I see in RebEd Rebel fighters get shields. Do they take one off hit and never regenerate during tactical battle? Does it act like "Armor" blocking laser fire forever??
I need to know this behavior for code purpose. As for the squadrons hull health, is there one? Is there a base, or is it all the same value, the squadran 12 itself??
Guess:
TIE has attack of 5 and 0 shield. XWing has attack of 8 with 5 shield. One hit from a full TIE squadron did nothing, 5-5 =0 (Shield absorbed and depleted). Second hit takes out full 5 fighters leaving 12-5= 7 XWing left in Squadron??
Reverse, full Xwing squad hits TIE for full 8 leaving only 4 left in Squadron on first hit. Second hit is zero left.
Capital Laser hits and Turbolaser hits are different. A Turbolaser is a % of a laser. XWing squad total shield is 12*5=60. A hit by VSD port 100 (if they hit at all missing) leaves about 11/12 intact. So 100 - 60 = 40 damage. 40/12 = 3.333 per squad thus 1 to 3 will be destroyed in squad. Full hit leaves 11/12 first hit, a second hit will take out 3 more since shields are gone. I wish I knew more of these mechanics.
A Turbo laser seems to 1/24 or 1/12 of a laser to a fighter squad?? This is not counting, do Turbo lasers hit always or do this miss alot? Are Lasers from a capital ship hit 100% or are they just better accurate at hitting a fighter, and if they hit do more damage?
Question
Slocket
I see in RebEd Rebel fighters get shields. Do they take one off hit and never regenerate during tactical battle? Does it act like "Armor" blocking laser fire forever??
I need to know this behavior for code purpose. As for the squadrons hull health, is there one? Is there a base, or is it all the same value, the squadran 12 itself??
Guess:
TIE has attack of 5 and 0 shield. XWing has attack of 8 with 5 shield. One hit from a full TIE squadron did nothing, 5-5 =0 (Shield absorbed and depleted). Second hit takes out full 5 fighters leaving 12-5= 7 XWing left in Squadron??
Reverse, full Xwing squad hits TIE for full 8 leaving only 4 left in Squadron on first hit. Second hit is zero left.
Capital Laser hits and Turbolaser hits are different. A Turbolaser is a % of a laser. XWing squad total shield is 12*5=60. A hit by VSD port 100 (if they hit at all missing) leaves about 11/12 intact. So 100 - 60 = 40 damage. 40/12 = 3.333 per squad thus 1 to 3 will be destroyed in squad. Full hit leaves 11/12 first hit, a second hit will take out 3 more since shields are gone. I wish I knew more of these mechanics.
A Turbo laser seems to 1/24 or 1/12 of a laser to a fighter squad?? This is not counting, do Turbo lasers hit always or do this miss alot? Are Lasers from a capital ship hit 100% or are they just better accurate at hitting a fighter, and if they hit do more damage?
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