Jump to content

Got art?  

31 members have voted

  1. 1. Got art?

    • Sure, here, look everyone!
      12
    • No, But I'd like to see some as well.
      18
    • No, and I don't care.
      1


Recommended Posts

  • Replies 1.6k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

http://www2.b3ta.com/host/creative/9805/1209240610/frogvulture.jpg

 

http://www2.b3ta.com/host/creative/9805/1209161650/BoliviansquirrelCheetah.jpg

 

:)

http://www.jahled.co.uk/smallmonkeywars.gif
  • 2 months later...
Posted

Wew, been a while! Unfortunatelly - nothing from me (yet). Some tips on drawing though! Star Wars related too :roll: Oh, and look out for the "subtle" ads :roll: Oh and for warning, there's a lot of lame moments in these you'll probably skip like I did - very geeky and annoying. But there's some good fundamentals in it.

 

And, there are more episodes you can look for :P

 

It should be noted that a lot of this (if not all, just modified to suit) can still be applied to painting on a computer via Photoshop, Corel Painter etc. And, assuming you've got a tablet for drawing or a scanner can be easier thanks to layers and being able to undo mistakes.

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

Posted

It all looks so easy but when you start painting on your own it´s whole another situation. :?

 

But these vids are well done.

Who cares at all?! :roll:
  • 2 weeks later...
Posted
If you want you could post your video as a "video-reply" to one of my music-vids, Kat People or QED, to get more people attracted to it. Kat People is very popular. Nearly 2000 times watched after 2 months. :)
Who cares at all?! :roll:
Posted

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

Posted

Beautiful model Kryt. Of this is only the low-poly version I can't imagine what the high res version will look like. 8O

 

http://i15.photobucket.com/albums/a359/Mad78/Munificentwip1.jpg

 

Here is the first pictures of the model i am currently working on. Its a Munificent-class Star Frigate as seen in "Revenge of the Sith". This is a pirate ship for a fan film I am working on. Name suggestions for the ship are welcome.

The two i am hesitating between at the moment are The Privateer's Plunder and The Black Maiden. Give me ideas guys.

 

BTW Kryt, would you know how to make the planes I used to make the outer hull bits double sided easily?

http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gif

http://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpg

CLICK HERE IT IS VERY IMPORTANT!!!

Click here is you like Trance

Posted

Ship names? Let's see, there's Widow Maker, though the Imps went on to use that one, so you might not want to.

 

The Pirate's Wrath, Alpha Storm, Gunslinger, Delphinus, Holy-Cow,-Tofu's-taking-all-of-these-names-from-Skies-of-Arcadia....

 

Those are my ideas, at any rate. :wink: Who all is on board, pirate-wise? Good pirates or bad pirates?

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

Posted

Looking good Mad!

 

  Mad78 said:
BTW Kryt, would you know how to make the planes I used to make the outer hull bits double sided easily?

 

There are a few ways depending on what outcome you want. The highest level of control would be to select the edges on the outside of those hull pieces (either having selection mode in edge or border mode), hold shift down and then drag the edges as if you're going to move them. This extrudes the edges along which ever way you drag them.

This gives you a lot of control, and allows you to easily edit sections as you extrude - but, takes a lot longer. It's mainly used for when you need detail.

 

For your sections, considering the shape, use the shell modifier. It's quicker and easier and still gives you some good (yet limited) control over what you're ending up with.

 

If you're not wanting to go the higher poly option and flesh them out like these two solutions, there's always the texture route. They won't look as good as an actual bevelled edge, but you can simply add a material and select double sided - so both sides get rendered. This is done rather simply, once you've got your material in the material editor in the "Shader Basic Parameters" roll-out there's a tick box for double sided at the top. It will look flat, but at least it isn't invisible when looked at from certain angels.

 

@Eagle: Not sure how much more detail will get added, but it will be a lot smoother where needed. It's more of an exercise than anything

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

Posted
  Mad78 said:
Thanks Kryt!!!

 

I must say I am rather pissed because now I am going to have to make the textures... The most boring stage of them all. :(

Oh, but that's the fun part :roll:

What modifiers do you use for texturing? I recall an old tute that used multiple UVW Mapping modifiers or something of the sort. It's easier to use a single Unwrap UVW modifier - on the modifier stack there will be a small plus symbol next to the wording for the modifier, click it and you'll be able to select sub-nodes in the way of the vertex, edge and polygon. Then using the tools on the Unwrap roll-out you can select a group of polygons to apply a planar map, or another mapping type, and then use the edit button to bring up the UVWs on an actual grid to move them around, extend them etc. Just take note, that when you select a group of polygons, press the planar button and select the axis to base it on, you need to turn OFF the planar map before you can move the co-ordinates within the edit mode.

Unwrapping is the most boring part of modelling. Sometimes it's fun, like solving a puzzle fun - but I find it gets dull quick. Texturing itself can be as rewarding as modelling, and also have its just as boring moments.

 

I've got some other models I've been working on recently that I'll post up soon

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

Posted
  Krytos said:

Oh, but that's the fun part :roll:

What modifiers do you use for texturing? I recall an old tute that used multiple UVW Mapping modifiers or something of the sort. It's easier to use a single Unwrap UVW modifier - on the modifier stack there will be a small plus symbol next to the wording for the modifier, click it and you'll be able to select sub-nodes in the way of the vertex, edge and polygon. Then using the tools on the Unwrap roll-out you can select a group of polygons to apply a planar map, or another mapping type, and then use the edit button to bring up the UVWs on an actual grid to move them around, extend them etc. Just take note, that when you select a group of polygons, press the planar button and select the axis to base it on, you need to turn OFF the planar map before you can move the co-ordinates within the edit mode.

Unwrapping is the most boring part of modelling. Sometimes it's fun, like solving a puzzle fun - but I find it gets dull quick. Texturing itself can be as rewarding as modelling, and also have its just as boring moments.

8O

...

...

...

Do you remember where you found that tut?

http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gif

http://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpg

CLICK HERE IT IS VERY IMPORTANT!!!

Click here is you like Trance

Posted

I can't seem to find the original tute, but if you've got the help files for max just search up the Unwrap modifier. Otherwise, here's a tute online that I just found that seems helpful.

Texturing a character model

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

  • SWR Staff - Executive
Posted

Would love if you had good resources for modelling, please post them here

http://swmods.swrebellion.com/forums/viewforum.php?f=62

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Posted

Nice snaps there LLF! Quick hands by the looks of it too

 

  Mad78 said:
Thanx ALOT for the texturing tips Kryt. They really helped but this is still taking me a very very very very long time. Anyway here is the latest pic:

 

No problems Mad. Any other questions, just fire away. Question of my own, what version of Max are you using?

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...