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The Battle of Charmath


Stellar_Magic
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I've owned Rebellion for several years now and I've created a mod for myself, thanks to RebEd. I've changed all the shields, recharge, hull, damage control, and sublight ratings to match up with those from XWA alliance. I also made it so that instead of building squadrons of fighters you build individual fighters so a Star Destroyer now carries 72, etc. The result has been interesting.

 

On to the story. I was playing a drawn out campaign against the AI and I'd finally thought I could gain the upper hand. The Imperials had launched a desperate assault on me since the start of the game and I'd barely been able to hold them back but now I had an ace up my sleeve. I'd built a sector fleet consisting of one Mon Calamari Cruiser, two Nebulon B Frigates, four dreadnaughts, twelve corvettes, and of course a Quasar fire Class Carrier. I launched this force at Charmath. what I'd belived to be the source of a series of raids and intelligence had shown a relatively meager force there. I was wrong.

 

My force Jumps out and finds not a small fleet but an Imperial Armada, two Excort Carriers, Six Victory Star Destroyers, and a whole load of support ships. Was I unnerved, you bet. The Fleet I had was outnumber almost three to one. But, I thought maybe I'd be able to kick them out considering I had such a huge force of rebel starighters in my hangers, so I decided to meet the Imperials head on.

 

The Battle was intense, I sent my X-wings after the enemy starfighters and the Y-wings after the capital ships. Within less then sixty seconds I'd lost my Mon Calamari Cruiser. Then to my astonishment not one but two vict stars bought the farm, exploding from the concentrated barrage from my dreadnaughts and the Y-wings. I thought, wow maybe I can win this, so I launched another series of strikes as the X-wings kept fighting the enemies fighters.

 

The enemy delivered a series of broadsides and I watched my all but one of my dreadnaughts and my Nebulons become incondesent gas floating in space. But I gave just as bad As I hot, utterly destroying two more victory star destroyers and damaging a third. With my capital ships all but eliminated I decided then It was time to cut my losses so I cut and ran. Charmath was left in Imperial hands, but I think they won't be launching many more attacks since I reduced four of those star destroyers into nothing more then molten metal. Take that Imperial Scum! :twisted:

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I just noticed this is the second battle for Charmath topic, kind of ironic all these fights are over pointless Charmath. I forgot that the reason I launched the assault at Charmath was they captured and wounded Mara Jade. Stupid Imperials, I'll get back at them. :twisted:

 

Making it so starfighters have to be built indivicually has led to something thats rather obvious in the Star Wars Universe: The Rebels are always short on starfighters. It takes the rebels around 96 days to build a squadron, but the Imperial can build a full wing of ties in that time. :wink:

 

On another note I launched a game as the Rebels yesterday and on day 15 Yavin was hit by 30 Imperial Capital Ships. 8O:evil:

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:arrow:8O:? ......30 ?!

 

:arrow: btw we could use in the RDB II a good player like you for the scenarios departament ....as the head of that departament of corse.

The A'N II and III are already obselete in terms of R&D in the Bureau ....so we need a guy with good SW Rebellion experience and with the desire to build difficult scenarios :)

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Hmmm...Difficult,yes Master I can accomplish that :twisted:

 

The Early Rebellion, The Player can only build Y-wings :twisted: and maybe Z-95s (Removal of the B-wing Perhaps) :idea: B-wing, cannon fodder for ties just like the the Y-wing. :twisted:

 

The Modification I've been using (Mine all Mine!) makes it so the enemy starts out with about a ten to one advantage in resources (on hard) the computer even starts building the Death Star on the first day (if you're playing as the Rebels).

 

Lets see, if the game had been any way accurate fromt he begining we wouldn't need to make up our own difficult scenarios. I can build you these scenarios.

 

I think the first thing I'd do would be to build one based on some guess work about the size of the Imperial fleet after Yavin (Multiply everything times ten and it would be closer to the actually size, but we can't fit that many ships and keep it fun can we)

 

Imperials:

SSDs: 2 (Executor and Lusankya)

ISDs: 72-90

VSDs: 112-140

Dreads: 240-270

Carracks: 360-480

Escort Carriers: 36

Galleons: Lots

Corvettes: Lots

TIEs: To many to count

 

Rebels:

Bulk Cruisers: 36

Quasar Fire Carriers: 9

Dreadnaughts: 27

Corvettes: 72

Medium Transports: 144

Bulk Transport: 60

X-wing Squadrons: 24

Y-wing Squadrons: 48

 

Its sounds impossible but the Rebels pulled it off. :twisted::twisted:

Could I, I'm not sure but they did, How about a scenario called, The Real Rebellion (Smells like an Imperial victory doesn't it.) I'll see what I can do for you guys...

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:arrow: DS builded from first day ?!...hmmm what is the cost and maintenance of the DS in Rebed ?! 20 ?! or 1 :)

 

 

 

:arrow: Anyway if you want in RDB II go in our forum and make your self known :) I will love to see a A'N like series that in not made by me :)

I will put it up on the server if you want . Btw can you give me some feedback on the A'N II and III ? :D ( the scenario series from the TC download section)

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The Death Star I'm using in that game costs a whopping 5840 Construction points and 600 maintenence points. I have no idea why the AI thinks it can afford to build a Death Star so early, but the thing costs enough it'll be a while before that battle station is operational. No worries :D

 

I'll see what I can do with feedback and start working on something a little more on the difficult side. :twisted:

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The Modification I've been using (Mine all Mine!) makes it so the enemy starts out with about a ten to one advantage in resources (on hard) the computer even starts building the Death Star on the first day (if you're playing as the Rebels).

...

 

 

:arrow: I don't get it :? You said that the AI is building DS now , no ?! But with that stats it is impossible (maint,cost) I know you have to lower the price for trhe AI to build DS (how acceptable low nobody knows...not 20 or 1 of course)

 

:arrow: There is a thread in the RDB II about how I builded the A'N II and A'N III so pls. feedback me there .

 

 

:arrow: Also if you want that dep. in RDB II let me konw so I will add you in the memebers list :)

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Well I said they started building one at the start, I'm now on day two thousand or so and it just now rolled off the production line. It's first engagement was its downfall though :twisted:

 

The thing is I set it up so that each ship's construction cost is a tenth of its hull rating (1/20th if Imperial), which means that a Mon Calamari Cruiser will still take around eighty days if you've got ten shipyards. At day 2000 I've just managed to build up a force and am hanging on by my fingernails to two sectors. The AI has been launching assaults mercilessly, Uvena, Bortras fell withing the first 100 days along with all their defenders. I tried to flee but the imperials had 30 ships against three bulk cruisers and managed to destroy all the defenders before they jumped! 8O Yavin fell at day 15 or so and those imperials have taken the worlds of Rallitar and Kuat already. I think I'm facing the devious Thrawn right now :roll:

 

The total complement of the rebellion fleet was only around sixty vessels this to try and keep control of several worlds. Umgul is the lone rebel foothold in the Sluis sector and one of two major systems with shipyards. I know the computer is going to strike that system sooner or later. Probably with enough force to make me cry Remember Umgul! I can't stand the thought of loosing that system. :(

 

I wonder if Death Stars have some hatred of the MC80 Liberty (The first rebel starship destroyed at Endor by the Death Star). That Death Star showed up over a tiny system in the Orus sector and I had Task Force Liberty just sitting there. So the Death Star's first shot blasts the Liberty. Fortunately the ample rebel starfighters destroyed the Death Star :lol:8)

 

I'm still hanging on with my fingernails but I'm afraid the AI has figured out my mod better then me. Maybe I'll be able to tip the scales back in my favor but the situation remains very grim for the rebellion. If I do loose it would be a stunning blow to my ego. I haven't lost to the Computer in the last five years! Thrawn must be behind this! :?:x

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:arrow: Stellar_Magic..... I will kill for the battle that you have !

 

:arrow: Can you make a text file with all the ships and troops stats ?.....send it to me (with some refinements after this battle) and I will put it up on the server and give you the link so you could subbmit it :idea:

 

:arrow: Also if you want that Dep. just PM me:)

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Okay things were bad, and they got a little worse. A fleet I'd been building up over Kamparas, 8 Fondor Dreadnaughts, 6 Maraudar Frigates, and 12 Ground based starfighters was completely destroyed. 8O

 

Over Umgul a force of thirty Imperial ships dropped in system destroyed the defense fleet uterly and occupied the world. I lost all those ship yards. :evil:

 

The Empire continued by launching a massive strike on Daltar where I'd built a large Shipbuilding facility. The Defending fleet of nine MC80s and supporting vessels drove them off. :P

 

Now Thrawn decided to unleash his noghri and Bounty Hunters. In the last 100 days over ten characters have been killed, abducted, or injured! :x My Ship Research ability has been incapacitated and the Imperials are racing ahead.

 

Thrawn turns his attention to my most important characters...Mara Jade (In Leia's slot), Luke Skywalker, and Han Solo. Mara and Han are captured and taken to Rurria! :( I send Luke Skywalker to rescue them along with a team of special forces. I should have known better, for Thrawn had set a trap. Luke Skywalker is captured and delivered to the Empire. Noooooooooooooooooooo!!!! :evil::evil::evil:

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I'm just going to put this out there, its my estimate on the number of enemy ships they (The Imperials) have deployed thus far.

 

The Imperial Fleet:

Gaelleons: 50 + I've seen lots of them early on but the empire seems to have switched production to Star Gaelleons. :!:

 

Corellian Corvettes: 40 + Again lots of these vessels have been built and continue to be built. I build lots of them to. :wink:

 

Carrack Cruisers: 50 + Almost as common as the bloody corvette and it carries a flight of starfighters now, damn them. :(

 

Fondor Dreadnaught: 40 + The common run of the mill dreadnught of the empire. It doesn't carry any fighters. :?

 

Rendili Dreadnaught: 1 Confirmed A model of dreadnaught with a group of fighters onboard. :?:

 

Bulk Cruiser: 1 Confirmed (I don't know why the empire built it.) :roll:

 

Strike Cruiser: 10 + The empire just started production, I expect to see a lot more of these. :)

 

Victory Star Destroyer: 40 + They had 27 of them at game start and its only gotten worse. 8O

 

Imperial Star Destroyer: 25 +/- 5 The Empire hasn't built many which seems odd. :?

 

Super Star Destroyer: I think they've built one but I've never seen it. :idea:

 

Interdictor Cruiser: 11+ They've been everywhere since developed and have cost me countless vessels. :evil:

 

Death Stars: After the destruction of Death Star Suppressor they certainly would have started work on a second one. 8)

 

Star Gaelleons: 65+ They're everywhere! :roll:

 

Assault Transports: 100+ A squadron of fighters can destroy one so they aren't a real big threat. :twisted:

 

Rebel Forces: My Stuff

 

Maraudar Corvettes: 7

Mon Calamari Cruisers: 9

Victory 2 Star Destroyers: 4

Quasar Fire Cruisers: 2

Escort Carriers: 2

Imperial 2 Star Destroyers: 2

Corvettes: 12

Assault Frigates: 4

Mc40s: 12

 

As you can see I'm badly outnumbered! :twisted::evil:8O

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:arrow::D hmmmm .... not to much :wink: try some evasive manuvers :) if you meet the Imperials ... :D

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It seems my estimates were conservative: They just hit Bakura with over seventy vessels. I lost a complete Alliance Task force charged with defending the shipyards there! The number of enemies seems to be increasing by about fifty percent every two hundred years or so. Where the hell are their shipyards I must destroy them! :?

 

I managed to double the size of my force but I'm still be slowly ground down to nothing. It seems the AI is satisfied if they just hit my ships. I'm isolated in three sectors and they haven't launched any planetary assaults. Good thing computers don't do chat or it be taunting me mercilessly. :wink:

 

Okay, thats it! On to Coruscant! Damn the Emperor!

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