Hallo Posted November 1, 2004 Posted November 1, 2004 Does anyone know what the ship pictured below is called? http://www.2and2.net/Uploads/Images/unknown01.jpg http://www.2and2.net/Uploads/Images/unknown02.jpg
the_mask Posted November 2, 2004 Posted November 2, 2004 (200 more posts to go...) Nnnope. Never seen it before. But why don't you go ahead, texture it and put it in the download section ? http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Mad78 Posted November 2, 2004 Posted November 2, 2004 I think the ship is called a krayt class star destroyer. i have already seen a card of it in the libary of the site. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Hallo Posted November 2, 2004 Author Posted November 2, 2004 I actually just found the site I saw it on. http://www.eyeonstarwars.com/trilogy/vehicle/ It's called Empire Class Star Destroyer. I can't find anything else about it on google. My model is based on the picture from that site. I'd like to post my creations but my texturing skills are very bad. I've tried various tutorials but I still can't get it right.
Mad78 Posted November 3, 2004 Posted November 3, 2004 May i give it a try? http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Hallo Posted November 3, 2004 Author Posted November 3, 2004 It's in gmax format. Maybe that's why I can't texture it properly. http://www.iol.ie/~greenhopegarden/KDY_ECS.gmax
Mad78 Posted November 4, 2004 Posted November 4, 2004 I have started texturing now. Give me a day or two and it should be done http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Mad78 Posted November 7, 2004 Posted November 7, 2004 Okay slight update. I made on texture for each group (ie 9) I loaded the lot into rebellion. The result was a pretty ugly ghost ship. Mask should i put it all into one material. Or should it work the way i did it?Do not worry Hallo it shouldn't be long now. Just let Mask find the thread. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
the_mask Posted November 7, 2004 Posted November 7, 2004 Found it You better move all the different parts into one texture. As you have three different models for the LOD (level of distance) views, you also need those differently named textures for each LOD model. So, if you had 9 textures per LOD model, that would be 27 alone for one ship and that would blow up (size-wise) your tactical.dll pretty fast. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Mad78 Posted November 7, 2004 Posted November 7, 2004 Made 1 texture. Trying to get conv3ds to work but when i run it I just have a dos prompt who opens for 2 secondes and then closes. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Mad78 Posted November 7, 2004 Posted November 7, 2004 Okay done everything but we appear to have a serious texturing problem. I have mailerd the model to Mask to see what he can do. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Hallo Posted November 16, 2004 Author Posted November 16, 2004 If it can't be done don't worry about it.
the_mask Posted November 16, 2004 Posted November 16, 2004 Nah, there were just some inverted faces in the version, that Mad sent me. So I wanted to check out, if your gmax version also had them, but as I wanted to reinstall gmax on my 'fresh' windows my old authoration code didn't work anymore So I registered again ... waited ... and got no reply from discreet. Today I tried to log in with the new account and suddenly it says, "if you have not yet received your authorization code, here it is: ...." At this time my facial expression was like this: I'll be able to check it out this evening http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Mad78 Posted November 16, 2004 Posted November 16, 2004 Mask do you ever read your PMs i sent you one about a texturing problem weeks ago and still no answer. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
the_mask Posted November 17, 2004 Posted November 17, 2004 Huh ? Is this about your Action VI ? The version I sent to you worked fine in the game Otherwise, you also have my email adress. If I'm forgetting something, you could just ask me again http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Mad78 Posted November 17, 2004 Posted November 17, 2004 The thing is I loaded a Arc Hammer model and in all cases the Teextures when you turned around the ship in parts looked kind of transparent. Is this normal? http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
the_mask Posted November 17, 2004 Posted November 17, 2004 Hmm, I don't recall hearing of an Arc Hammer model before.The transparacy has long been an issue, that I've had with several models, but so far could not resolve. I tried a lot of things to get around this, but so far no luck. I think it's part of the DirectX 6 engine, that the game uses. The effect does sometimes seem to lessen though, if you make the material double-sided. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Mad78 Posted November 18, 2004 Posted November 18, 2004 I will mail you the model to let you look at it. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Mad78 Posted November 18, 2004 Posted November 18, 2004 I shall put the ESD model online tomorrow. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Mad78 Posted November 19, 2004 Posted November 19, 2004 I suggest you click here http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
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