obi-wan_kenobi Posted May 10, 2005 Posted May 10, 2005 i love the new models posted on this site, and i thank everyone who has contributed to creating them, but i am having a problem with them in-game. i do the normal routine of installing them, and when i view the models in rebed, they look awesome, but when i get ingame, something bad happens. it's like, in the tactical screen, many of the top faces of the models become transparent, showing the faces underneath. for example, (btw, if i could take screenshots, i'd show you) the new ISD is awesome in rebed, but ingame, when i zoom in, the main command tower goes transparent and i can see through the ISD to the faces of the bottom of the craft. really freaky , and quite annoying. i have a radeon 9250 and the latest drivers; is there somehting i should configure in the ATI control center? any help here would be nice...
Mad78 Posted May 10, 2005 Posted May 10, 2005 It is a rather common problem. A perfect solution hasn't really been found yet. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
obi-wan_kenobi Posted May 10, 2005 Author Posted May 10, 2005 is there any solution? to be more specific, this is actually happening with all of my SWR models, default and new. the only thing is, it is more noticable in the new models due to their numerous faces. but i can tell that it is happening in the default ships because the lines which outline a ship when you select it are visible, even through the other side of the ship. i will perhaps play with some of my 3D options, but perhaps it has somehting to do with texture redering? it seems that the textures on the disappearing faces just become transparent when you zoom in. also, i am running widows xp, ATI Radeon 9250 128MB PCI. 1gig ram
Krytos Posted May 11, 2005 Posted May 11, 2005 is there any solution? to be more specific, this is actually happening with all of my SWR models, default and new. the only thing is, it is more noticable in the new models due to their numerous faces. but i can tell that it is happening in the default ships because the lines which outline a ship when you select it are visible, even through the other side of the ship. i will perhaps play with some of my 3D options, but perhaps it has somehting to do with texture redering? it seems that the textures on the disappearing faces just become transparent when you zoom in. also, i am running widows xp, ATI Radeon 9250 128MB PCI. 1gig ram The problem appears to be Rebellion's 3D engine and they way it works. It's kidna hard to pin point what the fault is, sometimes it's as if it identify which faces are in front of each other and renders the rear ones - which would be a depth buffer problem.Other times, and what I'm thinking it is at the moment, is a Z-Buffer issue where the other face fight with each other and turn on and off. I'd assume Rebellion has a very small Z-Buffer, which results in this problem. Now, there's no real point diagnosing the problem - 'cause we can't fix it, not easliy at least. I've a few theories - though they require my free time and my brother's free time as well. I don't see it ever getting fixed unfortunately, because even if my theory pans out it would involve a lot of effort by someone who can program very well http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gifhttp://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif
obi-wan_kenobi Posted May 13, 2005 Author Posted May 13, 2005 well, i suppose i have no room to speak, but if it would legally be possible to fix the rebellion engine and allow for mulifaced models (and i really mean multi-multi-faced) then perhaps the effort is worth it. i mean, with the rebellion update coming out (the one worked on on this site) then i think that the tactical battle must be updated in order to provide the best possible effect. Rebellion Reloaded will be great, but the impact of the new models will leave something to be desired if the game engine barely supports them. Anyway, if nothing can be done, than nothing can be done. I just felt like ranting i guess...
Krytos Posted May 13, 2005 Posted May 13, 2005 well, i suppose i have no room to speak, but if it would legally be possible to fix the rebellion engine and allow for mulifaced models (and i really mean multi-multi-faced) then perhaps the effort is worth it. i mean, with the rebellion update coming out (the one worked on on this site) then i think that the tactical battle must be updated in order to provide the best possible effect. Rebellion Reloaded will be great, but the impact of the new models will leave something to be desired if the game engine barely supports them. Anyway, if nothing can be done, than nothing can be done. I just felt like ranting i guess... Don't worry mate, I think we've all had that rant. And if there's something that can be done, it will be done . . . hopefully. http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gifhttp://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif
Mad78 Posted May 13, 2005 Posted May 13, 2005 Would there be a way to upgrade the 3d engine? http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
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