SWR Staff - Executive Evaders99 Posted January 24, 2005 SWR Staff - Executive Posted January 24, 2005 This is mainly for me to jot down notes concerning the test mission I'm doing. For Eville to read mostly I finished up the test mission. Its a very easy, only a few minutes mission. Nothing fancy, just trying to get something that works. Eventually, I want to make it longer, have the enemy spawn opposite from whereever your defenders are. And if I remember the Redemption scenario from X-Wing correctly, leaving the area around the ship unguarded would cause the enemy to get daring and try to take out the ship in one swoop. Thus only one group to try and take out all the Ties Here are my notes so far1) Music really enhances things.. are you planning on getting the music pack in this release? I didn't have a copy of the latest music installer on this hard drive, but I did find an older music.zip. Is this the same version?I wouldn't want to have to change music references as I found some good pieces for this mission. 2) Right now, the damage effects don't fire off in the beginning ships. I'd like it move and show that the ships are damaged, but it doesn't seem to work right. 3) I'm thinking now that the orientation of the ship when it spawns/exits hyperspace is directly due to the position where it started from and the position that it appeared. Any ideas? 4) X-Wing S-Foils animation doesn't seem to work. It fires with S-Foils closed. 5) Anyway to change the overlay colors? I know people are probably use to the "green=friendly, red=enemy" of HW2, but the Empire should definitely be green and the Rebels should be red. 6) Did every ship gain the ability to drop mines for some reason? 7) X-Wings and Tie Bombers don't work too well. When they get in a dogfight, they don't do much. I just told the Bombers to go attack another ship.. and the X-Wings do fairly well when lined up for the shot. Took down the manuever speed of the Bombers too, seemed to help in that arena. Something about the hyperspacing, when I hyperspace the carrier off the map, it still remains there seconds later. It's weird. Tell me if you have any ideas.. I'm gonna load it up at the same link I gave you Eville Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
SWR Staff - Executive Evaders99 Posted January 24, 2005 Author SWR Staff - Executive Posted January 24, 2005 9) Any way to change the subtitle images? Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
SWR Staff - Executive Evaders99 Posted February 14, 2005 Author SWR Staff - Executive Posted February 14, 2005 TEST Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lord_Nykon Posted January 16, 2006 Posted January 16, 2006 Evader, I think all cruiser and above ships have the mine ability. also if you cant get the X-wings to use their s-foils then just leave them in the open position. And for the .45 warlords mod, when playing reenforcements mode i haven't been able too win it seems that the enemy nav bouy is indestructable. And only me tie fighters and tie interceptors will attack the bouy nothing else will.
SWR Staff - Executive Evaders99 Posted January 17, 2006 Author SWR Staff - Executive Posted January 17, 2006 Eville said that the mine ability was necessary for ships to shoot down missiles. Reinforcement mode isn't designed for someone to "win" - the purpose is is really to test out the ships Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lord_Nykon Posted January 19, 2006 Posted January 19, 2006 Ok i was thinking that reenforcements was just to have massive battles. I just think that the fighters need to be more powerful. They should be abel to take you sheild generators and stuff like that.
SWR Staff - Executive Evaders99 Posted January 19, 2006 Author SWR Staff - Executive Posted January 19, 2006 You'd have to talk to Eville, but I'm sure he'll tell you no. Please resize your avatar - it is definitely too big for these forums Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now