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Posted

The build time is calculated from the amount of raw materials you gotta put into whatever you want to build.

 

 

That, and the process rate of a building affect the build speed :wink:

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Posted
yeah, the build time depends on the construction cost (refined materials x 4, for standard facilities; refined materials x 2 for advanced facilities). if you lower the processing rate of the facilities, watch out for running out of refined materials to work with, which makes your facilities suspend production until the materials become available. I have to work hard to not run into that problem even without modifying anything. you can also change the processing rate of the mines and refineries so your refined materials will build up more quickly, but (and i'm not done testing this; i'm not sure if anybody else has or not) i think that if you do this, you might end up depleting your resources more quickly (e.g., that message that you get that says you've lost energy resources because of operations on a certain system, which makes you lose blue bars, or energy slots; and i've also seen a system with a bunch of mines go to a solid red bar saying that there's no mines or raw materials, and not because of a natural disaster). I think the fact that you can run out of non-replinishable natural resources is actually programmed into the game. I'm not sure if it drops your maintenance pool or not, but those mines technically aren't digging up raw material for refineries to process, making it even more easy to eat up your store of refined materials while building things. in a large game with 200 planets and mines and refineries out the yin yang, the difference would probable too subtle to notice, but it is there.

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