BobTheGreat Posted March 23, 2005 Posted March 23, 2005 http://www.nexusthegame.com formerly known as Imperium Galactica III. Badass graphics engine, and a close to true physics engine that I think would suit SW capital ship combat extremely well. It can deal with extremely large ships (a model in one of the missions is actually a moon), uses fighters very well, it has a realistic galactic scale, and an absolutely stunning engine. Also, none of that pesky resource gathering. If someone were to mod this correctly, it could very well be Rebellion II. Currently, you don't have the ability to choose what system your ships go to, as it is all mission based, but if that could be dealt with, it would open up the game a lot. The only problem I can think of for a SW mod in particular is that the nexus mod community has yet to figure out how to get more than 23 hard points onto a ship, which obviously, is pitifully low compared to some of the more powerful SW ships. Maybe this could be gotten around by messing with rates of fire, or something like that (back from the SWNR days). Just wondered if anyone else has found this gem of a game, and started a mod team for it. I think it has a ton of potential.
SWR Staff - Executive Evaders99 Posted March 24, 2005 SWR Staff - Executive Posted March 24, 2005 So far, my opinion of Nexus is pretty good. I haven't delved too far into the game, but it does look like a good engine. The screen is much more complex than Homeworld, seeming to provide numerous options. Still sometimes, have a hard time actually picking up where things are, as there doesn't seem to be a real 2d plane which to focus on. Ships still seem hard to discern on the backgrounds. Seems very complex game. I don't know what mod tools are available. If its pretty friendly towards moding, we should see who is interested in developing a mod. Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
BobTheGreat Posted March 24, 2005 Author Posted March 24, 2005 well, there certainly is a learning curve to it. and, you're right, it's a lot more complex and gives you much finer control than HW or HW2. I know Mithis released a mod package that shipped with the US version and is on the nexus site for download. I haven't messed with it, but supposedly, it has tools for importing models, a readme on how to design them, and how to use their scripting engine, and some model viewers and stuff.
BobTheGreat Posted April 18, 2005 Author Posted April 18, 2005 for anyone interested, there are a couple of people interested over on the Nexus forums. Any help would be very welcome. http://www.nexusthegame.com/forum/viewtopic.php?t=2359
SWR Staff - Executive Evaders99 Posted April 18, 2005 SWR Staff - Executive Posted April 18, 2005 Well I played through the single player. I think it would make a really good platform for small tactical missions from Star Wars. Unfortunately I don't have enough details on Nexus moding right now to see how hard scripting would be. Homeworld 2 uses LUA, which makes things pretty easy to do. Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
BobTheGreat Posted April 18, 2005 Author Posted April 18, 2005 Well I played through the single player. I think it would make a really good platform for small tactical missions from Star Wars. Unfortunately I don't have enough details on Nexus moding right now to see how hard scripting would be. Homeworld 2 uses LUA, which makes things pretty easy to do. come talk to some of the guys on the Nexus boards. Mithis released a scripting tutorial and a bunch of mod tools with the game. I know there's still a lot of undocumented stuff though. but people are unraveling it slowly.
the_mask Posted April 18, 2005 Posted April 18, 2005 I seem to have slept through the release of IG III. Looks good from the screenshots I could see, but the only downside I saw so far would be the max of 10 ships per side. The 26 hardpoints wouldn't trouble me that much, with only one in Rebellion You could always alter the fire-rate and -strength to simulate the correct damage http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
BobTheGreat Posted April 18, 2005 Author Posted April 18, 2005 I seem to have slept through the release of IG III. Looks good from the screenshots I could see, but the only downside I saw so far would be the max of 10 ships per side. 10 per side? I musta missed that. hmm, that would need a workaround. I almost missed the release too. it wasn't publicized very much.
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