zxzxi Posted April 13, 2008 Posted April 13, 2008 Has there been any mods or editing released so that the imperials may sometimes build the Death Star, and so that the AI may sometimes detect AND train potential jedis? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Slocket Posted May 8, 2008 Posted May 8, 2008 To get the AI to build a DeathStar, Master Kane has a RebEd mod in DL called Protecterate that gives the DS a lower maintenance / cost as that of a super star destroyer, fooling the AI into building it. ASFAIK. 137 RebEd AI to detect and train (never) ---> need new source engine. Some are working on this project in their own ways (skill level).
Markus_Ramikin Posted December 14, 2009 Posted December 14, 2009 Just making sure, there are absolutely no mods that directly improve the AI? I'd love to see one if there is one because I kind of hate the "fake difficulty" solutions such as giving the computer more resources etc - they don't make games more enjoyable, just "harder" in the sense of "must abuse the AI's stupidity more intensely". Lacking that, is there a mod out there that makes the game harder by changing those production/maintenance values for the enemy's units - but doesn't change/add any actual content? What is it that in an age where computeres can beat even the best of us at chess, game developers still put 99% effort into making games flashy and less than 1% into giving them meaningful AI... it's as if any modern game isn't great if it's got good AI, because they just don't, but it's great if it's mod-friendly so players themselves can add good AI.
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