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>>>EAW: Warlord - 6.9.1 - Gold Fix<<<


Cain
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>>> EAW: Warlord - 6.9.1 - Gold Fix<<<

 

Added in Warlord MTE v6.9.1

 

-Fixes the scale of all units (space/land) and heroes reducing it to classic WTME more real scale.

-Fixes the cost for all the ships by increasing them with almost 1000 credits.

-Fixes the hyperspace speed for all space units to WTME speeds.

-Fixes the Ant Fighter ships to be less accurate against fighters (From 1.0 to 1.5,2.0,2.5)

-Fixes the combat fighter speeds to WTME settings.

-The ISD and MC get 1000 shield points more (2000 to 3000)

-The VSD has now half of the ISD fighters and will spawn them.

 

It was impossible to play the game with those original settings (I exited after the first mission) so that's why I made this 6.9. So I can play the game. If you have any bugs report them in the WTME 6.0 topic.

 

This mod is installed like the WTME 6.0.

 

Download link:

http://pff.swrebellion.com/index.php?action=dlattach;topic=2622.0;attach=475

 

More to comme in Warlord 7.0:

http://pff.swrebellion.com/index.php?topic=2626.0

 

To return to the any Petroglyph patch settings just remove the XML folder.

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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Btw this is what the Peotrpglyph Lead Designer had said in public (PFF) about the Demo WTME Mod:

 

Cool mod. Nice to see extensive modding. The mixture of technical and design creativity reminds me of the old days of game development where the programmer was also the designer. Another side effect is that we can see design experimentation which helps with future expansions/product development.

 

Sry for posting it here - but I've leaned my modding on SWR from The_Mask and La_Forge so it feels naturally to show off here :)

- The Trivium Organization - Community Manager -

- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -

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