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Things that make you go, "Hmm..."


Texas_Fett
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Another title could be "Deep thoughts about Rebellion/Supremacy". Just odd ideas and questions that have given me pause lately.

 

Stuff like:

* Does the number and type of shipyards on a system affect the amount of time it takes to repair a capital ship or fighter squadron?

* Does the number and type (i.e., regular or advanced) of facility on a system affect the amount of time it takes for research?

* Why can't LNR's shoot at invading ships as it does those that are initiating planetart bombardment?

* Why can't starfighters shoot their torpedoes prior to the shields on a capital ship collapsing? (okay, this one we know)

* Why doesn't a fleet officer's Leadership score improve whenever they've been victorious in a battle?

* Where the heck does Texas_Fett come up with these goofy topics, anyway?

 

Any others?

Five of the Greatest Lines in the Star Wars Trilogy :roll:;)

-"As you wish..."

-"He's no good to me dead..."

-"What if he doesn't survive? He's worth a lot to me."

-"Put Captain Solo in the Cargo Hold"

-"AaaaaAAaaaaaa!!"

 

Fett's Vette

The Lyrics

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* Does the number and type of shipyards on a system affect the amount of time it takes to repair a capital ship or fighter squadron?

Yes, at least I think so, the more shipyards the faster the repair.

 

* Does the number and type (i.e., regular or advanced) of facility on a system affect the amount of time it takes for research?

No, Research depends on the stats for reserach of the character on misison.

 

* Why can't LNR's shoot at invading ships as it does those that are initiating planetart bombardment?

Shortsightedness of the gameprogrammers???

 

* Why can't starfighters shoot their torpedoes prior to the shields on a capital ship collapsing? (okay, this one we know)

Okay, this one we know.

 

* Why doesn't a fleet officer's Leadership score improve whenever they've been victorious in a battle?

Damn those game programmers. :evil::evil:

 

* Where the heck does Texas_Fett come up with these goofy topics, anyway?

Hmmm. Trick question!?! I'l have to give this one some thought.

 

Any others?

Why can't we use stormtroopers as decoys for "diplomacy" missions? :wink: Why can't we use troopers to capture disabled ships? Why can't we question captured characters to gain useful information? Why aren't there hyperspace route where one could park interdictors? Why only 200 planets? Why isn't there a Rebellion II???

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