Jahled Posted April 12, 2004 Posted April 12, 2004 Ok dudes, is it possible to convert some of the information ingame to Aurabesh alphabet? I just begun notising that events, for example; a new Stormtrooper regiment has been deployed to outer Mogolia or where ever, the information is displayed twice on the DLL. Would it not look funky to have one script, the one at the top in Star Wars Aurabesh? Just a thought...but needing a constructive answer! http://www.jahled.co.uk/smallmonkeywars.gif
the_mask Posted April 12, 2004 Posted April 12, 2004 Hmm, only if it were inside the graphics, I don't think it can be changed for the text in the dlls.But you could easily add this to the ency-pic, like in one of your betas for the "heavy" imp trooper for R:R http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
Jahled Posted April 12, 2004 Author Posted April 12, 2004 Emm...I was thinking more along the lines of something that could be edited using resource hacker; so I guess i'll rephrase the question as to whether we can import the Aurabesh script into the rebellion game engine... though I must confess to not seeing any possible way to do so using the limited tools available once in the resource hacker engine... http://www.jahled.co.uk/smallmonkeywars.gif
Trejiuvanat Posted April 12, 2004 Posted April 12, 2004 I think not, Rebellion only supports a type of font. To change it or even to add it would most likely require or beloved sourcecode. http://www.swrebellion.com/~jahled/Trej/banner.gif
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