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Shipyards


AlanTeosa
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Well, this is my first post and I felt I'd offer some constructive criticism of the shipyard models and open up some additional points for the game that your modding. Which I fully applaud your job so far for. Its a wonderful beta already!

 

Anyways, I'm really finding the Destroyer Shipyard fairly... Well to put it simply... Ugly... Additionally, it just doesn't look right to be able to see into the shipyard while a ship is building and not see the ship. Then when its complete, it all of a suddenly appears.

 

Why not take a hint from what they did in Homeworld II? All construction bays were internally contained within the Shipyard, Carrier and Mothership. The ships either emerged through a wall in the launch bay of the ships. Or like the cruiser construction bay of the mothership. The bay opened and launched the ship.

 

I do believe this would be far more graphically pleasing to the public that will be playing the mod aswell. The Cruiser Shipyard is a totally different matter... Personnaly I like how it currently appears as though the Cruisers, such as the Executor are hyperspacing in from off map. That makes sense that such a ship couldn't be "Built" in the theater of combat, but rather, it would have to be "called" in. And keep the Cruiser Shipyard as some sort of berth or docking port for the massive ships. Which makes sense.

 

Additionally, perhapes adding resource drop off points to the Shipyards and Fighter Factories aswell? One of the stronger aspects of the original game at this point, the production ships could take on resources directly.

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  • SWR Staff - Executive

the issue with the shipyards is having a model that can believably build a ship and launch it, the issue is the collision mesh around the ship. It is forced into being a box. if the box exceeds 4x4x4km it really messes up the game. there is no way to script a build animation into the ship yard. do you really want a two kilometer cube that spits out ISDs? official sources show that all large ship construction is performed in the open.

 

I don't really know how to solve this problem correctly.

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well the current way isnt gona stop me from playing

 

My feelings exactly. I like the way the Destroyer Yard looks and I havent played any game other than this mod for two weeks now.

 

I have to say though, that my current biggest anticipation is the Viscount Strident Star Defender.

 

Dont sweat the shipyard though. Its cool.

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Let me say that's an incredibly close minded reaction. What? Can't think outside of the box? First, let me say this, I know build animations are impractical. If Sierra can't make it happen, I sure as hell don't expect a mod team too. And I've been through the books, I know Star Destroyers are built in the open atleast in the books. However, reading the books, I got the impression that the shipyards were more like the Cruiser shipyard ingame. But since its obviously impractical and impossible to do build animations in the open, that's out the window. Yes?

 

Now, its my belief that the Mod team is wishing to put out a high quality product, that they can be proud of. I'm sure they can think outside of the box and think of something to obscure the construction process. I mean, just because the books say "THIS IS THE WAY ITS DONE HERE." Doesn't mean that that's the ONLY way its done. The greatest strength of Star Wars, is the sheer volume of diversity. Diversity of races, ships, and technology. Who's to say there wouldn't be different types of shipyards? Different approaches to constructing the same class of vessel? No one can make that statement in a universe as expansive as the Star Wars universe is meant to be.

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  • SWR Staff - Executive

shipyards are the way they are because of engine limitations, not because I have a limited mindset. currently the ship yards are at a critical point of functionality, they have to be able to allow the ships to undock AND they must not screw up collision and pathing around them. This a very difficult issue and I'm afraid it is the art that has to suffer. the HW2 shipyards worked because they cheated around the engine limitations by making ships narrow in one dimension.

 

Also don't assume that there is a team with infinite resources to make these changes. the people that are helping me are doing adminstrative and promotional work and are doing a good job with it. The content, with a few exceptions, all relies on me and frankly, art and style take a back seat to making sure that stuff works in the first place. Will it get fixed? yeah maybe, in a few months when I get around to it.

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  • 2 months later...
Ship yards - the Destroyer shipyards and cruiser shipyards

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://img152.imageshack.us/img152/1333/3dartistbanneranimationws1.gif

http://img154.imageshack.us/img154/4026/rebellionbannerdi2.gif

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