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Poor beginning strategy?


The_LandoStander
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I recently found my old copy of Rebellion and loaded it up immediately, having forgotten just how much I both love and hate this game. I love the aspect of a truly galactic experience. But I hate that it turns me into a human calculator.

 

I can't ever bring myself to be anything but the Alliance, it's just a problem I have with all Star Wars games. I always have to be on the lightside etc...

 

My problem is that I hate trying to take or even hold onto the core and inner rim worlds. Their resources are nearly entirely tapped already, and I'm the sort who likes a clean slate. I like to come into a system, count up it's Resource and Energy points and find a way to squeeze about 1000 Maintainence points out of it. I build one planet with about 6 advanced Construction yards, another with 8 advanced shipyards and another with 3 advanced training facilities.

 

I then set about constructing a defensive fleet:

 

1 Mon Cal

4 Neb Bs

1 Escort Carrier

4 Corellian Corvettes/Gunship (I upgrade when it becomes available)

8 X-wings, 3 B-wings and 4 A-wings

 

For a grand total of about 400 Maintanence points.

 

I then make sure that every world in that system has a GenCore and at least 4 Sullustian regiments. Whatever energy or resources left over is divided up into mines and refineries. Any extra maintainence points left over I put towards building an attack fleet.

 

The trick is I never really seem to get around to the attacking part. As I'm usually beset by multiple imperial fleets by the time I've got my resource base built up. So, what do I need to do differently?

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personaly, i make every sector have at least one ship produstion (min 4-5 shipyards) at least 1-2 troop produstion (again 3-5 min training facilities) and 1 constructon planet(4+ yards) then i go about making a sector defence fleet stationed over my shipyards, i try and keep it at about a 20/20/80 ballance, 20% anti fighters, 20% frigate/prowler (basicly the semi fast smaller cap ships that run a mix of anti-fighter and anti fighter killer) and 80% big guns (anything that in force would allow me to take on 3-5 isds at the same time) then at most times when my fleets seem quite large, i'll make lots of fighters for those planets that have little or no defenses, about 20-40 squads each, not enough to take out a determined force but enough to cripple or force back small strike forces, but the one thing i never do for my dector forces is make an interdictor, the idea of the fleet is to out preform them if they fight, or make them run, if you make it work, the ai will never make a good attack on you, often times they will strike at a system, but you should have a fleet a few days away, so if they attack or if you see alot of sabotage at a system, move the fleet there, you might catch them in the act

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Wow... I just build up a ship world or two in the rim, give the ship worlds/construction worlds/ troop worlds their own defensive fleets, and then rush off to conquer the galaxy, leaving no defense fleets in any conquered areas. It's nice that the AI is really that stupid.

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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I tend to play my strategy games that way. I just don't feel right leaving myself open for attack. I like to take a clean slate and build up what I feel is sort of a nice little base and supply chain. Whenever I try to launch into a massive shipbuilding project from the get go I wind up with resource and maintainence deficits. So I sort of try to get myself to a point where I can just go hog wild with my ships and army building. It's a nice feeling when you can crush all attempts that are made by the AI to deal damage to you, and then turn around and smash them.
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well often times in a large galaxy, i'll colonize the rim and maybe 5/10 rim sectors will have a shipyard planet, and then they might just be used to reinforce other fleets, often if i'm the rebels the only rim systems with fleets are my shipyards and home base, and then only if i'm making my assult fleets, in the end i usually get 1 fleet for every core sector, 1 more for coursant, 2-3 galactic assult fleets or system domanance forces as i should call them, basicly i make them have no less than 50ish troops, each

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My starting strategy:

 

All planets with construction yards create GenCores for themselves until they have two, or are full. Then, fill with Construction yards.

 

I find that if you have two GenCores on every planet, though time consuming, you don't lose much, and really blunt your AI opponent's offensives. Once a sector has full double GenCores and three troops, plus a training centre to replace stuff, it no longer needs defense fleets. Even if you only have a couple planets in it. Slow, but devastating.

Sovereign ProtAKtor of the BEAK Imperium.

 

1 Corinthians 16:14 " Your every act should be done with love."

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I start by finding a planet I can force into uprising against the computer, then take it, giving me a full sector early on in the core. I tend to send Han, Chewy and sometimes Luke on a Corvette into enemy sectors and sabotage enemy shipyards before day 100. I form up my starting ships into small fleets and add carriers as soon as possible.

Before long my fleets are maxed out with X-wings and Y-wings.

 

By day 300 about, the Empire forces a fleet battle with me using it's starting Destroyers and other ships. My Corellian Corvettes and X-wings mow down the Ties. After that my X-wings and Y-wings decimate the Destroyers while they try to kill my Bulk Cruiser and/or Dreadnaught.

 

I'll normally lose my two or three most powerful cruiser type ships in the galaxy at that point but I'll still have the carriers. Meanwhile the Empire loses half the Destroyers they sent in before retreating.

 

End result: I lose my crappier cruiser types and the maintinence drain they cause just in time for the Mon Cal's to enter production. The Empire never recovers as they can only defend their shipyards near Coruscant and can't match the output of my multiple yards. (One normal production planet with 3 to 5 yards in each Core Sector I control.)

 

By the time I assault Coruscant (Day ~800) I have 1 sector fleet, each based around a Mon Cal, for each Core sector.

 

EDIT: I killed another thread didn't I?

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