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Using Aurabesh inside Rebellion?


Jahled
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Ok dudes, is it possible to convert some of the information ingame to Aurabesh alphabet?

 

I just begun notising that events, for example; a new Stormtrooper regiment has been deployed to outer Mogolia or where ever, the information is displayed twice on the DLL. Would it not look funky to have one script, the one at the top in Star Wars Aurabesh?

 

Just a thought...but needing a constructive answer! :)

http://www.jahled.co.uk/smallmonkeywars.gif
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Hmm, only if it were inside the graphics, I don't think it can be changed for the text in the dlls.

But you could easily add this to the ency-pic, like in one of your betas for the "heavy" imp trooper for R:R

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

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Emm...I was thinking more along the lines of something that could be edited using resource hacker; so I guess i'll rephrase the question as to whether we can import the Aurabesh script into the rebellion game engine... though I must confess to not seeing any possible way to do so using the limited tools available once in the resource hacker engine...
http://www.jahled.co.uk/smallmonkeywars.gif
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