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Posted

gday :)

 

was wondering if anyone knew the code line for the length/duration of each research item, or whether that is hardcoded.

 

likewise, if it is hardcoded, whether there is a limit to the number of research levels the games has - ie change the interdictor from Level 7 to level 14 and so forth.

 

The idea is to extend the length of time passed between each new discovery, making the various research "eras" last longer. It also makes new discoveries have a much longer "active" time become they become superceded by a new idea.

 

ideally, the various troop research levels would be much greater extended, so that a new troop type has an overwhelming advantage when it first comes into play

 

cheers for any info, both in the affirmative or negative.

Posted
All "research needed" does is tell you how many "points" of research are needed. To that end, all you have to do is make the research level higher. You can go above the regular limit of 11, I think.
Count Dooku is the strongest Star Wars character as depicted in the movies. All hail Christopher Lee.
Posted
I think the research points only go to 20. Other then that I don't have a clue.

"Someday, somebody will best me. But it's not today, and it's not you"-DD

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Posted

:!: Warning! Untested personal oppinion (as usual) :!:

I think the goal of the "research level" is only to set up the order you get the thingies. There is an other value (not editable with RebEd) that in my opinion directs how easy or hard the research will be. (Maybe the probability of the research mission to fail or the number of succesfull missions required ...)

To see, whether this is true or not would require very extensive testing: (based on a completely unedited Rebellion or where the editing does not affect the research) at least 10 - 10 games (continued to the point when the tester gets the second new ship type) with the following settings:

- unedited research levels, no research,

- unedited research levels, one researcher (edited character to have a fix known research rate), counting the succesfull and unsuccesfull missions separately, and writing down when the character actually started the mission,

- repeating these with actually replacing the research levels of the Tie Bomber and that of the ISD II with each other (so the ISD II would be the first ship to get).

 

The main part of the result is a list showing when the tester got the first and the second ship types in the different situations.

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