teukros Posted August 9, 2004 Posted August 9, 2004 What is the computer doing? and how is it doing it? I recently changed the starfighters so they are a little more realistic. They're still underpowered, and they're still ridiculously cheap (and the T.I.E. Defender's "hull" value is too high), but they're a lot better than before. I've posted about it in the "Damned Corellian Corvettes" and "Just a little bit too realistic... maybe" threads over in Gaming Stories, but briefly, here are the numbers I'm using for the starfighters: Res. Mat/Mnt Hull/Shield Speed/Agility Las /Ion /Torp T.I.E. Bomber 1 6/ 6 36/ 0 7/ 7 20 / 12 / 32 T.I.E. Fighter 0 4/ 4 16/ 0 9/ 9 20 / 0 / 0 T.I.E. Interceptor 5 6/ 6 16/ 0 10/11 32 / 0 / 0 T.I.E. Defender 11 18/30 36/26 10/10 40 / 12 / 20 Y-Wing Starfighter 0 8/ 6 20/10 8/ 8 20 / 12 / 32 X-Wing Starfighter 1 10/ 8 20/10 8/ 9 32 / 0 / 16 A-Wing Starfighter 4 10/10 20/10 11/11 30 / 0 / 0 B-Wing Starfighter 6 14/16 40/30 7/ 7 32 / 24 / 48 The thing that's been blowing my mind is that now, the computer is building a ton of Escort Carriers... Right now, the computer is attacking the Bips (the Empire's main world in Sluis Sector, with six Construction Yards and three Training Facilities) with a small, cheap, and somewhat frightening fleet (Admiral Neva commanding): Two carriersFive X-Wing squadronsSeven Y-Wing squadronsFive Medium TransportsTen Fleet Regiments One of my little "police groups" of three Carracks couldn't touch that. I'm not really worried, because Bpfassh is protected with three Gencores, but if anything goes wrong the main Imperial Fleet is a long ways away. I can't wait for the computer to start hurling B-Wings at me... Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
Mad78 Posted August 9, 2004 Posted August 9, 2004 You will quickly learn that fighters have a great value when in number. http://i15.photobucket.com/albums/a359/Mad78/Palpycard.gifhttp://i15.photobucket.com/albums/a359/Mad78/Spamkinguserbarcopy.jpgCLICK HERE IT IS VERY IMPORTANT!!!Click here is you like Trance
Cain Posted August 9, 2004 Posted August 9, 2004 What is the computer doing? and how is it doing it?I can't wait for the computer to start hurling B-Wings at me... For God sake just use the Spy/Traitor program so you could follow what the AI is building in what numbers and how it reacts to you. Just that after the use of the spy program you can't move just fight That is if you are not already useing it. (It is in the PTESB mod tools file) That is how I builded AEP to bad that I still have to fix it but by the study of the AEP stats you will find some good tips and you could relate some of your feedback to me also. I still have problems with the Imp. AI.....The rebel AI works well. - The Trivium Organization - Community Manager -- Petroglyph Fan Forums - CoAdmin & Human Resources Manager -
Trejiuvanat Posted August 9, 2004 Posted August 9, 2004 Moved to the Gaming Stories Forum. http://www.swrebellion.com/~jahled/Trej/banner.gif
dmfitz29 Posted August 17, 2004 Posted August 17, 2004 what ive found useful is instead of carracks for police forces, i use a few victories (II's if possible) and some strike cruisers that gives you some fights and some smaller faster ships that can pretty much handle anything.
teukros Posted August 17, 2004 Author Posted August 17, 2004 Those are however extremely expensive. Not suitable for intercepting the odd Bulk Cruiser or pair of Corvettes that the computer loves to pepper you with. After you do a little research, the Lancer Frigates are quite well suited to this purpose, but they are (surprisingly) slow. Of course if the Empire can build the Neb-B, as it should be able to, considering that it is an IMPERIAL SHIP (they're built by the Kuat Drive Yards for crying out loud - and the Kuat Drive Yards build the Imperial Star Destroyers), there is no ship better suited to police duty (or just about any other kind of duty ) than the Neb-B (but it is still not as fast as the Carrack). Check over in the thread which is titled something like "A little too realistic - maybe" for my experiences making the starfighters behave more realistically. Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
teukros Posted August 17, 2004 Author Posted August 17, 2004 Bearing in mind that the starfighters in my game are much more formidable (and much more expensive as well), I've come up with the following fleet templates: (note that a Task Force would usually consist of two or more fleets) Command Fleet: 3x Imperial Star Destroyers: 2x Stormtrooper Regiments 1x Fleet Regiment 4x T.I.E. Fighter Squadrons 1x T.I.E. Interceptor Squadron 1x T.I.E. Bomber Squadron 3x Nebulon-B Frigates: 1x T.I.E. Interceptor Squadron 1x T.I.E. Bomber Squadron Totals: 6x Stormtrooper Regiments 3x Fleet Regiments 12x T.I.E. Fighter Squadrons 6x T.I.E. Interceptor Squadrons 6x T.I.E. Bomber Squadrons Heavy Assault Fleet: 3x Victory Star Destroyers: 1x Stormtrooper Regiment 1x Fleet Regiment 1x T.I.E. Interceptor Squadron 1x T.I.E. Bomber Squadron 3x Escort Carriers: 4x T.I.E. Fighter Squadrons 1x T.I.E. Interceptor Squadron 1x T.I.E. Bomber Squadron Totals: 3x Stormtrooper Regiments 3x Fleet Regiments 12x T.I.E. Fighter Squadrons 6x T.I.E. Interceptor Squadrons 6x T.I.E. Bomber Squadrons Light Assault Fleet: 6x Dreadnoughts: 1x T.I.E. Fighter Squadron 1x Fleet Regiment 3x Escort Carriers: 2x T.I.E. Fighter Squadrons 2x T.I.E. Interceptor Squadron 2x T.I.E. Bomber Squadron Totals: 6x Fleet Regiments 12x T.I.E. Fighter Squadrons 6x T.I.E. Interceptor Squadrons 6x T.I.E. Bomber Squadrons Heavy Sector Fleet: 3x Carrack Light Cruisers 3x Lancer Frigates 1x Interdictor Star Destroyers Light Sector Fleet, Slow: 6x Corellian Corvettes Light Sector Fleet, Fast: 3x Carrack Cruisers Patrol Fleet: 4x Star Galleons: 3x Army Regiments 2x Escort Carriers: 6x T.I.E. Fighter Squadrons Totals: 12x Army Regiments 12x T.I.E. Fighter Squadrons Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
dmfitz29 Posted August 19, 2004 Posted August 19, 2004 do you like dreadnaughts at all, i personally do not like them. i find them too slow to be of any good.
Grand_Admiral_Thrawn Posted August 19, 2004 Posted August 19, 2004 In rebellion I don't like them that much, but in other games i love them. I don't know, I think they look cool. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
teukros Posted August 19, 2004 Author Posted August 19, 2004 I'll always build some. In my game I gave them ion cannon (fore 20, flank 40, range 35) because of the scene where three of Bel Iblis's Dreadnoughts use their ion cannon on a Star Destroyer. A Dreadnought isn't an Imperial Star Destroyer, but then again, what is? Put an overpowered Solar Ionization Reactor in between two cheap-ass engines and a couple of laser cannon, put a chair with a rudimentary flight control and targeting computer on top, and surround the (unpressurized!) pilot with enough armor plate so he doesn't fry in a tenth of a second... riiiiiiiiight
Guest Scathane Posted November 16, 2004 Posted November 16, 2004 If you start out as the Rebellion, what else could you build excpet Dreadnaughts?
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