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Best job for Skywalker?


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Posted

What do you think is the best job for Skywalker at the beginning of the game, espionage, sabotage, recruitment or diplomacy?

 

Is he wasted just recruiting people at Rebel HQ? Should I risk using him in sabotage missions? He seems to suck at diplomacy.. I can't believe Leia is his twin-sister.

"When you take water and pour it into a cup, it BECOMES the cup. When you put the water in a bowl it becomes the bowl. Be smart, be like water my friend.."-Bruce Lee

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Posted
:arrow: Nimiauredhel welcome here :) ....btw about the fight . I remember the times when I lose :).....oh if only the AI was a little better :(

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Posted
Well its obviously not meant to be a serious comment...but since you insist. The first one is I am the uber leet roxxorz= MMORPG lingo for I rock basically... The second one is I agree 100% dudes...
Sweat saves blood-Erwin Rommel
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Posted

Nimiauredhel, play the game a little more and you'll wonder how certain defeats can turn into something totally different. :wink:

Welcome to the forums.

 

DJ44, 1 @g433 100% d3wdz means: I agree 100% dudes, right ?

 

some more Jawa from me, though, until you translate the rest :lol:

 

Ushabia namba kee koolee?

 

and

 

Oockwass dok pundwa keenah?

 

swr.com, we speak many languages:roll:

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Guest Scathane
Posted
1'm 7h3 u834 1337 40Xx04Z
This is gibberish to me as well... :?
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Posted
i used to get han to take them to the HQ and recruit with MM, but i've changed that strategy. lately, i've been letting MM do all the recruiting, i set up my HQ as a mass research center so when players are recruited they can can to work safely. i send most of yavin into one core sector and get them to work. leia and jan diplomacy, han and chewy espionage and sabotage, and i "train" luke as much as i can, by sending him in alone and getting foiled, its the best way to get his force and stats up. try to get him to the point where he can encounter vader and come out uninjured or captured, at least 180 combat, but 200+ is optimal. keep han and chewy on that espionage with as many bothans as you can, so keep track of vader, and while doing this, try to scrounge up and build ships for a fast and strong fleet, when luke is ready, get that fleet moving towards vader so luke can train on him, this really boosts his stats. i've had him over 1200 combat before going to learn from yoda already, when he cam back, he found all of of his jedi at the HQ and in one training had all of them to master, including leia because you had him learn his heritage from vader. luke is definitely wasted on diplomacy, the alliance has enough diplomats, leia and jan can get one core sector under control with some sabotage help on empire garrisoned systems. keep most others in the rim, except your other good sabateurs and espionagers, and some command rank characters to defend that critically important core sector. i enjoy taking control of the whole outer rim. that with one core sector, leaves the empire with only 5 sectors to build their whole military. i feel its a good strategy because the alliance is week in firepower at the start. but after getting luke to where he's unstoppable and training your jedi, your research has given you access to bigger and better equipment, and with a little defense and building your maintenance pool, you can then start building massive fleets to take over the rest of the core and eventually on to sesswenna sector and coruscant itself. this strategy is a favorite of mine, but, of course, you have to make your own decisions on what works for you. but i definitely advise training luke as fas and furiously as you can. keep han and chewy with him just in case something bad does happen, they can rescue him.
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Posted

Luke is best used as a saboteur, in my experience, with Wedge and Chewie running interference for him, and whoever else you're dealt at Yavin and the first sector you hit (Sluis or that one immediately "north" usually). I give them the best fleet I can put spare, generally nothing better than a couple corvettes. If there's a Bulk cruiser, I'll throw that in too, if only for some tactical misdirection in a sector with heavy Imp fleet presence--they can come in handy for bombardment as well, though I find that unless his Wedgeness has a high leadership for his Admiral slot, I end up pissing off the locals by hitting mines and refineries). Anyway, selectively target Imperial worlds that have little love for the Imps. They don't have to be at 50% red, but it helps. Hit them in a planned sequence, taking out the troops only, and bombarding military positions to speed things up if need be. Only the most loyal worlds won't be yours by the end of your run, and the manufacturing facilities and ground defenses are ready to serve you. Repeat as time allows, but the name of the game is zeroing in on Coruscant. My plan was developed for maximum momentum and shock, not developing him as a powerful Jedi--if that's your goal, I can't help you.

Luke's capabilities as a saboteur in this way (and don't forget to stick in some infiltrators for decoys if you can get them to the fleet in time) way outpace anything he could do as a diplomat in terms of getting new worlds on the team, and his skills as a recruiter are laughable in any case. Best to use Han and Mon Mothma for that purpose, being that he can bring his squad of recruits to bear on Coruscant or any other ultimate destination much more quickly than can any early available fleet craft.

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