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AI onyl building A-Wings


DarkScipio
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I am back on Rebellion only for a month (after some years withput it), and had only few time to spend on it. Perhaps it was always this way, but I do not remember: The AI is only building A-Wings after it was developed, not X-Wings or Y-Wings, does the AI build only the latest fighter model?
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Pretty much. They'll build some stupid lower class capital ships, maybe an SSD/ Dauntless/ Imp Star II/ Bulwark, but never very many of them... I wish the AI were a bit harder :cry: All that the more difficult settings do is give the AI a foothold in your system and increase the likelihood (Oh my gosh, I spelled that right!) of treachery... And it doesn't help matters that I'm too lazy to get RebED...

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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I am back on Rebellion only for a month (after some years withput it), and had only few time to spend on it. Perhaps it was always this way, but I do not remember: The AI is only building A-Wings after it was developed, not X-Wings or Y-Wings, does the AI build only the latest fighter model?

 

A combination of factors difine how the AI builds fighters, chief of which I presume is the A-Wing's ability to be as maneuverable and fast than the Empire's TIE Intercepter, whilst costing the same as the X-Wing.

 

After years of gradually getting border looking at them i've swapped it with the X-wing in my games and made the X-Wing similar to a TIE Defender, both fighters with Ion Cannons...

http://www.jahled.co.uk/smallmonkeywars.gif
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I understand you can do whatever you want in your game, but ... 1) why make the A-wing more expensive than the X-wing? From what I recall in reading the EU books, the A-wing was definitely cheaper to make than the X-wing (almost on par to being made out of plywood :) ). It was supposed to be fast, manuverable and lightly armed/armored, 2) the X-wing has 4 lasers and can carry 6 proton torpedoes while the A-wing has 2 lasers and can carry 16? concussion missiles. Why would the A-wing get more laserpower per you mod than the X-wing? There's no way 16 concussion missiles have the same or more firepower than 6 proton torpedoes.

 

Of course as the Empire, if you hate fighting against A-wings instead of X-wings, then this might make the X-wing the preferred AI fighter.

 

The Tie Defender is kicka$$: more speed than an A-wing, the firepower of a B-wing (3 laser/3 Ion), shields(!) and a hyperdrive! What more could you ask for? Of course they were expensive, but they got the job done. I would say in a way, the Empire learned from the rebels that in the long run it would be cheaper to build more expensive-survivable fighters than multitudes of disposable fighters. Especially when pilots could learn from their mistakes and get even better.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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The X-wing has ion cannons? Since when?

 

Since I said it had. Problemo?

 

EDIT: Before I get on the wrong side of anyone's feeling's (which I don't want to do!), the bottom line with RebED and Rebellion, is that it can enable you to mod stuff to how you see the Star Wars mythos. As you may all be aware my now, it is my personal view that how the EU has evolved is crap, hence I make changes to try and get more out of the AI ingame. :)

http://www.jahled.co.uk/smallmonkeywars.gif
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To Tex: The A-wing isn't more expensive to build, it just takes more man hours per equivilant mission time to maintain. This makes it expensive in the size and experience of the ground crew you have to use to keep them at peak efficiency.

 

The X-wing and especially the Y-wing are comparitively easy to maintain and can be quickily fixed with any spare part that'll do most of the time.

 

Anyways, arn't the A-wings weapons set to 3 lasers as their default instead of 2? I figured that was why the AI kept building them.

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I always thought that the A-wings should have four lasers instead of two... Two on the rotating side turrents and two directly beneath the cockpit like a Y-wing's- would work great! But N()()()()()OOOOOOO000000ooooo X-wing decided that A-wings can only have two lasers... Which would, theoretically, not fire in short, visible bursts, of course... :wink:

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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I made the A-Wing more expensive, because the Rebllion was nearly unable to aquire them due to their huge costs, after Yavin. The A-Wing was at the start hand-made, had advanced sensors and and Nav-Computer instead of an R2 unit onboard, everything adding to the costs. Not to forget, that the more advanced an fighter or equiment item becomes, the more it costs. I did not get the A-Wing more firepower than a X-Wing, I just got them closer together. 5 for the A-Wing (2x2 Lasercannons and +1 for missles) with no Torpedos while keeping the X-Wing at 8 (2x4 Lasercannons) with torpedos. And I think that the TIE-Advanced Mk.II/Avenger is more realistic than the TIE-Defender. It is still fast, agile, shielded, good armed and can jump into the hyperspace and is very expensive. Perfect Elite-Fighters, why add somthing to have an Elite-Elite fighter for wich you can purchase whole captial ships, so that there will be only 1-3 squadrons in the galaxy. If there were enough spots I would include them, but this way the Avanger is the better choice.

And I dont even think the A-Wing hull and engine is even capable of supporting more than 2 las.-cannons.

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*SLAPS EVERYONE WITH WHITE GLOVE*

 

Go download SWREditor. It has the option to directly modify the AI value for ships/fighters/ect. Simply bump up the AI value on the Xwing and watch them build hundreds. The only downside is that it can mess with when they retreat or don't retreat, so don't make it too high or they'll stay and fight a SSD with two Xwing squads...

 

Or you could lower the AI value for the Awing, and then get the same retreating odds but get more Xwings. Same thing with Ywings or any other ship.

Star Wars: Rebellion, A Field Manual

"O be wise, what can I say more?"

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*SLAPS EVERYONE WITH WHITE GLOVE*

 

*ducks behind chair*

 

or they'll stay and fight a SSD with two Xwing squads...

 

In my experiance the computer never retreats anyway if it's a system where only fighters are present... :roll:

http://www.jahled.co.uk/smallmonkeywars.gif
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Too true, too true. So it was a bad example, but you get the idea. As a better example, the AI won't retreat with a Corellian Corvette and Alliance Carrier against a SSD until after their Xwings are destroyed (which the tactical player could take advantage of and possibly kill the capital ships...)

Star Wars: Rebellion, A Field Manual

"O be wise, what can I say more?"

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That previous example was if you had increased too far the AI value for Xwings, so it won't happen normally. Or shouldn't, anyway.

 

In a close battle, the AI will retreat when its fighters are destroyed. A fighter, say an Awing, has an AI value for each squad, say 17, and a capital ship has a value, say 52. If they have 6 squads, thats 17x6, or 102, which is worth about two of the capital ships. So loosing those fighters will drastically change the numbers the AI uses to calculate its chances of winning.

 

This may have also been used to try and keep the Imperial AI from wasting fighters by withdrawing from their planets too soon. By waiting until the fighters are destroyed, any fighter that didn't have hyperdrive has at least gotten a chance to destroy something before being lost. Like you Scipio, I've also noticed that the AI will retreat fighters if you calculate much more often then if you actually do battle.

Star Wars: Rebellion, A Field Manual

"O be wise, what can I say more?"

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I always thought that the A-wings should have four lasers instead of two... Two on the rotating side turrents and two directly beneath the cockpit like a Y-wing's- would work great! But N()()()()()OOOOOOO000000ooooo X-wing decided that A-wings can only have two lasers... Which would, theoretically, not fire in short, visible bursts, of course... :wink:

 

 

and that's a bad thing? Tour 1, Mission 2...I leave the Imperial fleet completely destroyed, right down to the Stormtrooper Transport and Imperial Shuttle thinking they can sneak into the system...they weakened the A-Wing so that mission would actually take time and patience, hehehe

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I always thought that the A-wings should have four lasers instead of two... Two on the rotating side turrents and two directly beneath the cockpit like a Y-wing's- would work great! But N()()()()()OOOOOOO000000ooooo X-wing decided that A-wings can only have two lasers... Which would, theoretically, not fire in short, visible bursts, of course... :wink:

 

 

and that's a bad thing? Tour 1, Mission 2...I leave the Imperial fleet completely destroyed, right down to the Stormtrooper Transport and Imperial Shuttle thinking they can sneak into the system...they weakened the A-Wing so that mission would actually take time and patience, hehehe

 

8O I hate you for that... I keep losing missions against numerically superior forces- I particularly hate the never-ending sea of bombers... If you have twelve dozen bombers, launch 'em! No, they send out miniature flights and regenerate them when they're dead...

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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