I recently found my old copy of Rebellion and loaded it up immediately, having forgotten just how much I both love and hate this game. I love the aspect of a truly galactic experience. But I hate that it turns me into a human calculator.
I can't ever bring myself to be anything but the Alliance, it's just a problem I have with all Star Wars games. I always have to be on the lightside etc...
My problem is that I hate trying to take or even hold onto the core and inner rim worlds. Their resources are nearly entirely tapped already, and I'm the sort who likes a clean slate. I like to come into a system, count up it's Resource and Energy points and find a way to squeeze about 1000 Maintainence points out of it. I build one planet with about 6 advanced Construction yards, another with 8 advanced shipyards and another with 3 advanced training facilities.
I then set about constructing a defensive fleet:
1 Mon Cal
4 Neb Bs
1 Escort Carrier
4 Corellian Corvettes/Gunship (I upgrade when it becomes available)
8 X-wings, 3 B-wings and 4 A-wings
For a grand total of about 400 Maintanence points.
I then make sure that every world in that system has a GenCore and at least 4 Sullustian regiments. Whatever energy or resources left over is divided up into mines and refineries. Any extra maintainence points left over I put towards building an attack fleet.
The trick is I never really seem to get around to the attacking part. As I'm usually beset by multiple imperial fleets by the time I've got my resource base built up. So, what do I need to do differently?
Question
The_LandoStander
I recently found my old copy of Rebellion and loaded it up immediately, having forgotten just how much I both love and hate this game. I love the aspect of a truly galactic experience. But I hate that it turns me into a human calculator.
I can't ever bring myself to be anything but the Alliance, it's just a problem I have with all Star Wars games. I always have to be on the lightside etc...
My problem is that I hate trying to take or even hold onto the core and inner rim worlds. Their resources are nearly entirely tapped already, and I'm the sort who likes a clean slate. I like to come into a system, count up it's Resource and Energy points and find a way to squeeze about 1000 Maintainence points out of it. I build one planet with about 6 advanced Construction yards, another with 8 advanced shipyards and another with 3 advanced training facilities.
I then set about constructing a defensive fleet:
1 Mon Cal
4 Neb Bs
1 Escort Carrier
4 Corellian Corvettes/Gunship (I upgrade when it becomes available)
8 X-wings, 3 B-wings and 4 A-wings
For a grand total of about 400 Maintanence points.
I then make sure that every world in that system has a GenCore and at least 4 Sullustian regiments. Whatever energy or resources left over is divided up into mines and refineries. Any extra maintainence points left over I put towards building an attack fleet.
The trick is I never really seem to get around to the attacking part. As I'm usually beset by multiple imperial fleets by the time I've got my resource base built up. So, what do I need to do differently?
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