<?xml version="1.0"?>
<rss version="2.0"><channel><title>EAW Hosted Community Projects Latest Topics</title><link>https://swrebellion.net/forums/forum/110-eaw-hosted-community-projects/</link><description>EAW Hosted Community Projects Latest Topics</description><language>en</language><item><title>Re: Mod - SOTE (TBR)</title><link>https://swrebellion.net/forums/topic/7560-re-mod-sote-tbr/</link><description><![CDATA[<p><strong><span style="color:#FF0000;"><span style="font-size:48px;">SHADOW OF THE EMPIRE</span></span></strong></p><p> </p><p><strong>FOR FORCES OF CORRUPTION</strong></p><p> </p><p>by Jedi Consular</p><p> </p><p>Team </p><p> </p><p>Daft_Vader2</p><p>shak41 01</p><p>Lord of The Sith</p><p> </p><p>I thought I would make a place holder thread for the announcent of a new Forces of Corruption mod that is in development. Its called 'SOTE' Shadow of the Empire.</p><p> </p><p>This mod incorporates many features I did in my previous mod that I developed as a private mod. This public version is based on my Balance of Power Mod.</p><p> </p><p>Shadow of the Empire is set around the time of Episode V and continues on from there up until + 5 years later after Episode VI</p><p> </p><p>Features (Incomplete as its in development)</p><p> </p><p><strong>Ship Yard Building </strong>(By tech level and by Required planets)</p><p> </p><p>Different level ship yards allow you to build different types of ship at different tech levels and at specific planets that have an affinity to building that type of ship.</p><p> </p><p><strong>Landing Platforms and Air Bases</strong></p><p> </p><p>To have ground Air units a Landing Platform and Air base is needed for production and for defence of the structures themselves.</p><p> </p><p><strong>Imperial Prison facility</strong></p><p> </p><p>This will increase production on planets that have built this facility. (only available on some worlds where cheap labour can be used)</p><p> </p><p><strong>Golan Stations 1-3</strong></p><p> </p><p>Bonus stations for orbital defence. Must be un locked via other structure.</p><p> </p><p><strong>XQ -1 -3 Stations</strong></p><p> </p><p>Orbital stations that can give additional units and general light defence.</p><p> </p><p><strong>Imperial and Rebel Warlords</strong></p><p> </p><p>Like Vader bonus hero units can be requested. We call these 'Infringement Heroes' as they were not major heroes at any one time and only seen briefly.</p><p> </p><p><strong>Orbital Space Port</strong></p><p> </p><p>This unlocks Space Stations, Bounty Hunters, and Smugglers and even illigal technologies. depending on who you are playing.</p><p> </p><p><strong>Realistic Scaling</strong></p><p> </p><p>Many units in the game are re sized for more precise scale.</p><p> </p><p><strong>Balance Tweaks</strong></p><p> </p><p>Each faction and their units Land and Space are re balanced for better Star Wars Realism. For example Infantry are treated as cannon fodder even more paper like.</p><p> </p><p><strong>Movie Lasers</strong></p><p> </p><p>Laser projectiles are more movie looking - Long and thin with a whitish bit in the center - not short and stubby as in the default game.</p><p> </p><p><strong>New Planets</strong></p><p> </p><p>This mod will include several more planets such as Billingri, Mygeeto and Rendili, as well as Bakura and more.</p><p> </p><p><strong>NEW GC Campaigns</strong></p><p> </p><p>includes 3 new campaigns</p><p> </p><p><strong>Expanded Space Units and Land Units</strong></p><p> </p><p>Many new land units and Space units will be added to the mod for all playable factions in the game. (unit list not completed)</p><p> </p><p><span style="color:#FF0000;">Release Time:</span> (No date set) maybe end of Feburary if I can keep up with the work load..</p><p> </p><p>Thanks for reading</p><p> </p><p>Please NOTE: this is NOT the same mod as a recent mod calling itself by the same name. (Which used stolen code and my Mod's title) This mod team never sanctioned or endorsed such a mod and never released it. That team member has since left this community and is no longer part of my team.</p><p> </p><p>JC</p>]]></description><guid isPermaLink="false">7560</guid><pubDate>Sat, 20 Jan 2007 16:55:38 +0000</pubDate></item><item><title>Confederate Uprising</title><link>https://swrebellion.net/forums/topic/8076-confederate-uprising/</link><description><![CDATA[<p><span>http://i199.photobucket.com/albums/aa78/Indy_Starr/logo.jpg</span></p><p> </p><p>It is a time of darkness and evil as the Corellians</p><p>try to break away from the Galactic Alliance. As </p><p>they continue their Rebellion, they form a mighty </p><p>Confederation.</p><p> </p><p>The Confederation Consists of many key planets of</p><p>the Alliance; Adamur, Commenor, Corellia, Bespin,</p><p>Bothawui and Hapes. </p><p> </p><p>The Confederation Leader, Dur </p><p>Gejjen, has lead an all out offensive leading to </p><p>a Civil war...</p><p> </p><p>Confederate Uprising is set in 40-42 ABY, the Corellian Confederation has started a Civil war</p><p>againsed the Galactic alliance. The Confederation has the backing of many people, and planets.</p><p>This mod will try and capture the war and will add many new units while replacing the 2 </p><p>current Factions, Rebel and Empire, with Galactic Alliance and Corellian Confederation. There are also Two bonus factions not publically revealed yet.</p><p> </p><p>The Team;</p><p>Daft Vader - Mod leader/Coder/Mapper/Modeler/Rigger</p><p>THX 1138 - Co-Leader/Mapper/Skinner/modeler/Animator</p><p>Mandalore Cody - Co-Leader/PR Manager/Mapper</p><p>Nihilist - Coder</p><p>Admiral Stephen - Reasearcher/Moderator</p><p>Mandalorian - Concept artist</p><p>Droid803 - Mapper</p><p>James1989 - Modeler/UV mapper/Skinner </p><p> </p><p>Visit our forums- <a href="http://z11.invisionfree.com/Confederate_Uprising/index.php?act=idx" rel="external nofollow">http://z11.invisionfree.com/Confederate_Uprising/index.php?act=idx</a></p><p> </p><p>Some screens;</p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/Moveinforthekill.jpg</span></p><p> </p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/ISDGloryShot.jpg</span></p><p> </p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/FIRE.jpg</span></p><p> </p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/SplashScreen1-2.jpg</span></p><p> </p><p><span>http://i199.photobucket.com/albums/aa78/Indy_Starr/LongRangeTurbolasers.jpg</span></p><p> </p><p><span>http://i199.photobucket.com/albums/aa78/Indy_Starr/Battle1.jpg</span></p><p> </p><p><span>http://i199.photobucket.com/albums/aa78/Indy_Starr/mc80.jpg</span></p><p> </p><p><span>http://i199.photobucket.com/albums/aa78/Indy_Starr/XJWING.jpg</span></p><p> </p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/STEALTHX1.jpg</span></p><p> </p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/MC60.jpg</span></p><p> </p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/XJLAND.jpg</span></p><p> </p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/RSD.jpg</span></p><p> </p><p><span>http://i178.photobucket.com/albums/w266/Daft_vader/clawcraft2-1.jpg</span></p>]]></description><guid isPermaLink="false">8076</guid><pubDate>Sun, 09 Sep 2007 09:32:57 +0000</pubDate></item><item><title>Ages of Star Wars: Jedi Civil War</title><link>https://swrebellion.net/forums/topic/7001-ages-of-star-wars-jedi-civil-war/</link><description><![CDATA[<p>Our Site: <a href="http://agesofstarwars.com" rel="external nofollow">http://agesofstarwars.com</a></p><p>temp news site: <a href="http://aoswclan.agesofstarwars.com" rel="external nofollow">http://aoswclan.agesofstarwars.com</a></p><p> </p><p>AoSW: JCW takes place during the KotOR Era and lets you fight as the Old Republic, Sith, or Mandalorians!  It will include tons of new things.  It will include 3 campains the Old Republic, Sith, and Mandalorian campains.</p><p> </p><p>Check out our temp news site for the latest demo news and In-Game Screenshots.  Also register on our forums: <a href="http://agesofstarwars.com" rel="external nofollow">http://agesofstarwars.com</a>/forums</p>]]></description><guid isPermaLink="false">7001</guid><pubDate>Wed, 20 Sep 2006 00:26:32 +0000</pubDate></item><item><title>Ages of Star Wars - Back from the Grave</title><link>https://swrebellion.net/forums/topic/8162-ages-of-star-wars-back-from-the-grave/</link><description><![CDATA[<p>Hello Fans! As you may have known, A couple months back we decided we were closing down.</p><p> </p><p>This was Semi-true, Our Former-Leader MSEagle is now no longer on the Team.</p><p> </p><p>This is due to the fact that, He, As a whole did not want to work on it and essentially let us die.</p><p> </p><p>And here we are, Firstly, Before the Renders..I would like to thank these People for faithfully coming to</p><p> </p><p>our aid when we were on the brink of extinction :</p><p> </p><p>Dr Nick</p><p> </p><p>Droid803</p><p> </p><p>Lord-x</p><p> </p><p>Mr . Caine</p><p> </p><p>Sidious Invader</p><p> </p><p>Daft Vader</p><p> </p><p>THX1138</p><p> </p><p>50first</p><p> </p><p>Arbiter</p><p> </p><p>Dede Frost</p><p> </p><p> </p><p> </p><p>And a Special Thanks to our previous/retired/People Members who have supported us... :</p><p> </p><p>Wildcat</p><p> </p><p>Tricorder</p><p> </p><p>Bodin</p><p> </p><p>Lord Centaurus</p><p> </p><p>Utra</p><p> </p><p>Erei33</p><p> </p><p>Omega Modding Group (Thanks to the Members here for helping us with our Coding)</p><p> </p><p>And i'm so incredibly sorry if we missed you, If we have, You have our eternal thanks...</p><p> </p><p>Now then! Enough of that boring stuff, Onto the Eye-candy!</p><p> </p><p> </p><p> </p><p>First, We have something we've been missing for a long time...</p><p> </p><p>DARTH SION</p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/sionlayoutcopy.jpg</span></p><p> </p><p> </p><p>Modeled by Lord-x!</p><p> </p><p> </p><p> </p><p>Skinned by Dr.Nick</p><p> </p><p> </p><p> </p><p>And another thing we've been needing for a very long time!</p><p> </p><p> </p><p> </p><p>MANDALORE</p><p> </p><p> </p><p> </p><p>(Yes, Those are new Crusaders)</p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/mandorendarcopy.jpg</span></p><p> </p><p> </p><p> </p><p>Models and Skins : Dr Nick</p><p> </p><p>And something none of you will recognize!</p><p> </p><p>This is the :</p><p> </p><p> </p><p> </p><p>FRONTIER-II Artillery Frigate</p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/frontierrendar.jpg</span></p><p> </p><p> </p><p>Stay tuned for more!</p>]]></description><guid isPermaLink="false">8162</guid><pubDate>Mon, 28 Jan 2008 08:27:32 +0000</pubDate></item><item><title>[WIP] Rise of Rebellion</title><link>https://swrebellion.net/forums/topic/7416-wip-rise-of-rebellion/</link><description><![CDATA[<p>Greetings!</p><p> </p><p>It's time to introduce my 'little' modding project to the English Community.</p><p> </p><p><span style="font-size:48px;">Rise of Rebellion</span></p><p>I'm trying to recreate SW:Rebellion (in UK SW:Supremacy) with SW:EaW's modding capability.</p><p> </p><p>For more information follow this link: <a href="http://home.arcor.de/oivlisr/RoR_website/e_index.html" rel="external nofollow">http://home.arcor.de/oivlisr/RoR_website/e_index.html</a> or click on my sig.</p><p> </p><p> </p><p>I'm used to say RoR, but accidently this acronym is also used by another mod. Any suggestions?</p><p> </p><p> </p><p>Currently I'm still doing the game mechanisms, so there is no urgent need of mapper, modeler, skinner, etc.</p><p> </p><p>But if someone has a good insight in LUA-scripting or AI-programming, then that one's help would be appreciated.</p><p> </p><p>Further more, I would like to see a kind of PR Manager, who represents the mod in the English Community (And perhaps he/she could proofread my English translations. <img alt=";)" data-src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /> )</p><p> </p><p> </p><p>Thanks for your time!</p><p>Feel free to ask and suggest.</p>]]></description><guid isPermaLink="false">7416</guid><pubDate>Fri, 01 Dec 2006 05:34:52 +0000</pubDate></item><item><title>[SMG] Trek Wars Multiplay Mod for EaW-FoC Playable Alpha</title><link>https://swrebellion.net/forums/topic/7652-smg-trek-wars-multiplay-mod-for-eaw-foc-playable-alpha/</link><description><![CDATA[<p>Trek Wars – Federation at War is a Multiplay Mod for Star Wars – Empire at Wars: Forces of Corruption. </p><p> </p><p>In Trek Wars - Federation at War we added the Federation as playable faction into FoC.With following updates we want to add the Klingons, the Romulans and the Borg too, depending on the feedback we get. </p><p> </p><p> </p><p> </p><p>RazielKanos and some Coworkers finished the Alpha Statium and you could enjoy it too !</p><p> </p><p> </p><p>You could download it from ModDB</p><p><a href="http://mods.moddb.com/8780/trek-wars-federation-at-war/" rel="external nofollow">http://mods.moddb.com/8780/trek-wars-federation-at-war/</a> </p><p> </p><p>Or </p><p> </p><p>from SMG-Modding.com </p><p><a href="http://www.smg-modding.com/forums/index.ph...wdetail&amp;f_id=12" rel="external nofollow">http://www.smg-modding.com/forums/index.ph...wdetail&amp;f_id=12</a> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>ScreenShots :</p><p> </p><p><a href="http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-02-0603-09-21-81.jpg" rel="external nofollow">http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-02-0603-09-21-81.jpg</a></p><p> </p><p><a href="http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-02-0602-37-14-54.jpg" rel="external nofollow">http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-02-0602-37-14-54.jpg</a></p><p> </p><p><a href="http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-2214-04-16-04.jpg" rel="external nofollow">http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-2214-04-16-04.jpg</a></p><p> </p><p><a href="http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-2214-07-14-96.jpg" rel="external nofollow">http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-2214-07-14-96.jpg</a></p><p> </p><p><a href="http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-1818-27-47-67.jpg" rel="external nofollow">http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-1818-27-47-67.jpg</a></p><p> </p><p><a href="http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-1818-09-49-29.jpg" rel="external nofollow">http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-1818-09-49-29.jpg</a></p><p> </p><p><a href="http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-1405-17-56-65.jpg" rel="external nofollow">http://i124.photobucket.com/albums/p36/RazielKanos/Trek_Wars/swfoc2007-01-1405-17-56-65.jpg</a></p><p> </p><p> </p><p>Video Cuts :</p><p>Defiant vs Starbase</p><p><a href="http://www.smg-modding.com/ftp/TrekWars/defiant.mpg" rel="external nofollow">http://www.smg-modding.com/ftp/TrekWars/defiant.mpg</a></p><p> </p><p>Federation vs. Borg </p><p><a href="http://www.smg-modding.com/ftp/TrekWars/Federation_vs_Borg.mpg" rel="external nofollow">http://www.smg-modding.com/ftp/TrekWars/Federation_vs_Borg.mpg</a></p>]]></description><guid isPermaLink="false">7652</guid><pubDate>Wed, 28 Feb 2007 10:45:06 +0000</pubDate></item><item><title>Thrawn's Revenge</title><link>https://swrebellion.net/forums/topic/6997-thrawns-revenge/</link><description><![CDATA[<p>Site: <a href="http://Thrawn.gamesmod.net" rel="external nofollow">http://Thrawn.gamesmod.net</a> </p><p> </p><p> -Site being redone, new forums coming soon</p><p> </p><p> </p><p> </p><p>Thrawn's Revenge is a total conversion mod.</p><p>It adds many factions to the game, 7 that are playable and a few </p><p>that are not playable. We also will add on to the 2 playable factions </p><p>currently in Empire at war. The timeline spans from around the beggining </p><p>of the Phantom Menace until the novel Survivor's Quest. The main focus </p><p>being Thrawn during that time. It is currently set to release three major parts.</p><p> </p><p>Part One:</p><p> </p><p>New Playable Faction-</p><p>Empire of the Hand</p><p> </p><p>Additions-</p><p>Replace all current skirmish and single player maps</p><p>Four new Galactic Conquest maps featuring 12 or more new planets</p><p>several new skirmish maps</p><p>Adding units and heroes to the Rebellion and Empire</p><p>**Confirmed Planets**</p><p>Honoghr,</p><p>Nirauan,</p><p>Dathomir</p><p>___________________________________</p><p> </p><p>Part Two:</p><p> </p><p>New Playable Factions-</p><p>Ssi-Ruuvi Imperium</p><p>New Republic</p><p>Imperial Remnant</p><p> </p><p>New Pirate/Neutral Faction-</p><p>Peregrine's Nest</p><p> </p><p>Other Additions-</p><p>16 New Planets for Galactic Conquest</p><p>New Skirmish Maps</p><p>4+ New Galactic Conquest Maps</p><p>**Confirmed Planets**</p><p>____________________________________</p><p> </p><p>Part Three:</p><p> </p><p>New Playable Factions-</p><p>Confederacy of Independant Systems</p><p>Galactic Republic</p><p>Chiss</p><p> </p><p>New Pirate/Neutral Faction-</p><p>Vagaari</p><p> </p><p>Other Additions-</p><p>22 New Planets</p><p>New Skirmish Maps</p><p>6+ New Galactic Conquest Maps</p><p>**Confirmed Planets**</p><p> </p><p> </p><p> </p><p>Additional Releases will include:</p><p> </p><p>Campaign (In production after R1 release.)</p><p>Bug Fixes (After R1 releases onwards)</p><p>Galactic Conquest Maps with possible new planets</p><p>Possible new units/Pirate Factions/Neutral Factions </p><p>____________________________________________</p><p>Staff:</p><p>Darth Arbiter</p><p>Zer Teron</p><p>Videoteck</p><p>Grand Admiral Makati</p><p>Tyrant</p><p>Null Arc 001</p><p>Chaosredsock</p><p>RedCommodore</p><p>C-3PX2</p><p>Dr. Knickers</p><p>Kreaken</p><p>Cody</p><p>Respawned</p><p>Xoriss</p><p>Kyron</p><p>_______________________________________</p><p>Image Gallery:</p><p> </p><p> </p><p> </p><p>Pm me, or contact me on MSN if you want more information about it.</p><p><a href="mailto:thrawns.revenge@hotmail.com" rel="">thrawns.revenge@hotmail.com</a></p><p> </p><p>Open Positions:</p><p>Coders</p><p>Modellers</p><p>Animators</p><p>Rigger</p><p>Mappers</p><p>Skinners</p>]]></description><guid isPermaLink="false">6997</guid><pubDate>Tue, 19 Sep 2006 20:52:49 +0000</pubDate></item><item><title>Re: Steiners Advanced Units and Awakening of the Rebellion</title><link>https://swrebellion.net/forums/topic/6985-re-steiners-advanced-units-and-awakening-of-the-rebellion/</link><description><![CDATA[<p>Heyas Guys~!</p><p> </p><p>Thought I would point out the above mentioned mods:</p><p> </p><p>Awakening of the Rebellion is awsome, and the forthcoming English version of SAU is sure to be amazing.</p><p> </p><p>Downloads are available here:</p><p> </p><p><a href="http://www.steiner-modding.com/downloads.php" rel="external nofollow">http://www.steiner-modding.com/downloads.php</a></p><p> </p><p>Cheers~!</p><p> </p><p>wolfshadow</p>]]></description><guid isPermaLink="false">6985</guid><pubDate>Tue, 19 Sep 2006 05:37:58 +0000</pubDate></item><item><title>Re: Dark Empire SPG</title><link>https://swrebellion.net/forums/topic/7021-re-dark-empire-spg/</link><description><![CDATA[<p>Dark Empire SPG is a mod team focusing on the Dark Empire Comics. The comic is a series on how Emperor Palpatine returns shortly after Thrawn's demise. 6 years after Endor the greatest Sith Lord has returned in a fresh young body and has plans to rule the galaxy with the Dark Side of the Force. Byss was his test world and now the center of his pursuit to conquer the entire galaxy.</p><p> </p><p>Our Site</p><p><a href="http://pages.videotron.com/starwars/index2" rel="external nofollow">http://pages.videotron.com/starwars/index2</a></p><p> </p><p>Our Forums</p><p><a href="http://s13.invisionfree.com/Dark_Empire_SPG" rel="external nofollow">http://s13.invisionfree.com/Dark_Empire_SPG</a></p><p> </p><p>Eclipse</p><p><span>http://pages.videotron.com/starwars/essd.jpg</span></p><p>World Devastator</p><p><span>http://pages.videotron.com/starwars/world_dev.jpg</span></p><p> </p><p>Golans</p><p><span>http://pages.videotron.com/starwars/Golan1.jpg</span></p><p><span>http://pages.videotron.com/starwars/Golan2.jpg</span></p><p><span>http://pages.videotron.com/starwars/Golan3.jpg</span></p><p> </p><p>Up to date we've added new units, planets, galatic conquest campaigns and done a trailer.</p><p><a href="http://empireatwar.filefront.com/file/Dark_Empire_Mod_Trailer;66842" rel="external nofollow">http://empireatwar.filefront.com/file/Dark_Empire_Mod_Trailer;66842</a></p><p> </p><p>Mostly right now we've been doing rigging of the warlord models and reskins of units. We are progressing into the stage where we are modeling models.</p><p> </p><p>Positions we are interested in</p><p>Animators-deathclone and/or ground unit animations.</p><p>Sfx mixers</p><p>Lua scripters</p>]]></description><guid isPermaLink="false">7021</guid><pubDate>Thu, 21 Sep 2006 01:34:14 +0000</pubDate></item><item><title>Halo: First Offensive</title><link>https://swrebellion.net/forums/topic/6851-halo-first-offensive/</link><description><![CDATA[<p>In this mod, You Will have Many choices Over Where, When, and How You will Fight. Will You fight them in space? Or will you fight them on the ground? Will you defend Earth Against The ever Slimming Odds Of Victory? Or will Your Destroy The humans Last remaining Colonies, and inevitably....earth</p><p> </p><p>How Will You Fight?</p><p> </p><p>Halo: First Offensive is a Total Conversion Mod for Empire At War, bringing the Halo Universe to EaW. Everything is going to be redone and overhauled to portrait the Halo Universe perfectly.</p><p> </p><p>Halo: First Offensive is in no way affiliated with Lucas Arts or Bungie. This is a fan made project for fans.</p><p> </p><p>Forums:</p><p><a href="http://halo.eawnexus.com/forums/index.php" rel="external nofollow">http://halo.eawnexus.com/forums/index.php</a></p><p>Website:</p><p><a href="http://halo.eawnexus.com/" rel="external nofollow">http://halo.eawnexus.com/</a></p><p>Moddb:</p><p><a href="http://mods.moddb.com/5939/" rel="external nofollow">http://mods.moddb.com/5939/</a></p><p> </p><p>Renders:</p><p><span>http://moddb.com/images/cache/mods/59/5939/gallery/water_39874.jpg</span></p><p> </p><p><span>http://moddb.com/images/cache/mods/59/5939/gallery/water_39873.jpg</span></p>]]></description><guid isPermaLink="false">6851</guid><pubDate>Sat, 25 Mar 2006 17:32:55 +0000</pubDate></item><item><title>Re: Captain Artenon: Return to Naboo - mod for Empire at War</title><link>https://swrebellion.net/forums/topic/7663-re-captain-artenon-return-to-naboo-mod-for-empire-at-war/</link><description><![CDATA[<p>Return to Naboo is a mod that adds a Naboo faction, The Naboo Protectorate, to FoC.</p><p> </p><p>Progress has been slow, but thanks to wings3D, i can now make my own models.</p><p> </p><p>Here is a model I made for my mod: The Naboo Space Station</p><p><span>http://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&amp;type=post&amp;id=5489290</span></p><p> </p><p>For more info, check out the forums at <a href="http://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?c=5" rel="external nofollow">The Sith Lords of Modding EaW Forums</a></p>]]></description><guid isPermaLink="false">7663</guid><pubDate>Tue, 06 Mar 2007 00:18:31 +0000</pubDate></item><item><title>Star Wars: Legacy of War</title><link>https://swrebellion.net/forums/topic/4735-star-wars-legacy-of-war/</link><description><![CDATA[<p>Hello all, I'm Juggernaut1985, but I go by Alucard on here. Got some good news:</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="4735" data-ipsquote-contentclass="forums_Topic"><div><a href="http://legacy.gamemod.net/" rel="external nofollow">Star Wars: Legacy of War</a> is an expansion mod that will add the New Republic, Imperial Remnant, Chiss, Yuuzhan Vong, and Galactic Alliance. In Single Player mode, the player will be able to traverse the entire Star Wars saga after Episode 6 and fight some of the greatest battles of all time. The campaign will be enhanced and added onto and as the game goes on, new faces will appear and new technology will be unlocked.<p> </p><p><a href="http://legacy.gamemod.net/Images/renders/Clawcraft.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/Clawcraftthumb.jpg</span></a>   <a href="http://legacy.gamemod.net/Images/renders/CoralSkipper.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/CoralSkipperthumb.jpg</span></a>   <a href="http://legacy.gamemod.net/Images/renders/Lancer.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/Lancerthumb.jpg</span></a> </p><p> </p><p>The first piece of Member-Only content is up in the forums for members to check out. We are also in need of skinners to skin these models, a few modelers to model units and infantry, such as a Yuuzhan Warrior or Imperial Dark Trooper, and concept artists to concept out how things will look for the Chiss. If you think you could help out, contact, Juggernaut1985.</p><p> </p><p><a href="http://legacy.gamemod.net/Images/renders/VongWarship.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/VongWarshipthumb.jpg</span></a>   <a href="http://legacy.gamemod.net/Images/renders/Eclipse.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/Eclipsethumb.jpg</span></a>   <a href="http://legacy.gamemod.net/Images/renders/Dreadnaught.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/Dreadnaughtthumb.jpg</span></a> </p><p> </p><p><a href="http://legacy.gamemod.net/Images/renders/V-Wing.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/V-Wingthumb.jpg</span></a>   <a href="http://legacy.gamemod.net/Images/renders/Juggernaut.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/Juggernautthumb.jpg</span></a>   <a href="http://legacy.gamemod.net/Images/renders/TIEDefender.jpg" rel="external nofollow"><span>http://legacy.gamemod.net/Images/renders/TIEDefenderthumb.jpg</span></a></p></div></blockquote><p> </p><p>Head on over to the forums and see whats going on and comment on things. Hope to have more renders in the near future. Enjoy <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p>]]></description><guid isPermaLink="false">4735</guid><pubDate>Fri, 30 Sep 2005 17:44:00 +0000</pubDate></item><item><title>[WIP/PRE-ALPHA] Omega Tek Expansion Mod</title><link>https://swrebellion.net/forums/topic/8074-wippre-alpha-omega-tek-expansion-mod/</link><description><![CDATA[<p>Hello Everyone,</p><p> </p><p>FIRST, please exccuse and ignroe all typos and grammer and spell errors through out...this is not exaclty one of my biggest brightest spots and I do type to damn fast so my applogies.</p><p> </p><p>Even thou i'm still tehcnicaly early off in this new mod and i'm a bit bheind where I want to be due to some thins that I will explain cleary latter. I figured its time to go ahead and talk about and get information about my first real EAW/FOC mod out there for you all and to hear your feedback and question and ideas <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p><p> </p><p>First this is an Expansion Mod, meaning the mod aims to be simlar to an acutally offical expansion as much as we moddinly can of course <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /> The goals of the mod is simple, add new gameplay compontes, a brand new playable faction, a new single player story campaign with his new playable faction and more balance, and addtions to multiplayer skirmish and galatic conquest. Seems straight foward enough so lets get to the details of it.</p><p> </p><p>First how the mod is going to be released I have decided the best way since it will take time is version phases heres how they will go and what you can expect of them:</p><p> </p><p><strong>ALPHA RELEASE</strong> - As the name suggests this is the first and will probley be the most messy release...its primary porpuse is bug fixing and balance checking. This rlease will including new units, heros, and galatic maps for the Empire, Rebels, And Zarn Consturinutm. The new omega tek faction will not be added yet, also there will be no skirmsh cahnges and since the single player campaighn will be replaced latter thsi will also be removed.</p><p> </p><p>So what all can you expect in this release, a lot, this is after all a foundation relse, meaning eveyrhting else will be built on this, the new Galatic Campaigns will have a new more SW accurte map, this dosnt mean i'm changing eveyrthing to be cannon or anything, but expetc things to be mroe in there palce and a lot mroe plantes and them maps that accompy them of course.</p><p> </p><p><strong>BETA RELEASE</strong> - This is where the fun acutally begisn i think <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /> The Beta relase will include the new omage tek faction and its major goal is of course balance and bug fixes. Also the skirmish will be updated for the mod not only to included the Omega Tek Faction but all th new ships and things of that nature. Expect bug fixes and probley even mroe additions as well as possibly a small start to the acutall new single player campaign as well.</p><p> </p><p>This for me is going to be the funnest not only to get it all working but acutaly scripting things as much as we can should be very intresting <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /> I'm hoping to have some suprises and other thigns that can continue a lot like FOC did in the story with the new faction <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /> So Expect his storyline to take place  cant wait to see <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p><p> </p><p><strong>FINAL RELASE</strong> - As the name suggests thsi is the last release phase, this will include the fully working new single player campain (hopefully lol) and all the last baalnce changes at this point the mod should be nearly if not all but finshed baring bug fxies balance changes and any small or major additions/cahnges <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /> wih everthing working we can hope <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p><p> </p><p>So theres a basic breakdown of how the mod wil be rlease and summary of things and goals with them, now lets get to mroe of the meat of the mod whats incldued and what will all be in it. Of course the major point is the new playable faction, that hte mod is named for, the Omega Tek (OT for short). The OT is a fully playable faction to go with the Empire, Rebels, and the Consurtum. The OT will have there own unquie way of geting there tech nleves witch if I can work it they way I want should be a collection of nealry all 3 methods already. (ie, researching/building/stealing) The OT will be expalin story wise and play wise with there own new single palyer camapign withc will somewhat replace the origanl FOC campaign.</p><p> </p><p>Besides the OT and the most obvious thisn in the mods, new units heros and the like some unquie new features is more plant unquire special and tatical advantages. For Example, the planet Genosis whenevr controled by any faction allows that faction to build Droid Control ships, witch in turn like the arc hammer allow Battle Droids and Super Battle Droids to be built. To keep the planet stratigic importance you have to hold Genisos to build the Droid Control Ships and the Droids themselevses...if you lsoe the planet you can no longer build them thou any you may posses are still yours untill there destoryed or sold.</p><p> </p><p>Also another aspect is 'upgraded heros' basicly this prety much space based but you can build a new space ship for some of them ajor heros n the game, for example the emepero can gain a soverign class super star destoryer, once you build the exector and the death star II. Once built the 'soverign' emperor automaticly replaces the land only emperor.</p><p> </p><p>Also all factions can build platform defesne, for the Rebels and Empires these are golan platforms, for the Constirum these are XQ platforms and for the Omega Tek there a comobination of the two.</p><p> </p><p>Some new additions/imrpovemtns have been made, for exmaple all starfigthers now have at least a fighter version of the conncusion missle. This missle is fairly low damage and does damges sheilds so it does not ignroe them. Also some new warheads have been added, mainly the Heavy Rockets..a bigger much mroe lower and powerfull version of the torpedo, and Space bombs, a huge immentsly slow torpdo that right now is only avlaible to missle boats that does tremndious damage.</p><p> </p><p>Another feature that I am currnelty working on and i want to show you al lsome screenshots of here in a bit, is all new creaft and stations will be destrutible, ie they will have breakoff parts. From the soverign, to the Golan stations.. ALL will be break-off I'm doing this even thou its a lot of owkr because i think it makes it mroe like an expansion mod and fanrkly I think its really ool and easier to see just how damged a ship is when a good chuck breaks off dont you <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /> (ITS COOL!!! lol)</p><p> </p><p>This is the basic of thsi expansion mod so lets show you some of the progress and wherei 'm at at the moment. I acutaly ahve qutie a bit in...but most of it is being 'repalced' as a lot of themodels i have are static modles (no breakoff points) and i want to repalce them so there placehodler right now....some will rmain *liek the fighters* and of course all proper credits will be given * goign to be a loooooomng list lol) but lets go ahead and see what i've done so far.</p><p> </p><p>First once of the new features, the plantary netural advantges, whoever controsl the planet gets to do build or control soemhing as long as they contro lit. in this screen shot here, you can see that as long as you control wayland, you get cotnrol of a netual hero, in this case the Dark jedi Master C'baoth (if his name isnt speleld irght n the screenshto dont worry IT wll be fixed!) if I was to lsoethis palent to the rbeles or cosntruim C'baoth would be removed and they would gain control of him and so on. </p><p> </p><p><span>http://everythingeaw.com/attachment.php?attachmentid=144&amp;stc=1&amp;d=1189158493</span></p><p>Under my control.....for now.....</p><p> </p><p>Besdies the new heros for all factions for the ALPHA verision of the mod all Omega tek heros will temporlary be placed in one of the three existing factions. Currnlty one of the heros, Genreal Quickshot14 (yeah yeah i know ;P) is on the Empire side..they will distrubuted as evily as possible bwten the three so they can be balanced and bug-freed untill the OT faction is added then they will move to where they belong.</p><p> </p><p><span>http://everythingeaw.com/attachment.php?attachmentid=145&amp;stc=1&amp;d=1189158841</span></p><p>Genreal Quickshot14</p><p> </p><p>As I mentioend before all new ships being added will be break-offable like we see in the orignal EAW and FOC...there are a few ships from EAW filefreont I was able to get that were already like htis and there proper credit will be givien but a lot that I had in there already i'm doing myself now... Now i wont pretend to be a modler I'm not...I cant even make these ships from scratch but I can break them apart and make them look like they been shot to hell...or at least try *grins* so thats what I have been doing...the soverign is a good example of this</p><p> </p><p>I got the orignal soverign model from the warlords model pack we all know and improteted it into max 6 and got work...the soverign is finshed yet but shes fully basic hardpointed..meaning all imporant systems and her breakoff hard poitns are in, including her superlaser witch not only works perfectly but will also be disabled will not fire if the frot hardpoint that is the spire is destoryeed! heres screenshots blow...please rmeebr this is still a wip and the soverign is not finshes yet but her breakofs and ablity is fully working.</p><p> </p><p><span>http://everythingeaw.com/attachment.php?attachmentid=146&amp;stc=1&amp;d=1189159237</span></p><p>About the soverign.....</p><p> </p><p><span>http://everythingeaw.com/attachment.php?attachmentid=147&amp;stc=1&amp;d=1189159352</span></p><p>The Soverigns Axial Superlaser In Action</p><p> </p><p><span>http://everythingeaw.com/attachment.php?attachmentid=148&amp;stc=1&amp;d=1189159470</span></p><p>The Soverign losses is superlaser!</p><p> </p><p>As you may note the butons for the supers laser dont get greyed out but you cant target anything, once the piece is destoryed the superlaser is totaly disbaled! this of course makes the hardpoint the msot important target and of curse will be heavily balance tested. Its also important to ntoe that the Soverigns super laser is JUST an axial superlaser, it is nto a superlaser like on the death star II or eclipse capable of destorying planets. This should provide some extra balance. Also as ntoed the soverign is a one time build ship and is the emeperos upgraded version..the version show here is just the ship for tesing reasons as I finsh it up. The upgraded emperor soverign can not be built untill you build the exectour and the death start two only then can you build/upgrade him to his soverign form 9witch is space and land isntead of just land)</p><p> </p><p>You may also hve ntoiced vader is there and sois the buildable exectour...like the empero vader is upgradable...starting in his orignal eaw hero form then upgraded to his FOC exectour form once built. I also decided to make the arc hammer to be purchased/built first as i figrued that make mroe sesne.</p><p> </p><p>Also its important to note when  you reach tech 5 as Empire you can build Super Star Destoryers but they can not be built until AFTER the execotur is built....these are some of things i'm doing ot gameplay and balance and i'm hoping this works  out well...</p><p> </p><p>Theres obviouslya lot more thensome neat things i'm leaning to do and elments beyond the upgrading heros and the unquie units like for instance a way to be able to bring the noghir assians permlty to the rebel side and the meepire losses the ablity to create anymroe and even have any regardless if they have honogor or not..and more....I hope to reveal mroe as the mod comes a long...right now the thing thats taking the msot time is coverting these basic warlord modles to eaw destructibls as you can imagne its quite a long processes esppcaily for big ships like the soberign...</p><p> </p><p>I will glady anwer any questions you have and ides or concersn you may liek to know as wlel as i know I couldnt cover eevrything here so please by all means fire away <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p><p> </p><p>I hope you all like wha you see and I hope you will have fun playing it wheneevr I mange to stat realesing it as I will <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /> May the force be with you <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p>]]></description><guid isPermaLink="false">8074</guid><pubDate>Fri, 07 Sep 2007 09:22:54 +0000</pubDate></item><item><title>A Galaxy Divided Reborn!</title><link>https://swrebellion.net/forums/topic/8018-a-galaxy-divided-reborn/</link><description><![CDATA[<p>Hello EAW Community, First of all, I would like to take a moment to appologize for the abrupt way I left almost a year ago, if you require a full explaination, feel free to PM me, but please do not flame this thread, thank you.</p><p>Now that thats done, I would like to proudly announce, Along with Vaders_Legion, Admiral Antilles, and Sgt.Hicks, the rebirth of A Galaxy Divided Version 4.0, for EAW!</p><p> </p><p>This is an Official List of Confirmed Additions in the mod</p><p>New Units</p><p>Empire</p><p>Tyrant Destroyer</p><p>E-Web Trooper</p><p>Blizzard Squadron</p><p> </p><p>Rebel Alliance</p><p>General Madine</p><p>General Rieekan</p><p>AAC Repulsor Tank</p><p>T3-B Tank</p><p>Dauntless Cruiser</p><p>Mediator Cruiser</p><p> </p><p>Confederacy Of Independent Systems (CIS)</p><p>Battle Droids</p><p>Super Battle Droids</p><p>Droidekas</p><p>AAT Tanks</p><p>Battle Droid Factory</p><p>Boarding Craft</p><p> </p><p>New Faction</p><p>The Renegades</p><p>Land</p><p>Clone Troopers</p><p>Elite Clone Troopers</p><p>Demolition Clone Troopers</p><p>Galactic Marines</p><p>Field Commander</p><p>LAAT</p><p>AT-TE</p><p>Pod Walkers</p><p>SPMAT-II Mobile Artillery</p><p>E-Web Trooper</p><p>2-M Repulsor Tank</p><p>Turbo Laser Tower</p><p>Barracks</p><p>Mining Facilities</p><p>Light Factory</p><p>Advanced Factory</p><p>Orbital Plasma Cannon</p><p>Base Shield</p><p>V-wing Specialized Bomber</p><p> </p><p> </p><p>Space</p><p>V-wing</p><p>V-19 Fighter</p><p>Z-95 Fighter</p><p>Arc-170</p><p>Eta-2 Interceptor</p><p>Republic Bomber</p><p>Acclamator-I Assault Ship</p><p>Acclamator-II Assault Ship</p><p>Bayonet Cruiser</p><p>Thranta War Dreadnought</p><p>Victory-I Destroyer</p><p>Carrac Cruiser</p><p>Venetor-I </p><p>Venetor-II</p><p>Legacy-class Star Destroyer</p><p>Procurator Cruiser</p><p>CC9600 Interdictor Carrier</p><p>Fleet Commander</p><p>Vainglorious Heavy Gunship</p><p>Mandator Heavy Carrier</p><p>Core Destroyer</p><p>Specialized V-wing Fighter/Bomber</p><p>Corwin Shevley</p><p>Commander Cody</p><p> </p><p>For those of you not familar, these come in addition to all changes in V3</p><p> </p><p>Changes in V3</p><p>Empire</p><p>New Heroe-Anakin Skywalker, replaced at Tech lvl 3 by vader</p><p>Clone Troopers, replaced at Tech lvl 3 by stormtroopers</p><p>Lancer-class Frigate</p><p>Mandator Cruiser</p><p>Eclipse SSD</p><p>Vengeance SSD</p><p>Sovriegn SSD</p><p>Titan Heavy cruiser</p><p>World Devestator</p><p>TIE Droid</p><p>Chiss clawcraft</p><p>fixes vader glitch, he is now escorted by tie avengers.</p><p>Royal guards buildible on coruscant and alderaan</p><p>Empire units only in skirmish--most at merchant dock!</p><p>Virago Fighter squadron</p><p>Merchant Gunboat</p><p>Dreadnought</p><p>Imperial Gunship</p><p>Arc-170 fighter squadron</p><p>V-wing squadron</p><p>munificent cruiser</p><p>vulture droid</p><p>Chissclawcraft.</p><p> </p><p>The Rebel Alliance</p><p>M-104</p><p>M-90</p><p>M-40</p><p>Mediator Cruiser</p><p>Bothan Assault frigate</p><p>Bulwark Cruiser</p><p>Home One resized</p><p>Obi-wan uses eta-2 jedi interceptor in space battles.</p><p>Obi-wan has stealth.</p><p>New heroe--young obi-wan kenobi,replaced at tech lvl 3 by old kenobi.</p><p>Rebel Skirmish units</p><p>The Liberator</p><p>Eta-2 squadron</p><p>Arc-170 squadron</p><p>V-wing squadron</p><p>dreadnought</p><p> </p><p>The Confederacy of Indepedent Systems (CIS)</p><p>Space</p><p>Death Star</p><p>Invisible Hand</p><p>Slave 1</p><p>Technounion Destroyer</p><p>Providence class cruiser</p><p>lucrehulk mobile command ship.</p><p>recuscant class cruiser</p><p>Genosian pinneace</p><p>munificent-class frigate</p><p>Diamond-class frigate</p><p>CIS corvette</p><p>Vulture Droid</p><p>Tri-droid</p><p>Genosian nantex fighter</p><p>Technounion fighter</p><p>Space stations</p><p>Hidden asteroid base</p><p>Shipyard</p><p>Lucrehulk core ship</p><p>Ground units</p><p>Shocktrooper</p><p>Plex Shocktrooper</p><p>Field Commander</p><p>Shocktrooper Assasin</p><p>Shocktrooper bodyguard(cant build them, they come with dooku)</p><p>Count Dooku</p><p>Jango Fett</p><p>Vulture Droid Ground attack fighter</p><p>CIS Skiff</p><p>CIS Pod walker</p><p>CIS swamp speeder</p><p>Ground Structures</p><p>Command Center</p><p>Turbo lasers</p><p>Reseach facility</p><p>mining facility</p><p>superhypervelocity gun</p><p> </p><p>New Features</p><p>Empire</p><p>The Eclipse Superlaser:A horrifying weapon, the superlaser aboard the eclipse is percise enough to remove a rebel base from a planet surface, without destroying the whole planet,It will replace your bombing run during the groundbattle, use it to erradicate the rebellion from the surface.(can only beused with the eclipse in orbit)</p><p>Sovriegn SSD--destroys planets much like the DS</p><p>World Devestators-These horrors of the empire can fight in space and land! in space any unit that gets near thier underside will be destroyed, they also have the ability to "Eat" any unit in a small range, that will recharge about every 30 seconds, on ground the will also destroy anything in thier foward arc, in both space and land battle they will pump out TIE droids.</p><p>CIS</p><p>Orbital Bombardment--move a capital ship in orbit of a planet to use orbital bombardment during the ground battle(this is the CIS "bombing run")</p><p> </p><p>-----------------------------Screenshots-----------------------------------------</p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0022.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0021.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0020.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0019.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0018.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0017.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0016.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0015.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0014.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0013.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0012.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0011.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0010.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0009.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0008.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0007.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0006.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0005.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0004.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0003.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0002.jpg</span></p><p> </p><p><span>http://i108.photobucket.com/albums/n13/sonic0_2006/new0001.jpg</span></p><p> </p><p> </p><p>However these are not all the changes in the mod, not even close, these are not quite all the units/heroes either, just a summary, the rest will be revealed over time....</p><p>Along with the nature of the Renegades Super-weapon....</p><p>We will soon be opening up beta slots, if interested contact me here, on FF forums, or at our official site</p><p><a href="http://agd.swmodding.com" rel="external nofollow">http://agd.swmodding.com</a></p>]]></description><guid isPermaLink="false">8018</guid><pubDate>Tue, 24 Jul 2007 23:05:56 +0000</pubDate></item><item><title>[WIP] Forces of Corruption MKII</title><link>https://swrebellion.net/forums/topic/8013-wip-forces-of-corruption-mkii/</link><description><![CDATA[<p><span style="font-size:18px;"><span style="color:#FF0000;"><strong>Forces of Corruption MK2</strong></span></span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">BY: </span><span style="font-size:18px;"><em>ovi_da_tiger</em></span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">--------------------------------------------------------------------------------</span></p><p><span style="font-size:18px;">Have been making/playing this as a private mod for some time, decided to make a placeholder thread to see wat the rest of the modding community thinks of it. This mods focuses of 2 things; 1, adds new units and abilities to the game....2, restore and unlock the features/maps/units that were originally cut from the EAW and FOC</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Without further delays, here is what i got done so far..............</span></p><p><span style="font-size:18px;">---------------------------------------------------------------------------------</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">PLEASE UNDERSTAND THAT THIS WAS A PRIVATE MOD FOR SOME TIME.......SO I DIDNT NEED PERMISSION TO USE THE MODELS.....NOW ITS GOING PUBLIC...I WILL NEED TO ASK FOR PERMISSION SO DEPENDING ON WHO ALLOWS ME TO USE IT...SOME UNITS MAY OR MAY NOT MAKE IT TO THE RELEASE......</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">EMPIRE:</span></p><p><span style="font-size:18px;">--------</span></p><p><span style="font-size:18px;">Space Units:</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">TIE Avenger</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">XM-1 Nova Wing "Missile Gunboat"</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Carrack-Class Light Cruiser</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Lancer-Class frigate</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Strike-Class Medium Cruiser</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Escort Carrier</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Dreadnaught-Class Heavy Cruiser</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Interdictor Star Destroyer</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Gauntlet-Class Star Cruiser</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Land Units:</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">XR-85 Tank droid</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- EWEB Trooper</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">REBEL ALLIANCE:</span></p><p><span style="font-size:18px;">----------------</span></p><p><span style="font-size:18px;">Space Units:</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">A-Wing MKII</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">K-Wing</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Liberator-Class Carrier Cruiser</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Bothan Assault Cruiser</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Hapan Battle Dragon</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">CC7700 Interdictor Frigate</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Majestic-Class Heavy Cruiser </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">MC80B Star Cruiser </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">MC90 Star Cruiser</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Quasar Fire-Class Bulk Cruiser</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Land Units:</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">T3B Medium Tank</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">V-Wing Speeder</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">UNDERWORLD:</span></p><p><span style="font-size:18px;">--------------</span></p><p><span style="font-size:18px;">Space Units:</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Skipray Blastboat MKII</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Land Units:</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Hailfire-Class Droid</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">NEW FEATURES, TWEAKS, ADDITIONS, RESTORATIONS, ETC.....</span></p><p><span style="font-size:18px;">-------------------------------------------------------------</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Remember how enemy corvettes would caused you to use your fighters and bombers like cannon fodder rather that units used to win space battles?? Those days will be long gone with the new Anti-Corvette heavy fighter/bombers</span></p><p><span style="font-size:18px;">(XM-1 Nova Wing, K-Wing &amp; Skipray Blastboat MKII). 1-3 squads of these fighter/bombers will rip through any corvette within seconds. These units will also be given specific scripts that will make corvette hunting a top priority.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- The Random Events have been re-enabled. Possible future versions might have new kinds of events.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- All the planets have been re-arranged according to MODI's galaxy map, which is a top-down version of the Cartographer's galaxy map. </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- New Planets: Hapes, Balmorra, Ralltiir &amp; Lwhekk. Planets to come; Polis Massa, Roche Asteroids, Silken Asteroids, Trandosha.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Enabled the AT-AT's two side medium cannons.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- 2-M tanks now also have a anti infantry blaster</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Juggernaut now fires concussion missiles.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Lancets now automatically attack enemy units within range.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Re-Enabled the rancor's (indginous, nightsister and cuddles) infantry eating animation and attack.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- The noghri are now the only minor heroes capable of neutralizing major heroes.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Mara enables for empire &amp; Kyle for rebs in GC.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Enables grand arena for the rebs.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Gave the rebs an expensive magnepluse cannon, the imps got their original gravity generator back &amp; the consortium got turbolasers towers and planetary shield generators.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Planetary bombardment has been upgraded to lethal proportions. all the bombardments now do enormous damage. the radius has been doubled.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Bombing Runs take less time to recharge, depending on how many bombers you have on orbit.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- All MDU's get repair station and bacta tanks.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- All space units have been scaled to be more realistic.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Star &amp; Victory destroyers get 2 extra hardpoints.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Executor get 6 extra hardpoints. Might get more.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Interdictor cruiser get hangar hardpoint.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- All space lasers have been changed. They are more like the ones in the movies.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Thrawn gets interdictor escort.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Scaled down concussion missiles in space. Gave proton torpedoes the ground model</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Rebls and Imps get command centers on key planets. They enable bombing runs from off-map hangars, increase FOW, house a backup power generator and increase credit income. </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">FEATURES, TWEAKS, ADDITIONS, RESTORATIONS ON PROGRESS...</span></p><p><span style="font-size:18px;">---------------------------------------------------------</span></p><p><span style="font-size:18px;">- Providence-Class destroyers for underworld.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Vulture and Tridroid fighters for underworld.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Land maps for the new planets (lol, didnt even make them).</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Mandalorian faction.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- GC tweaking.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Leia for Rebs</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Lando for Rebs</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Remove smugglers for empire</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Enable Zuckuss and 4-LOM as bounty hunters for all sides (I have a theory on how to have a unit buildable for all sides without having 3 of them).</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Make Reaper and Guardian availabe on GC (both are super star dreadnoughts)</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Tweak AI to build field/fleet commanders, smugglers, bounty hunter and most importantly, the Executor.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Tweak AI to fire DS2 superlaser at ships in space battles (limited sucess)</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- Also the consortium gets lucrehulk ships, which will be able to drop core ships in ground battles. the core ships will serve a lot of purposes but wont be able to move and practically cover up 1 reinforcement point</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- All mandalorian capital ships will have the mandalorian insignia</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">- more to come,,,,,,,,,,,,,,,,,,,,, </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">here are some images</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">new diamond boron missles</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070610_02203312.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">the new core lineup</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_21181546.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">scaled down fighters</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070610_02245253.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">SD with 8 attack hardpoints</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070618_01324450.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">starviper with wings closed</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070716_01055196.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">skipray mk2 and the new lasers</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070618_01504095.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">XM-1 Nova wings</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22575434.jpg</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22583065.jpg</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22583409.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Republic Star destroyer</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/repbdest.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Nebula Star destroyer</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/nebdest.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">Modular-Taskforce cruiser</span></p><p><span>http://i209.photobucket.com/albums/bb57/ovi_da_tiger/modular.jpg</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">the modular taskforce cruiser will have multiple buildable modules. these ones have been implemented so far.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">1) Repair module : repairs all ships within a specific radius.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">2) Salvage Module : u get % credits of every friendly unit destroyed</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">3) Communications module : Increases combat effectiveness of all ships and ground units. also jams enemy communications, sensors in both ground and space.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">In the works and testing</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">4) Surveliance module : A mobile long range sensor and a spy ability in one. also allows u to make spy drones over enemy planets.</span></p><p><span style="font-size:18px;"> </span></p><p><span style="font-size:18px;">5) Inquisition module : spawns 5 squadrons of TIE bombers for gound and space battles. Gives bounty for destroyed enemy units. prevents planets from flipping in galactic mode. (Some planets might not put up with your crap................and defect randomly  )</span></p>]]></description><guid isPermaLink="false">8013</guid><pubDate>Sun, 22 Jul 2007 06:09:04 +0000</pubDate></item><item><title>Gundam Invasion - FoC</title><link>https://swrebellion.net/forums/topic/7982-gundam-invasion-foc/</link><description><![CDATA[<p>Its basically all the worthy mobile suits &amp; Mobile armors from all time lines (except SD). A fourth faction that got sent here by a worm hole (which will be seen from where they entered). Your goal is to settle somewhere with your given fleet and try to to survive (and choose to dominate or turtle). </p><p> </p><p> </p><p><strong>RX-79[G] Gundam</strong> (WIP)</p><p> </p><p><span>http://i7.photobucket.com/albums/y292/GhostlyPolovnik/Gundam%20Mod/badass.jpg</span></p><p><span>http://i7.photobucket.com/albums/y292/GhostlyPolovnik/Gundam%20Mod/color.jpg</span></p><p><span>http://i7.photobucket.com/albums/y292/GhostlyPolovnik/Gundam%20Mod/doyoucare.jpg</span></p><p> </p><p>*renders taken by bex*</p><p> </p><p> </p><p>And Bex wanted to give you this as a wallpaper (for widescreen monitors, 1440x900). </p><p> </p><p><span>http://i7.photobucket.com/albums/y292/GhostlyPolovnik/Gundam%20Mod/gundam_wallpaper-1.png</span></p><p> </p><p>I'll do a Galactic Conquest first.</p>]]></description><guid isPermaLink="false">7982</guid><pubDate>Thu, 12 Jul 2007 18:08:39 +0000</pubDate></item><item><title>NiH : New Imperial Heroes V4 Collaboration</title><link>https://swrebellion.net/forums/topic/7954-nih-new-imperial-heroes-v4-collaboration/</link><description><![CDATA[<p>Some of you may remember this from the EAWFiles Download page, But only V1 V2 and soon to be V3 (it's been uploaded, Don't worry)</p><p> </p><p> </p><p> </p><p>But seeing as how we rock so hard...(<img alt=":P" data-src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" />) Let me show you some stuff for V4.</p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/Y8MiningvesselTHANKYOUSAM.jpg</span></p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/finishedorfuckyou.jpg</span></p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/Mark1.jpg</span></p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/render-1.jpg</span></p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/DoooomGIVA.jpg</span></p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/prototype.jpg</span></p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/Speldroid.jpg</span></p><p> </p><p> </p><p> </p><p><span>http://i28.photobucket.com/albums/c249/Tempos/xp388.jpg</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Now what else can you expect? Well from some of the screens you see quite a few of hints, Such as the Doomgiver, and the Walker it will produce, And the speeder? Black Sun Pirates will now replace the Zann Consortium.</p><p> </p><p> </p><p> </p><p>There are many other Screens i will post when we get these babies ingame. <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p>]]></description><guid isPermaLink="false">7954</guid><pubDate>Thu, 05 Jul 2007 03:32:33 +0000</pubDate></item><item><title>DrkSbr22's FOC Addon(DAM)</title><link>https://swrebellion.net/forums/topic/7959-drksbr22s-foc-addondam/</link><description><![CDATA[<p>This thread has been made to let everyone over here know of the new mod by DrkSbr22.It adds a whole load of new features and units.It's final unit list will be bigger than IA2!However he is looking for help with the modding of V1 as it is a massive mod.It doesn't matter what you are good at,if you have just started modding or are a modding pro then go on over to his site and sign up.After that all you need to do is ask for a position and i'm sure you will be accepted as he is short staffed for such a big project.Link for the site at bottom of post.If you cannot mod then don't worry you can still go over to the site and check it out. <img alt=";)" data-src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.c964a10f5f96a749bc3260f747690844.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p><p> </p><p>Unit lists,new planets and structure list will be available at the site.He is making a skirmish map for every new planet he adds in to GC and he is planning on doing a campaign if he can get the right personnel to join his site.</p><p> </p><p>Obviously i'm not around here often(you can tell by my post count ;D) so if you have any questions please ask at the site.</p><p>Thanks!</p><p> </p><p><a href="http://z7.invisionfree.com/EAW_Forums/index.php?act=idx" rel="external nofollow">http://z7.invisionfree.com/EAW_Forums/index.php?act=idx</a></p>]]></description><guid isPermaLink="false">7959</guid><pubDate>Sat, 07 Jul 2007 07:28:09 +0000</pubDate></item><item><title>Uncharted Terratories</title><link>https://swrebellion.net/forums/topic/7929-uncharted-terratories/</link><description><![CDATA[<p>Uncharted Terratories is set during the Galactic Civil War. The Emperor has just sent Thrawn into the Unknown Regions to try and expand the Empire's reach. You can play as the Chiss, Thrawn's Expedition Team or one other faction (to be named later). There will be no Rebels, and no Empire as we know it. However, all factions will have to face numerous threats that would "freeze your blood if you knew about them" such as the Vong and the Vagaari.</p><p>============================================</p><p> </p><p>Factions:</p><p>Playable - Thrawn's Expedition Team, Chiss Ascendancy, Third Unnamed Faction</p><p>Non-Playable - Vagaari, Jedi Purge Survivors, Outbound Flight Survivors, Yuuzhan Vong, Black Sun, Hutt Cartel, Bothan Spynet, Seperatist Remnant (and more yet to be named)</p><p>============================================</p><p> </p><p>Details:</p><p>This mod is for Star Wars Empire At War: Forces of Corruption</p><p>The mod forums are here: <a href="http://unchartedterratories.freeforums.org/portal.php" rel="external nofollow">http://unchartedterratories.freeforums.org/portal.php</a></p><p>Mod Leader: THX1138 (Skinner/Coder/Mapper/Modeller)</p><p>Co-Leader: Daft_Vader (Mapper/Coder?Modeller/Rigger/Skinner)</p><p>Mod Team: Lord of Sith (Coder), HiiMyself (Mapper), Mandalorian (Concept Artist), Slornie (PR Manager), IcemanX (Mapper), Betaplayer (Coder/Mapper)</p><p> </p><p>More information to be forthcoming.</p>]]></description><guid isPermaLink="false">7929</guid><pubDate>Thu, 21 Jun 2007 16:52:51 +0000</pubDate></item><item><title>Ultimate Empire at War</title><link>https://swrebellion.net/forums/topic/6834-ultimate-empire-at-war/</link><description><![CDATA[<p>Welcome to the Ultimate Empire at War Thread.  Here you can find more information about the mod as well as the latest updates.  I realize that the mod did not have the most popular reputation with our previous leadership, however I have tried to change that since I took over in May.  There were a lot of things that I believed needed to be changed and I'm happy to say that this is a whole different mod than before.</p><p> </p><p><strong>If you have any questions at all, feel free to contact me or post them here.</strong></p><p> </p><p>The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.. More about the Ultimate Empire at War Galactic Campaign below.</p><p> </p><p> </p><p> </p><p><span style="color:#FF0000;"><strong>The Eras:</strong></span></p><p> </p><p><span style="color:#0000FF;"><strong>The Old Republic (25,000 BBY - 1,000 BBY)</strong></span> The two major forces in the galaxy during this time were the Republic and the Sith. Players choosing the Dark Side will follow the sith throughout the Old Republic Era, while users choosing the Light Side will control the Old Republic.</p><p> </p><p><span style="color:#0000FF;"><strong>Rise of the Empire (1,000 BBY - 0 BBY) </strong></span>The Galactic Republic and the Confederacy of Independent Systems were the two major forces that UEAW is covering. Depending on which side of the force you are on , you will control the Galactic Republic or the CoIS.</p><p> </p><p><span style="color:#0000FF;"><strong>Rebellion (0 BBY - 4 ABY)</strong></span> The Rebellion Era, although already covered in the game, will also be included in UEAW. The Rebellion and Imperials will be the two major powers during this time that player will take control of.</p><p> </p><p> </p><p><span style="color:#0000FF;"><strong>New Republic Era ( 5 ABY - 25 ABY)</strong></span> During this period of time after the Rebellion, the New Republic takes over from the Rebellion, while the Imperial Remnants is the faction that opposes them.</p><p> </p><p> </p><p> </p><p><span style="color:#FF0000;"><strong>The Ultimate Empire at War Campaign</strong></span></p><p> </p><p>The Ultimate Empire at War Galactic Campaign is a massive camapign that spans all eras of time covered in the mod. Players will choose a side (Dark Side, Light Side) and will follow the respective paths of the Dark and Light Sides of the force throughout time. Each era will bring new weapons, technologies, heroes, units and planets, allowing the player to create bigger and more advanced armies and control more powerful heroes. Lead either the Dark Side or the Light Side of the force to the ultimate victory in the galaxy and the annihilation of the opposing side. </p><p> </p><p>Visit <a href="http://www.ultimate-eaw.com" rel="external nofollow">http://www.ultimate-eaw.com</a> or watch this thread as I will keep it updated on the progress of the mod.</p>]]></description><guid isPermaLink="false">6834</guid><pubDate>Fri, 24 Mar 2006 03:23:39 +0000</pubDate></item><item><title>Stargate Command: Mod for Empire at War</title><link>https://swrebellion.net/forums/topic/4558-stargate-command-mod-for-empire-at-war/</link><description><![CDATA[<p>Right, I think it was about time I stopped putting this off and decided to get this mod going underway. But first, Disclaimer:</p><p><em>Stargate, Stargate SG-1, Stargate Atlantis and all related characters, images and names are the property of MGM Television Entertainment. No copyright infringement intended  </em><img alt=":wink:" data-src="https://swrebellion.net/uploads/emoticons/icon_wink.gif.cb645c5c9a1cc87b926137ba8449b873.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /><em> just simple fan-worship.</em></p><p>Right, so I'm looking for people interested. We'll need modders, skinners, and when we need them, coders. I myself will be mod director and one of the modelers. So move, slaves  <img alt=":twisted:" data-src="https://swrebellion.net/uploads/emoticons/icon_twisted.gif.996e66c221aaf780d9b8a17d3ebdedb3.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p>]]></description><guid isPermaLink="false">4558</guid><pubDate>Sun, 21 Aug 2005 17:04:00 +0000</pubDate></item><item><title>Empire At War Modding Nexus</title><link>https://swrebellion.net/forums/topic/6514-empire-at-war-modding-nexus/</link><description><![CDATA[<p>Well I think that we needed a bit of Publicity for the Hub.</p><p> </p><p>It is the centrepoint for 7 Different Mods and the Host for Tiberian Eclipse</p><p> </p><p><a href="http://eawnexus.com" rel="external nofollow">http://eawnexus.com</a></p>]]></description><guid isPermaLink="false">6514</guid><pubDate>Thu, 02 Mar 2006 15:06:00 +0000</pubDate></item><item><title>"Factions" Total Conversion Modification</title><link>https://swrebellion.net/forums/topic/6537-factions-total-conversion-modification/</link><description><![CDATA[<p>Gentlemen,</p><p> </p><p>The time has come to unleash our newest Empire at War Nexus project, I like to humbly call... Factions. This mod is a planned science-fiction thriller set in a "reverse utopian" or "dystopian" world a little more advanced than ours. No, no fancy lasers, or any fancy starships. Just straight up land murder, and urban carnage. You will find that we are not totally going to give away all the background plot, or story of this mod at first. In fact, the story will correlate into our newspostings a bit at a time. With that being said, prepare yourself for the surprises and the twisted curiosities you may have. </p><p> </p><p><a href="http://www.federationstudios.net/factions/" rel="external nofollow"><span>http://www.federationstudios.net/factions/factions.jpg</span></a></p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="6537" data-ipsquote-contentclass="forums_Topic"><div>Good morning brothers and sisters of the party and proles, this is the information minister speaking. Today I must inform you with great sorrow that the rumors of an underground resistance have been confirmed. This morning, a large thunder of multiple bombings has shaken several of our industrial plants around many of our cities. Such acts of depravation were perpetrated by a handful of enemies of the state, in our great homeland....</div></blockquote><p> </p><p>Now for the real news, and the image goodies, I suggest you sign up on the forums while checking out the site. For those who recognize the little Federation name, yes that is FedNet. And yes, FedNet is returning. For now, just put up with the construction. Note that this little post here aint nothing compared to the site <img alt=":P" data-src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p><p> </p><p><a href="http://www.federationstudios.net/factions/" rel="external nofollow"><span style="font-size:8px;">http://www.federationstudios.net/factions/</span></a></p><p> </p><p>Goodluck,</p><p>tibmaker</p>]]></description><guid isPermaLink="false">6537</guid><pubDate>Fri, 03 Mar 2006 22:09:54 +0000</pubDate></item><item><title>A Galaxy Divided</title><link>https://swrebellion.net/forums/topic/7018-a-galaxy-divided/</link><description><![CDATA[<p>Hello, this is the thread for the EAW mod A Galaxy Divided, our home page is</p><p><a href="http://www.agalaxydivided.com" rel="external nofollow">www.agalaxydivided.com</a></p><p>and our forums are at</p><p><a href="http://www.agalaxydivided.com/forums/index.php" rel="external nofollow">http://www.agalaxydivided.com/forums/index.php</a></p><p> </p><p>So a i guess i need to post all the updates from the past weeks</p><p>The patch for V3 is done, and we are in the process of getting it up on EAW Filefront! </p><p> </p><p>and here is an updated new unit list for V4</p><p> </p><p>New Units in V4</p><p>Galactic Empire</p><p>Tyrant Heavy Missle Cruiser</p><p>501st Legion</p><p>Blizzard Force</p><p>Captain Palleon</p><p>Baron Fel</p><p> </p><p>Rebel Alliance</p><p>Dash Rendar (With outrider)*</p><p>Crix Madine</p><p>Jan Dodonna</p><p>General Reikan</p><p>Dauntless Cruiser</p><p>T-3B Tank</p><p> </p><p>Confederacy of Idependent Systems</p><p>Battle Droids*</p><p>Super Battle droids*</p><p>Droideka*</p><p>Battle Droid Factory*</p><p>Boarding Craft</p><p>Homing Spider Droid</p><p>AAT*</p><p>Enforcer Tank Droid</p><p>Hailfire*</p><p> </p><p>Renegade Army</p><p>Clone Trooper</p><p>Elite Clone Trooper</p><p>Galactic Marine</p><p>Field Commander</p><p>Demoitions Clone</p><p>Senate Guard</p><p>Clone Commandoes</p><p>Jet Troopers V1* Need Reskin</p><p>Jet Troopers V2* Need Reskin</p><p>Corwin Shevley</p><p>SPMAT-II</p><p>SPHAT</p><p>Repulsor tank (awaiting reskin)</p><p>Pod Walkers</p><p>LAAT*</p><p>BARC Speeder (Needs a reskin)</p><p>AT-TE*</p><p>Commander Cody</p><p>Commander Bly</p><p>Commander Bacura</p><p>other clone commanders aswell</p><p>Delta Squad</p><p> </p><p>Renegades Space</p><p>Acclamator I</p><p>Acclamator II (awaits re-conversion)</p><p>Victory I Destroyer</p><p>Carrack Cruiser</p><p>Bayonet Cruiser</p><p>Core Destroyer (needs reskin)</p><p>Core Cruiser (needs reskin)</p><p>Procurator (awaiting re-conversion)</p><p>V-19 torrent fighter</p><p>Jedi Star Fighter</p><p>Arc-170 squadron</p><p>Eta-2 squadron</p><p>V-wing Squadron</p><p>Venetor I</p><p>Venetor II</p><p>Z-95 Squad</p><p>Mandator Heavy Carrier</p><p>CC9600</p><p>Thranta War Frigate</p><p>Vainglorrious Heavy Gunship</p><p>N-1 Starfighter</p><p>NS-1 Bomber</p><p>CC7700</p><p> </p><p> </p><p>Pirates* (may be in V5)*************</p><p>Leviathin flagship</p><p>IPV</p><p>Interceptor frigate</p><p>Merchant gunboat</p><p>Star Viper squadron</p><p>Pirate Fighter</p><p>Pirate Mob</p><p>Pirate Plex</p><p>Xizor</p><p>Skiffs</p><p>Swamp Speeder</p><p>T-1b</p><p> </p><p>Units with * may or may not be removed  <img alt=":(" data-src="https://swrebellion.net/uploads/emoticons/icon_sad.gif.4a1d8dbe78645c9184ff72de38e71d6c.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p><p> </p><p>i will have screenshots up as soon as i can. it may take a a little while to get them up on theses forums <img alt=":)" data-src="https://swrebellion.net/uploads/emoticons/icon_smile.gif.d2fcb50195cd4691a8ea4f981448f4c9.gif" src="https://swrebellion.net/applications/core/interface/js/spacer.png" /></p><p>BTW for those who dont know, i am the AGD Mod Leader, speaking of which</p><p> </p><p>New Staff List</p><p>Sonic0-Lead coder, PR, mod leader, site admin (our site of course), reskinner (minor jobs), hex editor</p><p>Lt.Hawkeye-PR, Beta tester, site moderator, deals with technical difficulties in the mod</p><p>Sgt.hicks-our awsome web admin, web designer, and forum admin, pretty muvh the uber god of all AGD's sites and forums, also does minor coding</p><p>Kelathin- Does ALOT of PR also doea minor coding&lt; deal with alot of legalities aswell</p><p>kennyboy00002 - mapper</p><p>Blue Lobster- lead mapper</p><p>we have more people, but the do minor jobs like moderating our site and or forums</p>]]></description><guid isPermaLink="false">7018</guid><pubDate>Thu, 21 Sep 2006 00:03:59 +0000</pubDate></item><item><title>Galactic Resurrection</title><link>https://swrebellion.net/forums/topic/7385-galactic-resurrection/</link><description><![CDATA[<p>Star Wars: Galactic Resurrection Mods</p><p>Mod for Forces of Corruption expansion for EAW.</p><p> </p><p>I plan to release three mods based on different periods with new factions and units based on the time span in between 12ABY to 125ABY. I do realize </p><p> </p><p>this is quite the undertaking on my part but this is mostly for me and anyone else who likes the newer stories and who would like to see something from </p><p> </p><p>these time periods. This is just the begining and a primer for what is to come. I'm still working on the ideas and the setup but work has begun. Anyone </p><p> </p><p>who would like to join my team are to message me untill my website and forums are up and running. I'm looking for the usual bunch of modders into </p><p> </p><p>modeling and coding and other areas of expertise.</p><p>Factions right now look to be Imperial Remnant, New Republic, Consortium and one to be announced later for the first release. Then for release II it will </p><p> </p><p>be 4 factions as well and will be named at a later time and the same for release III. Each of these releases will be built as separate mods not upgrades or </p><p> </p><p>addons. I am working on a schedule to plan out the first release but until I have more of my ideas coded and modeled I don't have a public time frame. </p><p> </p><p>Any questions for now just message me and I hope to hear from some of the community.</p><p> </p><p>Release I: Galactic Resurrection the New Empire</p><p>Release II: Galactic Resurrection the Yuuzhan Vong War</p><p>Release III: Galactic Resurrection the New Sith War</p><p> </p><p>Soon to follow will be some unit renders and possibly a unit list by faction.</p>]]></description><guid isPermaLink="false">7385</guid><pubDate>Wed, 22 Nov 2006 14:23:19 +0000</pubDate></item></channel></rss>
