Ivan_R Posted June 14, 2005 Posted June 14, 2005 just wondering about the starting RU amounts. If I change the Warlords.lua so the amounts are different, will this affect multiplay in anyway? ie I want to change the numbers to 200k, 300k, 400k etc, rather than the jump from 100k to 500k that exists atm. cheers
SWR Staff - Executive Evaders99 Posted June 14, 2005 SWR Staff - Executive Posted June 14, 2005 I don't really recommend it, unless you get both players to do it. I believe all people playing must be using the same version. Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Ivan_R Posted June 14, 2005 Author Posted June 14, 2005 cheers Evaders - I suppsoe I'll use Starting RU plus Lump Sum to get the desired result
SWR Staff - Executive Evaders99 Posted June 14, 2005 SWR Staff - Executive Posted June 14, 2005 I think everyone just uses injections. Don't set things too high, otherwise you'll get the nasty "too much RU, becomes negative value" bug Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Ivan_R Posted June 15, 2005 Author Posted June 15, 2005 this is for command decision exercises, so the students have to be constrained with resources. It defeats the purpose if they know they have more RUs coming in.
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