BadSamaritan Posted July 6, 2004 Posted July 6, 2004 Well, my first few experiments with RebED were fairly minor, tweaking a few of the ships and fighters mostly. And now i decided to try and create the most chaotic game possible. So how should i do it? Make all ships available to all sides? Reduce the cost of everything to 1/1? have both sides be able to start with all ships available? All of the above? Throw me a bone here people. I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
Grand_Admiral_Thrawn Posted July 6, 2004 Posted July 6, 2004 You could do any or all of the above. If you plan on playing as the Rebellion, though, don't build Death Stars. If you do, the Imperials just get to control them in combat. History is on the move, Captain. Those who cannot keep up with it will be left behind, to watch from a distance. And those who stand in our way will not watch at all.
BadSamaritan Posted July 6, 2004 Author Posted July 6, 2004 ugh, im removing that thing as soon as i find something to replace it with. I once knew a great man. Nothing got to him, and he always smiled. May he forever rest in peace, knowing fully well that his freinds shall remember him.
the_mask Posted July 6, 2004 Posted July 6, 2004 That wouldn't help, even if you replaced the unit with another pic, the effect would still be the same.Just don't make it available for the Rebels and you won't run into these problems http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now