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24 bit


Slade
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Nope, not without the sourcecode, which LEC is somehow reluctant to give out.

But I'd give it a try anyway. You can for example use Photoshop to save the palette of a picture, that already has the palette for ingame graphics, like the cards do. Then you can try the filters on your own picture and see, which one works best. Playing around with the % value in "Diffusion" can give you some unexpected results. :wink:

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

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  • 2 weeks later...

So the game changed the Chiss into Defels ? 8O

Talk about stubborn programs :roll:

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

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I shudder at the prospect of seeing Twi'ts and Hutleks :roll::lol:

 

Slade, you can still give it a try with the existing palette. Hundreds of cards already made, can't be wrong : it really is possible to make good-looking pics for Rebellion.

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

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From my experiments with Photoshop and Rebellion's pallete, everything can be eventually resolved by subtly adding a light-blur effect... you just have to play around a little, and given I for one spend most of my time with PS 'experimenting' due to the fact I haven't a clue half the time what i'm doing! :(

 

But it seems to resolve colour issues.

http://www.jahled.co.uk/smallmonkeywars.gif
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