sixten Posted October 5, 2005 Posted October 5, 2005 I think I'm missing something. I see all these screen shots of mass battles filled with Mon Calamari ships and huge fleets of star destroyers... but I can never keep enough resources to so much as build one Star Destroyer, let alone hope to ever be able to build an Executor. I set the starting resources to the highest amount and set the resource modifier to high. Some pointers please? EDIT: nvm I found the setting to start with 1000000 ru's. Underwear is for the weak.
SWR Staff - Executive Evaders99 Posted October 6, 2005 SWR Staff - Executive Posted October 6, 2005 Most people play with resource injections, as the map resources are usually too small to support big ships Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Excaliber Posted October 6, 2005 Posted October 6, 2005 Fondor isn't bad for it, but even then if i want a good match, i'll play with a small injection every 2-5 minutes
sixten Posted October 6, 2005 Author Posted October 6, 2005 Well I figured out how to at least start out with a good amount. SSD politics are very effective. Underwear is for the weak.
kondor-11 Posted December 7, 2005 Posted December 7, 2005 that's kinda a bummer. Resource collection is one of the main skills needed with an RTS. Is it still fun using injections?
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