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Sabotage Missions


ThomasG86
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I first got this game when in came out in 1998 for $59.99 as a reward for good grades (my sister begged my dad... she was a big Star Wars fan). Anyways, we never really learned how to play it, she refused to build any ships or engage in combat, she thought she was going to win it with straight diplomacy. In the past few years I've picked it up twice, playing as the Empire on Easy mode in the Small galaxy... was able to win. That was just by building a bunch of Star Destroyers and pelting the crap out of anything that came in my path.

 

Well, now I'm playing as the Alliance and I need to use more strategy it seems, since at this point (some 800 days in) I don't have the Battlecruiser or anything too grand.

 

Anyways, I have this gigantic fleet I sent to Coruscant, like 8 Gunships, 5 Corvettes, 6 of those Nueblon things, and a bunch of fighter/troop storage ships.

 

Anyways, I destroyed the 3 ISD and 2 VSDs and TIE fighters guarding Coruscant. Alright, I have it in blockade. The planet has 2 GenCore I's, and a LNR I thing. So, bombarding just results in the destruction of my ships, and I can't assualt. I need to sabotage some of their defenses right?

 

Well, I was thinking ahead and brought about 40 Infiltrators along for the ride. I don't know why, but I can't get them to be sucessful in a sabotage mission. Every single freaking time it is foiled. I've tried 20 at a time, 19 as descoys, only one really doing it. I've tried half and half. 10 solo missions at a time. A group of 5. A group of 5 with 3 decoys... everything. It never works!

 

I've sent in groups of people with the appropriate skills to try. Nada. With Infiltrators... nothing. The planet has only about six Stormtrooper units. Maybe I should sabotage them first?

 

Sorry for the novel, but its really frustrating. Before, I would just blow the shields up, even with two it seems. I did a couple of sabotage missions and I remember they would work about half the time. Anyways, thanks for the help.

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Rebels, the best guys are Luke, Han, Chewie.. some other minor characters also have decent combat skills. If you've been doing non-stop combat missions, they should easily have high combat skills. Throw in a few decoys 'throw-away' units, and you just keep sending missions until one suceeds. By end-game, I usually have tons of sabotaging characters and units, so that I can take down to one Gencore and do an assault.

 

Of course, if your fleets are only small gunships and corvettes, you won't do much damage anyway. You'll seriously need something with bombardment capabilities.

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Rebels, the best guys are Luke, Han, Chewie.. some other minor characters also have decent combat skills. If you've been doing non-stop combat missions, they should easily have high combat skills. Throw in a few decoys 'throw-away' units, and you just keep sending missions until one suceeds. By end-game, I usually have tons of sabotaging characters and units, so that I can take down to one Gencore and do an assault.

 

Of course, if your fleets are only small gunships and corvettes, you won't do much damage anyway. You'll seriously need something with bombardment capabilities.

 

Yes, I have been trying Luke and Chewie. They've been foiled about ten times, now Luke is a friggin Jedi Master, and he still can't take down anything. I'll try a mission with him a Chewie with a few decoys... do that about ten times, see if anything happens.

 

**EDIT**

 

0-for-10. Starting to tick me off. Luke confronted the Emperor five more times, all his missions got foiled but he was never captured. Chewie got captured on the 7th one. Chewie's Combant and Espinoge ratings were both above 180... about to pull my hair out.

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Are they all hunkered down on Coruscant eh? When characters don't work, then there's always bombardment. ;)

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Are they all hunkered down on Coruscant eh? When characters don't work, then there's always bombardment. ;)

 

Yes, problem is ship research really only has come up with the B-Wing and CC whatever (anti-hyperspace thing) and I don't know if I have the firepower. My initial estimates were low, I have 15 Gunships and about 45 ships in total but it cannot break the shields. I thought maybe since we were hovering overhead they were on super alert or something, so I went to a nearby planet and launched missions from there. Nothing works. I seriously don't know what the heck is going on... but its preventing me from winning the game.

 

The "Decoy/Characters on a Mission" thread recently bumped up has some good info that I will try to put into use.

 

I didn't know a General would help things that much. Veers is commanding 9 Stormtrooper units on the surface (my estimates are terrible). So, that must be a pretty hard wall to break huh?

 

I've just never used sabotage/espiogne missions very much. Meanwhile the Empire has just about blown up anything they wanted. I should probably get better at this task. I just don't know enough... like espiogning (sp) your own planet to see if any enemies are on the way... who knew?

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from what you've said is on the planet and what you have in orbit i'd suggest go around and clean out the rest of the sector if you can then pull back and regroup. even if you can manage to destroy there mining complex's and construction yards it'll slow them down
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One hundred and twenty five infiltration units. 125. 25 to perform the mission, the other 100 as decoys. Fails quickly... 23 total units return from Coruscant. Wohoo. About to throw the CD in the trash. :evil:
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LOL .. that many? I never send that much, its sure to be detected. I find it easier with a smaller group. If you can take out the General or any of the troops, that helps.

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One hundred and twenty five infiltration units. 125. 25 to perform the mission, the other 100 as decoys. Fails quickly... 23 total units return from Coruscant. Wohoo. About to throw the CD in the trash. :evil:

 

Haha, I wouldn't go that far :wink:

 

Ok, there's no way you're going to take Coruscant with that force. And from the sounds of it, the Emporer is on the planet as well?

I don't think a sabatage mission will work - and if memory serves me right, I think somewhere it was mentioned that large numbers of commandos isn't a good idea, as it makes them easier to get caught.

Otherwise, I'd have used Luke, Chewie and a few Infiltrators to take out some stormies first, then Veers before attempting the Gen Cores

 

I agree with Colonel Olorin's idea. If you can't take the planet with what you have, then start hitting other planets in the sector, taking out not only the garrison, though also any facilities on planet. This will weaken the Imps and allow you to build up more of a fleet.

 

Speaking of a fleets . . . yours is kinda small actually. All the ships you've listed are support vessels: Gunships, Neb-b frigates, Corvettes etc. They have little to know bombardment ability.

You need some actual capitals in there, Mon Cals and Dreadnaughts would work if you can't build much else. You'll still need a few to do damae to the defences of the planet.

When I play, I play with tactics based around the Rebel Alliance and New Republic - depending mainly on the enemy.

My fleets are based around fighter carriers, and are backed up with a lot of support ships - like you've been doing, not sure if you have many carriers though.

I also throw into the fleets several capitals just incase fighters don't deal with the enemy before they reach my line and I'm facing down a couple of Star Destroyers.

I then strike planets as well as Imperial fleets and withdraw quickly - unless I can defeat them without heavy losses.

 

Now, if you're still going to try and take Coruscant without falling back and hitting other Imperials planets, then load up a couple of carriers with Y-Wings as they have the best bombardment value of any of the Rebel Fighters, that "might" help - though I still think you're gonig to have to hit other worlds while building up your fleet, otherwise you're not going to do much to that planet except throw away Infiltrators.

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And from the sounds of it, the Emporer is on the planet as well?

 

Yup. Would that have anything to do with the repeated failures?

 

I don't think a sabatage mission will work - and if memory serves me right, I think somewhere it was mentioned that large numbers of commandos isn't a good idea, as it makes them easier to get caught.

 

That's what I was thinking, but I guess I got a little desperate. :wink:

 

Otherwise, I'd have used Luke, Chewie and a few Infiltrators to take out some stormies first, then Veers before attempting the Gen Cores

 

I will try that. Not very optimistic about my chances, but I haven't tried just taking out a stroomtrooper unit yet. Tried to abduct the general... and that failed; of course.

 

I agree with Colonel Olorin's idea. If you can't take the planet with what you have, then start hitting other planets in the sector, taking out not only the garrison, though also any facilities on planet. This will weaken the Imps and allow you to build up more of a fleet.

 

Every planet in that sector is mine 100% except for Coruscant. I'm working with another fleet in that sector on the far right (close to the outer rim Yavin one), but I have 23/30 major planets. Haven't found them in the rim yet, but only have explored two of those.

 

Speaking of a fleets . . . yours is kinda small actually. All the ships you've listed are support vessels: Gunships, Neb-b frigates, Corvettes etc. They have little to no bombardment ability.

You need some actual capitals in there, Mon Cals and Dreadnaughts would work if you can't build much else. You'll still need a few to do damae to the defences of the planet.

When I play, I play with tactics based around the Rebel Alliance and New Republic - depending mainly on the enemy.

My fleets are based around fighter carriers, and are backed up with a lot of support ships - like you've been doing, not sure if you have many carriers though.

I also throw into the fleets several capitals just incase fighters don't deal with the enemy before they reach my line and I'm facing down a couple of Star Destroyers.

I then strike planets as well as Imperial fleets and withdraw quickly - unless I can defeat them without heavy losses.

 

Yeah, my fleet probably sucks. I do have room (and have filled it) for 32 fighters and 72 troops, if that means anything.

 

Now, if you're still going to try and take Coruscant without falling back and hitting other Imperials planets, then load up a couple of carriers with Y-Wings as they have the best bombardment value of any of the Rebel Fighters, that "might" help - though I still think you're gonig to have to hit other worlds while building up your fleet, otherwise you're not going to do much to that planet except throw away Infiltrators.

 

I will try loading up on Y-Wings... I think I have a pretty even distribution of X/Y/B so maybe all Ys would help (I have no clue on the difference). Some capital ships with better bombardment might help as well. I think I said this, but that have a LNR thing that shoots back, so I get a ship blown up everytime I try something.

 

Sigh. Thanks for all the help. I'll most likely be back on this thread to share more frustrations at my attempt to win.

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And from the sounds of it, the Emporer is on the planet as well?

 

Yup. Would that have anything to do with the repeated failures?

 

Bugger, if he's there I wouldn't even try another sabatage attempt - apart from Palpi being a powerful character, when he's on Coruscant all Imperial characters get a leadership bonus. So that would definitely be part of the reason why you can't sabatage anything on planet.

 

I don't think a sabatage mission will work - and if memory serves me right, I think somewhere it was mentioned that large numbers of commandos isn't a good idea, as it makes them easier to get caught.

 

That's what I was thinking, but I guess I got a little desperate. :wink:

 

Yeah, I still load up my fleets with a 50+ Infiltrators just incase :roll:

 

Otherwise, I'd have used Luke, Chewie and a few Infiltrators to take out some stormies first, then Veers before attempting the Gen Cores

 

I will try that. Not very optimistic about my chances, but I haven't tried just taking out a stroomtrooper unit yet. Tried to abduct the general... and that failed; of course.

 

Usually I try to weaken the defenses first before trying to get a character, though at the same time it can be a catch 22 - if you don't get the character, the garrison is to strong to take out, so you go for the character though they're defended by the garrison . . .

Anyway, with Palpi there I doubt you'll be able to do any type of sabatage mission.

 

I agree with Colonel Olorin's idea. If you can't take the planet with what you have, then start hitting other planets in the sector, taking out not only the garrison, though also any facilities on planet. This will weaken the Imps and allow you to build up more of a fleet.

 

Every planet in that sector is mine 100% except for Coruscant. I'm working with another fleet in that sector on the far right (close to the outer rim Yavin one), but I have 23/30 major planets. Haven't found them in the rim yet, but only have explored two of those.

 

Well, that's good - it will give you time to build up your fleet of Coruscant. Not sure if you know this, though there are some "bonuses" for each side if they do something - such as keeping Palpitine of Coruscant gives the leadership bonus to everyone. For the Rebels, if you take control of every outerrim world, all planets gain sympathy towards you - a little difficult to get all of them, though it can help upset the balance in a game, maybe even the one you're currently in.

 

Speaking of a fleets . . . yours is kinda small actually. All the ships you've listed are support vessels: Gunships, Neb-b frigates, Corvettes etc. They have little to no bombardment ability.

You need some actual capitals in there, Mon Cals and Dreadnaughts would work if you can't build much else. You'll still need a few to do damae to the defences of the planet.

When I play, I play with tactics based around the Rebel Alliance and New Republic - depending mainly on the enemy.

My fleets are based around fighter carriers, and are backed up with a lot of support ships - like you've been doing, not sure if you have many carriers though.

I also throw into the fleets several capitals just incase fighters don't deal with the enemy before they reach my line and I'm facing down a couple of Star Destroyers.

I then strike planets as well as Imperial fleets and withdraw quickly - unless I can defeat them without heavy losses.

 

Yeah, my fleet probably sucks. I do have room (and have filled it) for 32 fighters and 72 troops, if that means anything.

 

Now, if you're still going to try and take Coruscant without falling back and hitting other Imperials planets, then load up a couple of carriers with Y-Wings as they have the best bombardment value of any of the Rebel Fighters, that "might" help - though I still think you're gonig to have to hit other worlds while building up your fleet, otherwise you're not going to do much to that planet except throw away Infiltrators.

 

I will try loading up on Y-Wings... I think I have a pretty even distribution of X/Y/B so maybe all Ys would help (I have no clue on the difference). Some capital ships with better bombardment might help as well. I think I said this, but that have a LNR thing that shoots back, so I get a ship blown up everytime I try something.

 

Well the troops are useless until you get the shields down, the fighters help with bombardment - though statistically Y-Wings are the best (yep, they're actually good for something). However, the best way to bring down those shields is with a lot of large capitals.

With your current tech tree, there's not much you can use except Dreadnaughts and MC80s. Both aren't very cost effective, and you'd need a lot to bring down the enemies shields.

Leave your current fleet blockading Coruscant, this will stop them from producing anything on planet and keep the enemy characters there. In the mean time keep your characters researching and building up your fleets. If worse comes to worse, Coruscant could be the last world you take.

I think you'll have to wait a while so you can build up some of the Rebellion's better warships, like the Assault Frigate, CC-9600 (great warships, and they're cheap), Dauntless (my favourite capital to lead a fleet), Liberator (best dedicated carrier, though due to their cost still build Escort Carriers - for my large fleets for every liberator I build, I build 3 escorts) and finally the "ultimate" Rebel warship the Bulwark.

It's always hard to tell what you need to bring down the enemy shields, though if they're only Gen Cores 1, it shouldn't need to be an over kill fleet . . . hopefully.

Towards the end of my games, I have 5 fleets all with 100+ ships, and my main fleet usually has a couple of hundred ships - 200-300 . . . that's over kill :wink:

 

Sigh. Thanks for all the help. I'll most likely be back on this thread to share more frustrations at my attempt to win.

 

Good luck

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Wohoo! I finally took Coruscant! I built 5 Mon Calamari Cruisers and sent them to that fleet... did the trick. Took out the LNR, and two GenCores, and all 9 trooper units in one blow. Finally got to see the really cool movie of the Alliance taking over Coruscant. And, I caught the Emperor, so now all I have to do his protect him and Coruscant and get Vader.
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Wohoo! I finally took Coruscant! I built 5 Mon Calamari Cruisers and sent them to that fleet... did the trick. Took out the LNR, and two GenCores, and all 9 trooper units in one blow. Finally got to see the really cool movie of the Alliance taking over Coruscant. And, I caught the Emperor, so now all I have to do his protect him and Coruscant and get Vader.

 

Wooo! :D !

 

Good work!

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yeah cool movie that one. saw it myself a few days ago when i took the place for the first time. i had a bit less trouble then you did but i took a slightly larger fleet. :wink:

 

Haha yeah, I enjoyed the part when the ship stops to blow up the Empire's logo on that one building. It's like "yeah, right on!". :D Anywho, now I've secured all core systems with two GenCore II's and 100% loyalty, and now am starting to go system by system to take the outer rim. I have about 7 people with diplomacy ratings over 200 so it's easy to get people on my side.

 

There was topic somewhere about your longest game, and well, I'm approaching day 3000. Just have to get Vader to win... might be 20 more days, might be 2000.

 

Coruscant does look good in red though, doesn't it? 8)

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...just wanted to give the final update.

 

Time Taken: 3942 days

Planets 100% Loyal (out of 100): 95

Planets Controlled: 100

Number of planets I controlled before catching Vader: 100

 

Ending movie was pretty good, I was hoping for a little more. Exactly like the Imperial victory movie... fleet zips in, blows up the other, zips out. Oh well, I was too happy to care.

 

Thanks for helping me through it, I probably would have given up.

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No problems mate, sounded like it was a good one!

 

I found that the best movie in the game was when the Rebels take Coruscant. Well, that was my favourite at least.

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Gah you rebels and your cool movies. We imperials only get to see a few tie-bombers hit your H.Q. Seriously, there needs to be something like Mon Mothma's head on a stick :D that would be the ultimate reward... -Sighs- Oh well I'll just have to settle for the unrealistic idea of three bombs blowing up the H.Q. XP
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