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Do Rebels blow... or do I just suck?


SexyElf
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Question

Okay, I've played rebels before and won, but that was about 10 years ago when the game came out.

 

I reinstalled last week, beat the game with the imperials (which was a cake walk). Now I try my hand at the rebels and am at a loss...

 

A couple 'web guides' tell to use rebels for their spec ops and use them to sabatoge/liberate planets by using a combination of sab/uprisings. Around turn 60, this worked and an entire system turned to me - but from there on in, things just became worse.

 

I have been sabbing 4 planets owned by imperials, they have NOTHING on them. I've destroyed all mines/refineries/troops/officiers. There is nothing on them at all. I have officers with leadership of 100+ along with 40 gureilla performing incite uprising for 160+ turns and the bar never moves. Yet if I invade the bare planet, the entire sector gets mad at me - when clearly the imperials cannot protect them... What is going on?

 

I have all my recruiters recruiting on planets that are 100% loyal and they constantly are failing. I mean like 3/5th of the time they fail. Meanwhile, the empire (with their two recruiters) have all their officers, and no place to put them because all the planets are sabbed.

 

Finally, the empire is just running over me with the ships. I have sabbed a couple ships, but it seems like nothing I have can stop them, except unless they hit a planet full of xwings. So they just sit in one sector and using diplomatics on all the planets - where as my 8+ diplomats cannot even convert one planet in a 100% neutral system, the imperials (computer) can conert 4-5 planets in a 'war sector' in the same time it takes me to convert one planet in a 'neutral sector'. And having just played the imperials, I know they lack diplomats - so what gives.

 

In total, I have about 200+ spec forces and very few troops. Luckily, I have abducted several officers. How is it easier to abduct 3 officers on a planet with vader - but 40+ spec ops cannot succeed one uprising? Hmmmm.

 

Does anyone have any advice? Am I doing something wrong?

 

-Sexyelf

-Frustrated.

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rebels shouldn't use moncals.. take longer to make and chew resources. just nebs and carriers with fighters till liberators come out.

 

 

 

vader/luke have commander bonuses

the trooper researchers have general bonuses..or just one of them.

the ship researchers have admiral bonuses or its just ackbar and thrawn

 

thrawns mean when he has emperior corruscent bonus.

 

defenders are a mean fighter.. but they are a heck of a lot of maintenance points.

 

another good ship for rebs is the gunships....they are the fastest building ship.. can have mean lot fo them in no time.

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