I was "researching" with RedEd, messing around with capital ship build cost/maintenance. On a whim I set both values to 1 for the Imperials to see what kind of fleet would be generated for me. I was surpised to start off with 57 ships (about a dozen ISD's, a dozen & a half VSD's, and a plethora of the others), which leads me to believe that there is some "random range" of the number of build points allocated at the beginning of the game used to then randomly select ships until they're used up. If this "seed" number & range number could be identified, then it would be possible to change this value to get more ships at the beginning of the game without directly changing the capital ship data file. Is it worth tracking this down, or just sticking with using RedEd on the data files?
Also, if one was to do this only for the enemy ships, approximately how many enemy ships would be a threshold for a really tough game bordering on an impossible game; 10+, 20+, 30+, 40+, 50+ or more enemy ships (and of course, loaded with troops & fighters if they're capable)? Even with the AI as stupid as it is, it wouldn't have to be all that smart if loaded down with gobs of firepower (I would hope, but you never know).
Has anyone tried this before?
Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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DarthTex
I was "researching" with RedEd, messing around with capital ship build cost/maintenance. On a whim I set both values to 1 for the Imperials to see what kind of fleet would be generated for me. I was surpised to start off with 57 ships (about a dozen ISD's, a dozen & a half VSD's, and a plethora of the others), which leads me to believe that there is some "random range" of the number of build points allocated at the beginning of the game used to then randomly select ships until they're used up. If this "seed" number & range number could be identified, then it would be possible to change this value to get more ships at the beginning of the game without directly changing the capital ship data file. Is it worth tracking this down, or just sticking with using RedEd on the data files?
Also, if one was to do this only for the enemy ships, approximately how many enemy ships would be a threshold for a really tough game bordering on an impossible game; 10+, 20+, 30+, 40+, 50+ or more enemy ships (and of course, loaded with troops & fighters if they're capable)? Even with the AI as stupid as it is, it wouldn't have to be all that smart if loaded down with gobs of firepower (I would hope, but you never know).
Has anyone tried this before?
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