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Majestic class Heavy Cruiser 3D model


Krytos
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What do you think of my Majestic?  

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  1. 1. What do you think of my Majestic?

    • Great!
      15
    • Not bad, not bad at all
      2
    • Could use a lot of work!
      2
    • Don't quit your day job
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Well, I'm planning on trying to mod Rebellion some time soon. I'm pretty much just going to try and change the units to ship from post-BFC and pre-NJO.

 

Anyway, here's my first low poly model of a Majestic class Heavy cruiser that I threw together today. I havn't done any real textures yet - and I wont get to until after my exams. Tell me what you think - any critism is welcome :wink:

 

http://img27.exs.cx/img27/682/majestic-heavy-cruiser05.jpg

http://img27.exs.cx/img27/1173/majestic-heavy-cruiser04.jpg

http://img27.exs.cx/img27/7237/majestic-heavy-cruiser03.jpg

http://img27.exs.cx/img27/9799/majestic-heavy-cruiser02.jpg

 

It has a 1544 faces and is the lowest detail model I've ever done :D:roll:

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nice, very nice Krytos

 

i wish i had the patience to teach myself how to make models, but i think i will stick to cards...lol

 

Krytos, Where abouts in oz are you from?

im from Natimuk, near Horsham, Western Victoria

Darth_Ramoth

 

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Thanks Darth_ramoth :D

 

I need to find the time, and patience, to figure out texturing still :roll:

 

I live in Upwey, Victoria - near . . . well, not much really. Very few people have heard of where I live :wink:

Umm, it's near Ferntree Gully, Belgrave ah . . . . pretty much east of Melbourne, in the hills/sticks - ever heard of Puffying Billy? I live near in that area.

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yea, ive heard of the puffing billy and furntree gully. I have a rough idea of where you are talking but i couldnt go to a map and pin point it without searching for 30 mins...lol

Darth_Ramoth

 

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G'day you two :D

 

Woo, Krytos, that looks certainly cool. 8)

I'd make the outermost cannons on the back wings a bit more solid or blocky, that way the game will show them better. Same goes for the side fins on the bridge tower, otherwise it's perfect :wink:

 

Were did you get this pic from ? WEG ? To be honest, I've never heard of that ship, except in eville's mod, so I thought the name was non-canon :roll:

 

Texturing isn't so hard. With max you can detach the objects, apply a planar uvw map (size has to fit the detached faces) and a uvw unwrap modifier.

Then hit the edit button on the uvw unwrap mod, and make a screenshot of the area.

Next you load that screenshot (PS would be best) and make that image the bottom layer of your texture image (remember, the power of two resolutions for your pic) with a transparacy of 30-50%.

Then you "just" paint your texture over the area, the bottom pic with your screenshot defines your boundaries and makes sure your texture will fit perfectly.

Before saving turn off the transparent layer, then add this bitmap as a material and apply it to the detached object.

 

Well, this routine works better for Homeworld :roll:

For Rebellion, you have to create texture maps, so your single textures will most likely have to be resized to fit on a 512*512 (for example) image. You can rearrange the uvw coordinates with that edit button of the modifier and move them to the right place on the texture map in that window.

 

After you're done with texturing, attach all the separate parts again (use the 2nd option in that dialogue, can't remember it offhand) and you're done.

 

See, easy huh ? :lol:

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Woo, Krytos, that looks certainly cool. 8)

I'd make the outermost cannons on the back wings a bit more solid or blocky, that way the game will show them better. Same goes for the side fins on the bridge tower, otherwise it's perfect :wink:

 

Yeah, I definetely agree with you there Mask, the fins on the bridge are pretty hard to see. The things on the wings (Idon't know if they're guns or whar :? ) could use some work too.

I made them without depth to try and get a lower poly count - because I'm not really sure of the poly count I should be aiming for. Judging by the models in Rebellion, low - though the download section has some that are pretty high. I guess I'll keep it under 2000.

At least it has fewer polys than my K-Wing model :wink:

 

Were did you get this pic from ? WEG ? To be honest, I've never heard of that ship, except in eville's mod, so I thought the name was non-canon :roll:

Um, I think it was first from Cracken's Threat Dossier. Though, I've never seen a copy of CTD in Australia, so I spent a while trying to find official stats and a picture. I only got the picture earlier this year - so, I've had no-idea what it (as well as most of the CTD ships) look like.

It's part of the "New" class of warships by the New Republic - it packs a nice punch as well as being quite strong.

It's armed with 30 heavy turbolasers, 20 laser cannons, 20 ion cannons and 8 concussion missiles. It's faster than an ISD and has simluar hull armour and shielding to the ISD. Several sources said it could carry around 3-4 squadrons of fighters and others said no fighters, so I'm not sure about this :?

Especialy considering the Defender class Carrier, which is the same length, speed, more shielding though has a lot of cargo and only 20 laser cannons has six fighter squadrons. Then again it could be cheaper, or . . . ah, I might as well just stick to what is known and which I think is better :wink:

 

Texturing isn't so hard. With max you can detach the objects, apply a planar uvw map (size has to fit the detached faces) and a uvw unwrap modifier.

Then hit the edit button on the uvw unwrap mod, and make a screenshot of the area.

Next you load that screenshot (PS would be best) and make that image the bottom layer of your texture image (remember, the power of two resolutions for your pic) with a transparacy of 30-50%.

Then you "just" paint your texture over the area, the bottom pic with your screenshot defines your boundaries and makes sure your texture will fit perfectly.

Before saving turn off the transparent layer, then add this bitmap as a material and apply it to the detached object.

 

Well, this routine works better for Homeworld :roll:

For Rebellion, you have to create texture maps, so your single textures will most likely have to be resized to fit on a 512*512 (for example) image. You can rearrange the uvw coordinates with that edit button of the modifier and move them to the right place on the texture map in that window.

 

After you're done with texturing, attach all the separate parts again (use the 2nd option in that dialogue, can't remember it offhand) and you're done.

 

See, easy huh ? :lol:

 

I really have to give this a shot :D

All I need is time now - damn uni :roll:

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I made them without depth to try and get a lower poly count - because I'm not really sure of the poly count I should be aiming for. Judging by the models in Rebellion, low - though the download section has some that are pretty high. I guess I'll keep it under 2000.

At least it has fewer polys than my K-Wing model :wink:

:lol: Yeah, just keep it under 10000 and you'll be fine.

 

Um, I think it was first from Cracken's Threat Dossier. Though, I've never seen a copy of CTD in Australia
* shivers *

I remember the better part of a year, when I tried to buy that one myself, after Aaron Allston told me, I'd find a pic of Zsinj there. But some months later Trej bought the new essential guide to characters and they had an updated pic of him there. :D

 

I really have to give this a shot :D

All I need is time now - damn uni :roll:

Yeah, I know what you mean. Mine started again today as well, or should've. You'd think it wouldn't be too much to ask for, that they told you one day in advance, that the only class for today will not be held ...

 

At least I remembered my login :lol:

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Hey all,

 

Quick update before I head off to uni. I spent 5-10 minutes just changing a few things on the model like the-mask suggested. I think it looks a lot better, and it's still under 2000 polys :roll:

I'm thinking about dropping a bit of the detail on the engines. They taper, which is hard to see especially in Rebellion, so I think I'll drop that to make the model a little more poly friendly :wink:

 

Actual ship

http://img24.exs.cx/img24/5176/majestic-heavy-cruiser06.jpg

 

The Bridge

http://img24.exs.cx/img24/5079/majestic-heavy-cruiser09.th.jpg

 

Antenna things under the ship

http://img24.exs.cx/img24/4287/majestic-heavy-cruiser08.th.jpg

 

Gun thing on the wing tip

http://img24.exs.cx/img24/1634/majestic-heavy-cruiser07.th.jpg

 

The engines

http://img24.exs.cx/img24/8601/majestic-heavy-cruiser10.th.jpg

 

Well, that's it for now - I porbably will only get a chance to change the engines before I'm hard pressed by uni studies . . . agian, so textures are unfortunately going to be a while

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Woo, looks promising :D

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Ok... n00b question here... what program did you use for that. Ive done some eye stuff in AutoCAD, like lightsabers and blasters (FUN), and i could easily do something like that in AutoCAD, but i have a sinking feeling that its in another program...
War is the continuation of politics by other means...
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Ok... n00b question here... what program did you use for that. Ive done some eye stuff in AutoCAD, like lightsabers and blasters (FUN), and i could easily do something like that in AutoCAD, but i have a sinking feeling that its in another program...

 

I personally use 3D Studio Max, though there are a number of other 3d modelling programs out there, Lightwave, Maya, Bryce . . .

Heck, if you really want there's a 2 meg 3d modelling program called Wings 3d. My brother's using it for making game models - it's actually good, and it has one of the easiest UVW mappers ever! I'm tempted to use it for mapping :P

 

Hmm, I'll have to ask him where he got it - I'm pretty sure it's free.

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I personally use 3D Studio Max, though there are a number of other 3d modelling programs out there, Lightwave, Maya, Bryce . . .

Heck, if you really want there's a 2 meg 3d modelling program called Wings 3d. My brother's using it for making game models - it's actually good, and it has one of the easiest UVW mappers ever! I'm tempted to use it for mapping :P

 

Hmm, I'll have to ask him where he got it - I'm pretty sure it's free.

How about from here ?

 

I see, that it can export to 3ds (which is the only requirement), so it shouldn't be a problem to use it for Rebellion :wink:

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  • 1 month later...

Update:

 

After recieving Masks unbelievably great, and simple, texturing tutorial, I decided to give it a shot. Textures aren't done yet, and sticking to a single texture with a res of 512 x 512 is getting annoying due to lack of detail. But then again, in Rebellion that shouldn't be too much of a problem.

 

So, I need to finish up texturing the different areas and then I'll try to add more detail, like not just a flat blue grey hull :wink:

 

http://img115.exs.cx/img115/5333/Textured-Majestic02.th.jpg

http://img115.exs.cx/img115/903/Textured-Majestic03.th.jpg

http://img115.exs.cx/img115/3554/Textured-Majestic.th.jpg

 

EDIT:

 

A quick change -

 

http://img124.exs.cx/img124/9898/Textured-Majestic04.th.jpg

 

Though I'm thinking of shrinking the crest and putting a ring around it

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-40 .. soon ... soon ... 8O soon I'll have to think of something to do when I reach the 3k barrier :lol:

 

There are also these little stars inside the ring, don't forget that.

 

But I think several (~12) evenly spaced dots would do as well :wink:

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Yeah, I'd do the stars and all though it wouldn't fit on the texture map :P

 

Oh well, a few more quick updates:

 

Hehe, I really couldn't be bothered duplicating the other wing for this render, so it's mising :lol::roll:

 

http://img51.exs.cx/img51/2427/Textured-Majestic05.th.jpghttp://img51.exs.cx/img51/7460/Textured-Majestic07.th.jpg

 

http://img51.exs.cx/img51/8608/Textured-Majestic08.th.jpg

 

http://img51.exs.cx/img51/52/Textured-Majestic7.jpg

 

For some reason the shot wouldn't get a thumbnail :?

It's a side shot, with the new crest

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Ok... n00b question here... what program did you use for that. Ive done some eye stuff in AutoCAD, like lightsabers and blasters (FUN), and i could easily do something like that in AutoCAD, but i have a sinking feeling that its in another program...

 

I personally use 3D Studio Max, though there are a number of other 3d modelling programs out there, Lightwave, Maya, Bryce . . .

Heck, if you really want there's a 2 meg 3d modelling program called Wings 3d. My brother's using it for making game models - it's actually good, and it has one of the easiest UVW mappers ever! I'm tempted to use it for mapping :P

 

Hmm, I'll have to ask him where he got it - I'm pretty sure it's free.

 

 

Great! I've just downloaded it, and started the tutorials. Finally, I know what "face" means :lol:

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Congrats Krytos! Looks pretty good!

 

Thanks, hopefully I'll finish the texturing soon and I'll be able to try it in the game.

 

Great! I've just downloaded it, and started the tutorials. Finally, I know what "face" means

 

Hehe, have fun with it. Maybe we'll see some new models from you soon? :wink:

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  • 5 months later...

Well, it's been a long . . . ok, VERY long time coming (just look when this thread was started :wink: ). Though after pushing through RL, uni and helping out with Reloaded I've finished texturing the Majestic :!:

 

Yes, every couple o' weeks I'd do a little more and this morning I finally figured enough was enough and finished it. Now, with the textures done I just have to look over it to see if it's all satisfactory then attempt to get them working Rebellion . . . which will undoubtably be a few more weeks . . . ah, months . . . years? :P:roll:

 

http://img101.echo.cx/img101/4636/maj012vg.jpg

 

http://img101.echo.cx/img101/9585/maj025gm.th.jpghttp://img101.echo.cx/img101/2711/maj065ct.th.jpghttp://img101.echo.cx/img101/783/maj047pc.th.jpg

 

http://img101.echo.cx/img101/5169/maj030le.jpg

http://img133.echo.cx/img133/9269/maj055ok.jpg

 

 

And, in the words of the Mask . . . -39

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  • 2 weeks later...
  • 1 month later...

Well, exams are FINALLY over and I've been slowly working on my model . . . and with a help from Mask (as epr usual :wink: ) I've got a working beta model. Now I just need to test it out a bit to see if it crashes anything etc. and to create a card for it :P

 

http://img159.echo.cx/img159/33/m010yo.th.jpg

Test one . . . I've got a little problem with one wing being back to front . . . dang

 

http://img159.echo.cx/img159/3539/m029qs.th.jpg

Ok, one problem down - now I need to work on scale :P

 

http://img159.echo.cx/img159/5719/m033rf.th.jpg

The latest and greatest of the three that's now going through some trials

 

Known problems:

Well, the first few tries were through saved games. And I ran into a problem that appears to be the same with any imported model and loading a saved game - the bloody ships wont move :?

New games have no problem . . . and I'm checking into what's the problem though it seems to be a generic problem.

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