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Posted

Special mission would be good. Or how about a bounty hunting mission? Several bounty hunters going after one target, or the target gets help from other people along the way?

 

And what era would this be set in? Original (:D) or prequel (:roll:)?

Guest Scathane
Posted

I have no specific preferences on the era front. With regard to you new suggestion... A bounty hunt would be a nice idea... :idea: If we kept it to a modest number people, we could even introduce a quest element to the game, where one player sets out the quest and acts as game master and the other players try to complete the quest or even compete in solving the quest first...

 

Pfew! That has to be one of the longest sentences I uttered on these forums... Am I making sense?

Posted
Not quite clear on the quest part--- like, for instance, a person could know of some secret location or item that they shouldn't know? Bounty hunters are then hired (competing) to take the target out but they don't know why, then they find out what the target knows and it becomes a race to get there/it?
Guest Scathane
Posted
Well, have you ever played an pen-and-paper rpg? Advanced Dungeons & Dragons, for instance?
Posted
Just thought you guys might like to know that I'm compiling D20 Stats for the Rapora Wars. Pretty soon I'll start it up again, this time with a real system behind it.

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

Guest Scathane
Posted
Excellent, does this have a specific thread?
Posted

Well, here's a little preview for you Rapora Wars fans...

 

Craft: Raporan Savla-class Light Cruiser

Class: Capital

Cost: Not Available for Sale

Size: Huge (368 Meters)

Crew: 360 (Skilled +4)

Passengers: 1,088 (Troops)

Cargo Capacity: 80 Metric Tons

Consumables: 8 months

Hyperdrive Multiplier: x1 (backup x10)

Maximum Speed: 9

Defense: 19 (-1 Size, +10 Armor)

Shield Points: 440

Hull Points: 980

Damage Reduction: 20

Weapons:

 

Heavy Plasma Cannons x4

Fire Arc: Front (4)

Attack Bonus: +6 (-2 size, +4 crew, +4 fire control)

Damage: 12d10x5

Range Modifiers: PB -6, S -4, M -2, L +0

 

Light Plasma Cannons x12

Fire Arc: Left (4), Right (4), Back (4)

Attack Bonus: +7 (-1 size, +4 crew, +4 fire control)

Damage: 4d10x5

Range Modifiers: PB -6, S -4, M -2, L +0

 

Quad Lasers x4

Fire Arc: Turret

Attack Bonus: +9 (+1 size, +4 crew, +4 fire control)

Damage: 6d10x2

Range Modifiers: PB +0, S/M/L n/a

Forum and RPG Membership:

http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg

 

Signature:

Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke

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