to the "one ship can't be in two places at once" principle.
It also has the lowest Damage Control rating - on a level with transports and the Escort Carriers. Probably not a big deal but it just seems sad that this "combat warship" has such a low stat.
Anyway, what are they good for? I usually build 'em for flavor but realistically I can't imagine them doing anything more than scaring away Carrack Cruisers; hardly an impressive feat. And the Carracks can at least be anti-fighter platforms, plus the 60 hyperdrive doesn't hurt.
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