piojitoewok Posted April 8, 2003 Posted April 8, 2003 Well i signed up for this forum a REALLY long time ago and never posted anything. heres what i was wondering tho. Im going to make a few models for the game, for a class im taking. also i used to play this game like nonstop. What systems are you all running?? if i make any models i want them to be usable, i have no limitations myself AMD XP 1700+ (1.4 Ghz)512m 2100 DDR RAMGainward GF4 TI 4200Epox 8RDA Mobo. I doubt ill have any problems, but i just want to have a general idea as to the audience i should aim for. If i had a nickel for everytime i listened to you, I'd be in debt.
Trejiuvanat Posted April 8, 2003 Posted April 8, 2003 Welcome! I guess the target audience should be aimed as aslow as the lamest pc here. Celeron 400Hz (I hate it, but I don't have money for a new PC)128 MB RAM I haven't had any problems (so far), and the Reb engine won't handle models with a high poly count. We are currently engaged creating a total conversion for the game, that means we'll change the models too. Your help will certainly be welcomeAsk the_mask via Private Message or here in the forums how you could help best with this model creation. He's our model expert. Again, welcome to this site. It's nice to see that some players will come back and colaborate with the community. http://www.swrebellion.com/~jahled/Trej/banner.gif
piojitoewok Posted April 8, 2003 Author Posted April 8, 2003 I was just reading thru some of the other posts 8BIT TEXTURES!!! AAAH, well back to the topic... So are ALL of you working on the same conversion?? if you are just give me a ship and i'd be glad to model it, as i said im doing this for school, but if i can help you guys i'd be happy to. If i had a nickel for everytime i listened to you, I'd be in debt.
Trejiuvanat Posted April 8, 2003 Posted April 8, 2003 Talk to mask, he ought to tell you which models he's workign on, and which still are needed.Yes 8bit textures are sad... http://www.swrebellion.com/~jahled/Trej/banner.gif
piojitoewok Posted April 8, 2003 Author Posted April 8, 2003 Theres gotta be a way to turn that bit up, (no pun intended ) Has anyone really looked into this?? its part of the tactical engine im sure, im gonna go searching right now. If i had a nickel for everytime i listened to you, I'd be in debt.
TK421 Posted April 9, 2003 Posted April 9, 2003 If you get that done, I'll put you forward for an award AND you can get a place in the RESPECT LIST part XXX fom Adams! Z'anthr saves the world. Sorry about the mess...
the_mask Posted April 28, 2003 Posted April 28, 2003 If you'll stay below 10000 polys for the models then nobody should have problems with them. The 8 bit seems something we're stuck with, vakundok has researched the most in that field, but without the game's sourcecode we just can't add new things like a bigger color palette, for example. 256 colors (minus those 'invisible' ones for the planets) might not look like much, but so far it has worked out alright. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
the_mask Posted April 28, 2003 Posted April 28, 2003 Btw, TK what Respect list do you mean http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
TK421 Posted May 6, 2003 Posted May 6, 2003 Ask Adams! Z'anthr saves the world. Sorry about the mess...
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