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Rebellion source code


bobandrubert
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Guest JediIgor
Who is Gewirtz? All I see is he's attached to Battlefront and Clone Wars games. Did he even work on Rebellion?

The only chance would be if you actually had talked to a programmer that worked on the entire code (not likely, they would never be allowed to release it legally) or you had talked to LucasArts management (who may have the power to actually get this done).

 

Who says anything about distributing it legally? BitTorrent anyone? 8)

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Who says anything about distributing it legally? BitTorrent anyone? 8)

 

Surely no-one would think doing something illegal! :wink:

I've just remembered i've got a signature!
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  • 2 weeks later...

Hi SS.

 

All i see would be to manage and buy the rights for game. i recall a 3d program called Blender who was in develloppement when the company had to sell it due to financial problems. A community bought it and finished develloping it.

Just an idea but the only LEGAL way of releasing the source code i see would be the financial one.

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  • 2 weeks later...
No ideas, but you have my complete support in this! Someone mentioned EaW being fully inferior to this- the games are very different. Where as EaW has up to 30 planets, this game has 300. Wheras Empire at War has superior tactics and battle graphics, you don't have to manage recources parrticularly well to get to this point. It's sort of like comparing Chess and Checkers (With Rebellion being Chess, of course :D ). Chess, while undoubtedly more difficult than checkers, is often more fun to play. Checkers is also fun, but is far simpler, easier to grasp, and not like chess in as many ways as one would think. I think those source codes might come out.

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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Title Data

Genre:

General>Strategy Designed By:

Coolhand Interactive Number of Players:

1-2

Release Data

Star Wars Rebellion LucasArts 02/28/98 NA

Release Data Links

GameSpot Gamespace from GameSpot

Credits

Assistant Project Director Michael Mortimer

Executive Producer and Designer Doug Mogica

Technial Director Hugh Sider

Design Assistance Scott Evans

Production Manager Wayne Cline

Production Coordinator Polly Jenkins

Production Coordinator Dino Ago

Artwork Ross Armstrong

Artwork Kevin Brown

Artwork Nikolay Chigirev

Artwork Rich Green

Artwork Ron Lussier

Artwork Christopher Sherrill

Artwork Craig Woida

Artwork Kent Lee

Artwork Carolyn Yokoyama

Programming Sim Dietrich

Programming Ray Kraus

Programming Lee Marshall

Programming Martin Livesey

Programming Ernesto Melendez

Programming Michael Mortimer

Programming Tom Park

Programming Hugh Sider

Programming Dan Van Olst

Programming Scott Witte

Technical Administrator Darren Capell

Music Editor Peter O'connel

 

Now if only we could contact these prople some how.

 

Doug Mogica, Coolhand’s head, was then Three-Sixty’s VP of Product Development; Michael Mortimer, Hugh Sider and Scott Witte played key roles in the development of the legendary Harpoon II.
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Defender, where did you get those names? What we need is a person that works at Lucasarts on this website. Ah..

"Someday, somebody will best me. But it's not today, and it's not you"-DD

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Well, with enough stubborn headedness about this, we might actually get somewhere. Either that, or GL will sue this site for something stupid, and drive us all into the ground financially.
I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
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hmm... Me likes the idea. my signature is on that thing before it's drawn up. The Declaration of "Give us the Source codes or we'll whoop your ass!"

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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Sorry to interupt your lunch fellas but anybody who worked on Rebellion was under contract not to devulge stuff like the SC.

 

Solution: If you can reverse engineer the game do so, and contact me for example independantly of this site. That way none of this precious playing lawful with the legal-pants-on-their-head Lucas Arts peublo can endanger this site, for a game released almost ten years ago with sod all support from the developers. Just an idea. :idea:

 

Right i'm off to turn into a penguin.

 

Again.

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I even tried to google for the source code. No luck

"Someday, somebody will best me. But it's not today, and it's not you"-DD

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Grand Admirl Thrawn

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Awesome icon, AdThrawn! That was the best part of Ep. three. And there is the increadibally slight possibility that we could get the source code if the developers are drunk when theyc heck their E-mail and forget promises to Lucas and Co... :P

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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This isn't the only game people wan the source code for. Galactic Battlegrounds has a bunch of people who want it bad too.

"Someday, somebody will best me. But it's not today, and it's not you"-DD

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Grand Admirl Thrawn

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Well battleground i consider nothing more than a mod for AoE2.

God, with the source code we could do so much...

 

Jahled your turning into a penguin! Stop that!

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CLICK HERE IT IS VERY IMPORTANT!!!

Click here is you like Trance

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Maybe after EAW they'll release it. You'd think that since alot of these games are older they'd release it. Oh well.

"Someday, somebody will best me. But it's not today, and it's not you"-DD

http://members.w-link.net/~imperatrix/images/thrawn3.jpg

Grand Admirl Thrawn

Versed in the Art of War

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Quoted from a few pages back...

 

With the release date of Empire at War approaching (and by that I mean next year), LucasArts will be less-likely than ever to release the source code to a game that is EW's superior in every way except graphics. The source code would allow us to modify this game to such an extent that we wouldn't need to buy Empire at War, which is where LucasArts looses interest in helping us. That, and by releasing it they loose some of the controle they have over Rebellion.
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