Grand_Admiral_Pellaeon Posted August 17, 2004 Posted August 17, 2004 One thing that has realy bugged me for a while is the inexplicable reason why the ai doesnt bother to attack. With the Rebels in ROTJ timeline they just mass produce units but only ever send a few corvettes to attack me, oh and 10 isd 1s and 2s vs MC 80 Libertys is a pretty unfair fight makin it nearly imposible to win. My question is then, are there any settings to make the ai more aggresive cause frankly it cant be arsed on expert setting. Oh and just noticed that the shields on the assault frigate dont work, weapons just go straight through em Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
Grand_Admiral_Pellaeon Posted August 17, 2004 Author Posted August 17, 2004 21 views already is pretty sweet but a post would be nice Edit 1: Sorry for my impatience but i just need a challenge Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
Amalthea Posted August 17, 2004 Posted August 17, 2004 How far away is the AI compared to you? Like for instance on the typical six player map consisting of a circle of asteroids and gas clouds. I've noticed that the AI CPU1 has a tendency to attack me on pretty much all settings with large fleets of fighters and small frigates, both being very easy prey for my cruisers (with the exception of Titans, which miss 90% of the time, and MC-80cs, which are content on unleasing almost nothing but ion cannons on the enemy). At the same time, all of the other four cpus are intent on build a large, laggy force of fighters, corvettes, and small frigates and sending them to move back and forth between the center of the map and their home bases. What makes it even more confusing is that on my friend's computer, the AI builds Tyrant missile cruisers that hit themselves and large amounts of Enforcers, but rarely anything in the destroyer sized range.
BobTheGreat Posted August 17, 2004 Posted August 17, 2004 I've noticed this too. There usually is at least one AI (or if 2player map, the only one) that will build this massive string of B-wings and Y-wings, but never attack with anything larger than a force of frigates. They will defend with destroyers and some light cruisers, but it's mostly fighters and frigates. I've started basically sending a strike force of 12 or so Lancers to keep the fighers busy, and some ISD-II's or Allegience's to take out the base and capital ships (with full fighter/corvette/frigate escorts of course). It seems to work pretty well, but if the AI would just build some heavy ships and more heavy frigates, they'd be able to cut through my escorts real quick, while not having to worry about the lancers.
Grand_Admiral_Thrawn Posted August 18, 2004 Posted August 18, 2004 In any game I've played agains a Hard AI, I've been attacked before I attack them. They are usually in the star position next to me, and the fact that i don't build fighters means I focus on bigger ships. I tend to build big fleets, so the computer has lots of time to attack me. I usually have around three Titans and around eight ISD IIs supported by 14-18 Lancer Frigates before I'm attacked, and I'm not nearly close to being ready to go on the offensive. I think you jsut need to patient. If you wait for them, the game is more challenging since you have to fight your way to thier base (and then take out the five Golans they usually have), though only the first attack is dangerouse. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
Amalthea Posted August 18, 2004 Posted August 18, 2004 That is true, they have a tendency to try to equal the number of Golan Platforms around Imperial Center! On Expert, with 5 Rebel AIs, the game becomes much more challenging if you set the game to have RU injections to help the AI along. Eventually they will build cruisers such as Mon Remonda. However, this version of the Mon Remonda is different, its shields are invincible, even my Lusankya didn't faze its shields. The only reason it died is that currently, some damage ignores shielding and hits the ship itself. While not a very good human controlled ship, its ability to avoid damage allows it to slowly pick away at destroyers with impunity as the destroyers don't carry shield ignoring weaponry unlike their larger cousins.
Grand_Admiral_Pellaeon Posted August 18, 2004 Author Posted August 18, 2004 ive used ru injections all the time (mainly for myself) yet the ai still persists when imperials on building 6 squadrons of tie fighters one or two corvettes and fleet tender like things that just dont do jack except help the ai get some more resources to build NOTHING Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
Grand_Admiral_Thrawn Posted August 18, 2004 Posted August 18, 2004 What difficulty of AI are you playing against? That has a big impact on thier performance. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
bobandrubert Posted August 19, 2004 Posted August 19, 2004 What I have noticed is that expert imp wil do nothing but an expert allience will Be super hard.
Grand_Admiral_Pellaeon Posted August 19, 2004 Author Posted August 19, 2004 i have the ai on expert always. Never realy tried against the rebel expert ai Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
Grand_Admiral_Thrawn Posted August 19, 2004 Posted August 19, 2004 I've never played agains the Imps, so that may very well be why they aren't building. If you play agains the Rebels you're sure to have more of a challenge. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
Grand_Admiral_Pellaeon Posted August 21, 2004 Author Posted August 21, 2004 Well i tried a 4v1 game against hard imperial ais and they actualy built things and attacked. Twas a pitiful attack( i set the game to allow research and only have one destroyer) but it was nice to see the imperials send an Imperator for a change instead of a few fighters and 2 corvettes Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
Amalthea Posted August 22, 2004 Posted August 22, 2004 I've noticed that if you don't explore the areas of space around you, the AI tends to build more stuff. Even on Expert, if I send a ferret or probe to the middle of the map, the AI's will build 5 squadrons of fighters and just sit there. If I leave them alone, they'll build up stuff all the way to cruisers.
Grand_Admiral_Pellaeon Posted August 22, 2004 Author Posted August 22, 2004 yeah i noticed that as well, infuriating isnt it Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
pnakotus Posted August 22, 2004 Posted August 22, 2004 That explains my games then; I cover the map in probots as a matter of course, and the best I've seen is an MC80c. Lame. And it was all MY FAULT? They were afraid of my probots the whole time!
stormfury_2 Posted August 22, 2004 Posted August 22, 2004 I played against 2 EXPERT imp AI's and they built 5 squads of TIE's each and when I attacked one built a light destroyer and something else (can't remember what exactly some type of ISD). I was on a warlords map and gametype RU injections etc no reasearch and other things that may inhibit the AI not to function properly and yet they still insist on being dumb-ass (w)imps. (sry about the lame pun ) I keep looking for ppl playing online but i've seen no-one yet if you want a game please PM me i'm dying to go player v player. storm... No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
pnakotus Posted August 23, 2004 Posted August 23, 2004 I played against 2 EXPERT imp AI's and they built 5 squads of TIE's each and when I attacked one built a light destroyer and something else (can't remember what exactly some type of ISD). I was on a warlords map and gametype RU injections etc no reasearch and other things that may inhibit the AI not to function properly and yet they still insist on being dumb-ass (w)imps. (sry about the lame pun ) I keep looking for ppl playing online but i've seen no-one yet if you want a game please PM me i'm dying to go player v player. storm... Would Warlords be playable online, given the lag experienced on just one machine?
Amalthea Posted August 23, 2004 Posted August 23, 2004 Quite so, I play against my friend almost as much as I play against the AI. As long as we dont build too many fighters, the game is fine.
Grand_Admiral_Thrawn Posted August 23, 2004 Posted August 23, 2004 That is one of the big problems. The AI tends to rely heavily on their fighters and picket craft, like the Corellian Corvettes and Gunships. PvP isn't completely lagless, but the lack of fighters (or low number) tends to balance the number of projectiles. Another way to improve performance is to avoid building missile ships. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
pnakotus Posted August 23, 2004 Posted August 23, 2004 That is one of the big problems. The AI tends to rely heavily on their fighters and picket craft, like the Corellian Corvettes and Gunships. PvP isn't completely lagless, but the lack of fighters (or low number) tends to balance the number of projectiles. Another way to improve performance is to avoid building missile ships. That makes sense, although if docking worked you could keep 100 or so fighers stashed for an Star Dreadnought related emergency. Well, I'm up for a game - I'm in AU, tho, lag will be a bit worse than to other folks in the US.
stormfury_2 Posted August 23, 2004 Posted August 23, 2004 I've now played against reble hard and expert AI's and they just completely rock!!! however I did lose to the hard AI due to my PC being crap (amd1400+ thats 1.051ghz normal, GF3 Ti20064mb, 512DDRram) and it crashed against the expert I looked for a game today no-one though had it so yet again I played the reb AI gettin' repetative now. Someone PM if they want a game I don't care where you live either i just wanna see how my PC fares up when not having to think for an AI. storm... No Archibald you cannot fly me home! Especially because that which you are sitting in is a tin foil covered, card board box.
Grand_Admiral_Thrawn Posted August 24, 2004 Posted August 24, 2004 Most of the players sound interested in the mod when I mention it while looking for a game, but most of them have never heard of it before and don't know where to get it. I know Eville wants to keep it low-key until he's satisfied with the product, but maybe you should advertise a little bit more? History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
bobandrubert Posted August 24, 2004 Posted August 24, 2004 Every time I go to the Gamespy lobby I get at lest 1 person to get the mod so that is good.
Grand_Admiral_Pellaeon Posted August 24, 2004 Author Posted August 24, 2004 the more people the better Jacen Solo: "What happened to the war?"Pellaeon: "It went away."
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