c-rex Posted January 31, 2007 Posted January 31, 2007 Alright when I have some more time on my hands tomorrow I'm going to try to work this out, but I was wondering if anyone had tried this before. I'm trying to come up with a fair and balanced system for non-character cards. I want to figure out maintence costs and construction costs based off a formula. For example: Take the characteristics of an Alliance Fleet Regiment Attack: 6Defense: 3Bomb. Defense: 5Detection Rating: 15 Set it up as a fomula:6a+3b+5c+15d=8 [Const Cost]6a+3b+5c+15d=6 [Maint Cost] Do the same for the other Troop Units and slap it into a polynomial solver. Try to get a,b,c, and d values. Then whenever I make a card I punch in the ratings I want and figure out what the fair costs should be. Of course this only really works if Lucas Arts used a formula. If there is no governing formula my idea is to use some well known canon ships (Nebulon-B, ISD I, ISD II, CR-90, CGun, Carrack) and basing a formula off them by tweaking values as needed. Then I can apply this across the board by ratios. For example the cost of a Neb-B is 34 and the cost of an Alliance Fleet Regiment is 8, therefore the Neb-B costs 4.25 times a Fleet Regiment. So after I have a Neb-B pegged correctly I can set my fleet regiment based off it. So what do you guys think?
DarthTex Posted January 31, 2007 Posted January 31, 2007 I don't think it would be a good idea to cross compare categories, i.e. troops & ships. If you do work out some kind of "formula", do one for each category: troops, spec forces, facilities, fighters, capital ships, ... At least that way you're comparing apples to apples, and not apples to oranges (normally I would say cacti and tumbleweeds, but that usually only works with cowboys ) Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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