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The odds against me yet I achieve victory


GoldenShadow
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I am playing as the Alliance in an headquarts only game, large galaxy, medium difficulty.

 

Here I am on the System Kamparas, my stronghold in that sector. All of my characters on the planet using it as a base for covert missions. A sizeable fleet I assembled hasilty orbited the system.

 

The fleet consisted of 2 nebulan B frigates, 3 corvettes, 2 escort carriers and 16 xwings.

 

The Imperials had just assaulted a system nearby in the same sector, so I sent my fleet to wipe out the garrison, the planet's loyalty was 100% red.

 

My fleet arrived to find 4 victory star destroyers, 4 carrack light cruisers and 3 galleons equipped with 6 TIE fighter squadrons and 2 TIE interceptor squadrons. To complicate matters, one of the corvettes had Luke, han, chewie, and more characters ready for covert missions.

 

I couldn't afford to withdraw because I needed the system the empire had just 'stole' from me. I entered tactical and the game was on.

 

At first I ignored the victory star destroyers and used my corvettes to nail as many fighters as possible and held my xwings back. the nebulan b frigates aimed for the carrack light cruisers. The TIEs had flown right by my corvettes and were heading straight for the xwings, but I tried to keep them out of the carracks' range as long as possible.16 xwings and 3 corvettes, those 8 TIES dropped quickly, but I suffered about 25% damage to my fighters and the corvette carrying luke and friends was under heavy attack by the victory star destroyers. Its hull was 50% damaged and I ordered it to fall back. 2 victory SDs chased it and the other 2 stayed in the main engagement. My frigates and corvettes and escort carriers now focused on each carrack one by one. I was losing capital ships fast to the star destroyers. Once the TIES were dead, my Xwings came back and help disable another carrack.

 

I think the tally by now was 1 frigate at 100%

1 frigate at 50% shields and falling.

2 corvettes at 100% and 2 Escort carriers at 100%

1 corvette at 20% hull and barely running away from the victory's chasing it.

About 8-10 xwings left

 

Imperial:

4 victory all 100%

2 carrack disabled, 1 destroyed, 1 I 100%

0 TIEs

 

At this point I gave up trying to finish off the last carrack because my frigate was dieing fast. I made everything I had aim at one of the victorys. It quickly lost shields and exploded. I also lost a frigate. but luckily, my other frigate was way off to the side, so the remaining victory in the middle engagement was shooting at a corvette. my xwings kept pounding its shields until they failed and torpedoed it until it's guns were disabled then moved onto the remaining 2 victorys. by then, I had lost both corvettes still in battle(the one off to the side was safe, yet disabled)

 

I think by then the AI realized my xwings were the biggest threat. they targeted their turbolasers on the xwings, ignoring the remaining frigate. I used to opertunity to beat down the third victory. My xwing squad was down to about 3 left and the imperials started to withdraw. My nebulan B frigates tractor beam held the damaged victory in place while the other one escaped. One carrack which I disabled still had engines so it escaped too.

 

The end results were 3 victory star destroyers destroyed. 2 carrack cruisers destroyed and all TIES dead.

 

I lost 1 nebulan B frigate, and 2 corvettes and all my xwings.

The last frigate was the only ship I had which was still at 100% at the end of the battle.

 

I think the reason for my victory was the tactics used, not overwhelming firepower. Removing the threat to my fighters and then using the fighters as my main weapon against the victory star destroyers.

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Removing the threat to my fighters and then using the fighters as my main weapon against the victory star destroyers.

 

Umm, you were playing the Rebellion fighter superiority is the deciding factor early in the game, I assume it's early in the game givin the ships used and the size.

 

Still excellent tactics for a battle that you could have easily lost. Course if the Empire follows up you might have a problem. :D

Don't argue with an idiot, you'll just be brought to his level and be beaten by experience.
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Maybe it was more than luck :)

 

Sounds like a nice battle. Good job, there! you could've lost that fight very easily. You came through, though. 8)

"I've flown from one side of this galaxy to the other and I've seen a lot of strange things but I haven't seen ANYTHING to prove that there's an all-powerful force controlling everything. No mystical energy field controls MY destiny."- Han Solo
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But those carrack light cruisers can easily take out fighters. I made sure my xwings engaged their TIES in cover of my corvettes and not in range of their carracks. I'm almost positive if I had just ordered all fighters to fly forward and engage as soon as the battle started, I would have lost.
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yah, hiolding your fighters back was definetly what saved you.

 

because frankly, with out fighters, the rebel fleet is toast.

I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
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Who would have thought that such tiny ships could save a whole fleet?

Still, it was good that the carracks didn't try to get in range of your fighters immediately. That would keep the X-wings busy for a while. Nebulon-Bs can't can't keep up with carracks, of course, so if they were chasing X-wings, they'd be hard to destroy.

"I've flown from one side of this galaxy to the other and I've seen a lot of strange things but I haven't seen ANYTHING to prove that there's an all-powerful force controlling everything. No mystical energy field controls MY destiny."- Han Solo
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Who would have thought that such tiny ships could save a whole fleet?

 

The folks at Lucas Arts :D

Don't argue with an idiot, you'll just be brought to his level and be beaten by experience.
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Heres a new mini story, kind of. I was playing as the Alliance and had a good sized fleet(but its not important) I went to corruscant and destroyed the ISD there and bombarded away all its defenses. I used all my characters to kidnap the imperial charcters and then did incite uprising missions on it until it fell neutral and did diplomacy on it to gain control. but the funny thing is the cutscene plays like I did a full scale invasion!

 

Also, a question. How does the Empire gain sector wide loyalty from just doing orbital bombardments and planetary assaults? In a sector I totaly owned, with 100% loyalty to the alliance, and I let the game go on fast speed for 15 minutes, waiting for the incite uprising missions to work their magic and I don't understand how my systems are turning greener and greener, eventually going into uprisings and all the imperials seem to be doing is invasions, I thought those events make the aggressor lose support especially when the entire planet favors the other side. can someone explain this to me?

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The locals tend to get pissy when you just let the empire just walk all over a sector, and you dont put up a fight.
I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
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...yet they just LOVE it when you let them walk all over you for about five seconds, then bomb them into oblivion. The people in this game like wierd stuff. "They got us onto their side without sending troops in-- they just bombed out garrisons with inaccurate weapons (that could kill civilians) from space!"

 

So remember, they'll start to hate you if you don't blow up their shields and bomb a few buildings into oblivion. Otherwise, they'll love you. That is, if you aren't too late. :?

 

In other words, they like oppression. As long as no one resists the oppression.

"I've flown from one side of this galaxy to the other and I've seen a lot of strange things but I haven't seen ANYTHING to prove that there's an all-powerful force controlling everything. No mystical energy field controls MY destiny."- Han Solo
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Whoa, dude. That was risky. If you lost....Luke, Han and Chewie? Nice tactics nevertheless, fighters are indeed the deciding factor. :D

Hmm perhaps in Rebellion 2 single ships should be able to withdraw from a battle?

Sweat saves blood-Erwin Rommel
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Hmm perhaps in Rebellion 2 single ships should be able to withdraw from a battle?

 

YES!!!! That, and i would still love to see a self detruct button, when if you place the ship just right, you do damage to nearbye vessels.

I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
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YES!!!! That, and i would still love to see a self detruct button, when if you place the ship just right, you do damage to nearbye vessels.

 

Or better yet a ramming option so you get so of them good ol Correlien Corvettes ta do somethin useful AND be dead at the same time! :twisted:

-"The major is a good man means well and works hard. Undortunatly, he would not be able to get a clue if he went out into a field full of horny clues during clue mating season , smeared his naked body with clue musk, and danced the ritual clue mating dance."-

 

-"Now there's an image I'd really have preferred you'd kept to yourself."-

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If you've played Rebel Strike for Gamecube. theres a mission where a medium transport loaded with explosives rams a control deck of a shield projector disabling it. you have to defend it so its not destroyed prematurely
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I Just made 12 death stars at once! I had just converged every single ship I ever had to see how big it was, consisting of maybe 50 star destroyers, 15 SSDs hundreds of other misc other ships and a fighter capacity of 475 half of TIE defenders and the rest capped off with about 50 bombers, 50 intercepters and the rest TIE fighters for their fast building. plus 1 deathstar

 

The battles with this fleet take FOREVER. not the shooting part, the flying to the target part. It literally took like 30 minutes to get in weapon's range. If I was patient enough, my death star could probably pick off all of the enemy's major ships before anything got in range of my star destroyers. they were lined up and made the tactical cube extremely huge.

 

Anyway, I scrapped that fleet and I had a whopping 14,000 maintenance. so what did I do? I built 12 deathstars! At first I positioned a deat star in every core sector. and I used 3 other deathstars to destroy every last neutral and rebel planet. As luck has it, I have destroyed every single system not under my control except for one sector. so I send 1 deathstar per system and finally locate the rebel base. I blow up the nine other ones and send all my characters to the rebel base to sabotage all their troops and equipment and did my incite uprising on their planet until it went neutral and the locals killed their headquarters with illegal TIE bombers. :)

 

All my planets were 100% loyal to the alliance, but my garrisons held up. I only had 1 uprising due to the alliance bombarding my troops, but a deathstar showed up to lower the garrison requirements and quieted them down.

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8O8O8O8O now thats a LOT of Big Metal moons :roll:

-"The major is a good man means well and works hard. Undortunatly, he would not be able to get a clue if he went out into a field full of horny clues during clue mating season , smeared his naked body with clue musk, and danced the ritual clue mating dance."-

 

-"Now there's an image I'd really have preferred you'd kept to yourself."-

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