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Sup Homeslices!


kaja
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I'm baaaaaaaaaaaaccckkk!!! *Doom music*

It's been a while, after my Mom came back from the hospital, I was so busy taking care of her, to visit here, and then I just kinda forgot about it, until I checked my E-mail this morning, and I had a new PM from here, so I'm like "Wtf, SWR?" and so I came back.

Have ya missed me? :lol: Because, I back; Back in black.

Yeah, so, ehem... is Rebellion Reloaded is still being made? Or has it died?

I have no Idea what's going on ,so I'll re-integrate.... slowly.....

 

Anyway, it's good to see a lot of you are still around. :)

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So hi and welcome back. :D

 

I hope all is doing well now for you and your Mom.

 

We haven´t met here up till now, but I can remember your avatar when I was sliding over some posts, back in the days, before the empire. ;)

 

What´s up with Reloaded just look here. ;)

Who cares at all?! :roll:
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Hey- I resurrected Kaja! Sweetness! Well, sort of- I sent that PM :P

 

Good to have you back. According to AI (Who hasn't been seen 'round these parts in quite a while) you're a tremendously funny goof-off, meaning that you should fit back in just fine with the addittions to the community.

 

People you knew who are still around: Evaders, Krytos, The Mask, Mad78, and Jahled. I don't know who else you knew, thus I really can't say too much on that matter. :roll: At any rate, it's great to see an old hand back on the site!

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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Heh, thanks. I think you were around when I left. I need to dig up my old Star Wars Rebellion CD and pay it, though 600x400 (Or whatever it is) would look kinda wierd on my 1600x1240 monitor, almost three times the size....
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Welcome back Kaja :)

 

Reloaded is working towards a public beta set for release on July 4th, so that's pretty damn soon!

 

As for Rebellion itself, and playing it at a high resolution - you could try the Windowed mode of the game. Rightclick on the shortcut to the game, but the short cut in talking marks and then add a -w after it (eg. "c:/Lucasarts/Rebellion/Reb.exe" -w).

 

Oh, welcome back again :)

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

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Hey, Krytos, your avatar, did you make it with Mental Ray?

Also, nice to see, err, well read, both of you again. :D

http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
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Hey, Krytos, your avatar, did you make it with Mental Ray?

Spot on Kaj :)

 

Mental Ray through 3d Max ... 6 I believe that was back then. That was used to acheive the caustic effects.

Sounds like someone else is tinkering with 3d apps these days?

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

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Yep, 3ds Max 9, student. Do you still have a working copy? What do you make?
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Oh, great, now I get to feel bad again for never finding the time to figure out how to work my student version of 3DSMax 9. :roll:

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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Yep, 3ds Max 9, student. Do you still have a working copy? What do you make?

I'm using max 8 still. I'd love to get my hands on 9, mainly for the mental ray additions. But for now, learning in 8 is more than fine. The few chances I get these days to tinker with it prove to be most fortunate - just the other day I was introduced to a much, much better way of applying UVW maps with a single modifier and without breaking up the mesh.

I've also looked into some more sub-divisional surface modelling via NURMs, though I'm yet to try them seeing as it would probably take a long time to get a model produced. I was also trying to start up a quick concept run with normal mapping a chest of draws ... but ... yeah ... whoops :roll:

 

These days its more personal stuff I make, for portfolios ... well, when I get the chance. This semester I'm going to "try" to put myself up to making a range of game based game models (ie. low poly).

 

I've got an assortment of pictures hiding in the "You me and art stuff" thread if you want to delve into looking. I've also got a handful of models in Reloaded (4) and re-worked 3 or so of the Star Destroyer models we had due to unforseen problems (but model is still someone elses and the texturing was all Mask's). I'm also hoping to get an intro movie done for Reloaded ... don't expect to see it in the beta though :wink:

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

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That's great. I've been working a lot on 3d models lately. Is there a way to get models from 3ds to Rebellion? Perhaps via MS3D?
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Wait, is that good? or bad?

 

Fans of the Jak and Daxter games, (Especially 3) should know who that is. It's a model of the character that I made from scratch.

http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
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That's great. I've been working a lot on 3d models lately. Is there a way to get models from 3ds to Rebellion? Perhaps via MS3D?

Yup, there's a way that requires you to export the model as a .3ds and then convert it to .x and use a model importer on this site, in the downloads section.

However, when modelling you'll need to keep a few things in mind - scale (not adjustable in the game, only in max) and the z-buffer issue with the game. There's a thread somewhere, I believe in the modelling area, where I discussed that issue.

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

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Helllllooo Kaja! Long time no see.

 

I ran back here when I heard you were back.

"I saw the greatest minds of my generation destroyed by madness, starving, hysterical, naked, dragging themselves through the negro streets at dawn looking for an angry fix." -Allen Ginnsberg, "Howl"
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