Jump to content

in-game model quality


Recommended Posts

i love the new models posted on this site, and i thank everyone who has contributed to creating them, but i am having a problem with them in-game. i do the normal routine of installing them, and when i view the models in rebed, they look awesome, but when i get ingame, something bad happens. it's like, in the tactical screen, many of the top faces of the models become transparent, showing the faces underneath.

 

for example, (btw, if i could take screenshots, i'd show you) the new ISD is awesome in rebed, but ingame, when i zoom in, the main command tower goes transparent and i can see through the ISD to the faces of the bottom of the craft. really freaky , and quite annoying. i have a radeon 9250 and the latest drivers; is there somehting i should configure in the ATI control center? any help here would be nice...

Link to comment
Share on other sites

is there any solution?

 

to be more specific, this is actually happening with all of my SWR models, default and new. the only thing is, it is more noticable in the new models due to their numerous faces. but i can tell that it is happening in the default ships because the lines which outline a ship when you select it are visible, even through the other side of the ship. i will perhaps play with some of my 3D options, but perhaps it has somehting to do with texture redering? it seems that the textures on the disappearing faces just become transparent when you zoom in.

 

also, i am running widows xp, ATI Radeon 9250 128MB PCI.

1gig ram

Link to comment
Share on other sites

is there any solution?

 

to be more specific, this is actually happening with all of my SWR models, default and new. the only thing is, it is more noticable in the new models due to their numerous faces. but i can tell that it is happening in the default ships because the lines which outline a ship when you select it are visible, even through the other side of the ship. i will perhaps play with some of my 3D options, but perhaps it has somehting to do with texture redering? it seems that the textures on the disappearing faces just become transparent when you zoom in.

 

also, i am running widows xp, ATI Radeon 9250 128MB PCI.

1gig ram

 

The problem appears to be Rebellion's 3D engine and they way it works. It's kidna hard to pin point what the fault is, sometimes it's as if it identify which faces are in front of each other and renders the rear ones - which would be a depth buffer problem.

Other times, and what I'm thinking it is at the moment, is a Z-Buffer issue where the other face fight with each other and turn on and off. I'd assume Rebellion has a very small Z-Buffer, which results in this problem.

 

Now, there's no real point diagnosing the problem - 'cause we can't fix it, not easliy at least. I've a few theories - though they require my free time and my brother's free time as well. I don't see it ever getting fixed unfortunately, because even if my theory pans out it would involve a lot of effort by someone who can program very well :(

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

Link to comment
Share on other sites

well, i suppose i have no room to speak, but if it would legally be possible to fix the rebellion engine and allow for mulifaced models (and i really mean multi-multi-faced) then perhaps the effort is worth it. i mean, with the rebellion update coming out (the one worked on on this site) then i think that the tactical battle must be updated in order to provide the best possible effect. Rebellion Reloaded will be great, but the impact of the new models will leave something to be desired if the game engine barely supports them.

 

Anyway, if nothing can be done, than nothing can be done. I just felt like ranting i guess... :?

Link to comment
Share on other sites

well, i suppose i have no room to speak, but if it would legally be possible to fix the rebellion engine and allow for mulifaced models (and i really mean multi-multi-faced) then perhaps the effort is worth it. i mean, with the rebellion update coming out (the one worked on on this site) then i think that the tactical battle must be updated in order to provide the best possible effect. Rebellion Reloaded will be great, but the impact of the new models will leave something to be desired if the game engine barely supports them.

 

Anyway, if nothing can be done, than nothing can be done. I just felt like ranting i guess... :?

 

Don't worry mate, I think we've all had that rant. And if there's something that can be done, it will be done . . . hopefully.

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...