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<rss version="2.0"><channel><title>EAW General Discussion Latest Topics</title><link>https://swrebellion.net/forum/91-eaw-general-discussion/</link><description>EAW General Discussion Latest Topics</description><language>en</language><item><title>EaW: Starship Compedium</title><link>https://swrebellion.net/topic/8250-eaw-starship-compedium/</link><description><![CDATA[<p>Help us get our Starship Compendium up-to-date</p><p><a href="http://swmods.swrebellion.com/wiki/Starship_Compendium" rel="external nofollow">http://swmods.swrebellion.com/wiki/Starship_Compendium</a></p><p> </p><p>It's a wiki, so the format may be weird. But we have an extensive template system and hopefully we can get this updated with all the latest sources</p><p> </p><p>I've added a few of the Empire at War ships. Follow the format and you should be fine</p>]]></description><guid isPermaLink="false">8250</guid><pubDate>Wed, 05 Nov 2008 03:27:05 +0000</pubDate></item><item><title>Nick Picks Pics </title><link>https://swrebellion.net/topic/7999-nick-picks-pics/</link><description><![CDATA[<p>Here's some pics I've taken of EaW/Map Editor. Kinda like a PotD, 'cept not daily...just random</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="7999" data-ipsquote-contentclass="forums_Topic"><div>You! Give me my pizza! NAO!</div></blockquote><p><span>http://i55.photobucket.com/albums/g154/codeuser/pizzastorm.jpg</span></p>]]></description><guid isPermaLink="false">7999</guid><pubDate>Sun, 15 Jul 2007 19:51:59 +0000</pubDate></item><item><title>Overview</title><link>https://swrebellion.net/topic/7919-overview/</link><description><![CDATA[<p>Would anyone who has played this be willing to give an overview, and their honest rating say out of 10 for each of the following criteria. </p><p>1. Graphics</p><p>2. Playablilty</p><p>3. Storyline</p><p>4. Sound Effects</p><p>5. Interest level</p><p> </p><p>and state your honest opinion of the game's Learning curve. </p><p> </p><p>(i will do it later if no one else is willing.) Please also create a seperate overview of the Expansion.</p>]]></description><guid isPermaLink="false">7919</guid><pubDate>Fri, 15 Jun 2007 17:00:16 +0000</pubDate></item><item><title>Can someone list all the missing stuff?</title><link>https://swrebellion.net/topic/7059-can-someone-list-all-the-missing-stuff/</link><description>Like what ships, skins, effects, etc. I know there's a list on wikipedia and wookipedia, but I'm not 100% sure that they're correct. Thanks in advance.</description><guid isPermaLink="false">7059</guid><pubDate>Wed, 27 Sep 2006 23:50:00 +0000</pubDate></item><item><title>single player campaigns</title><link>https://swrebellion.net/topic/8163-single-player-campaigns/</link><description>are there any new single player campaign maps, and where do I go to get them?</description><guid isPermaLink="false">8163</guid><pubDate>Tue, 29 Jan 2008 14:53:54 +0000</pubDate></item><item><title>Wallpapers, Selfmade FoC background</title><link>https://swrebellion.net/topic/8118-wallpapers-selfmade-foc-background/</link><description><![CDATA[<p>Some of them arent too fancy, just lasso and paste, but I love them. Use them if you like too and if you need a bigger size PM me. Most are 1440x900, but photobucket shrinks it. All of them have a similar format, a collage or pose of the ship, then the name of the ship in Aurabesh, and some minor details like Insignias and affiliation emblems.</p><p> </p><p>Aggressor Destroyer</p><p><a href="http://s15.photobucket.com/albums/a368/hyprodimus/?action=view&amp;current=Aggressor.jpg" rel="external nofollow">http://s15.photobucket.com/albums/a368/hyp...t=Aggressor.jpg</a></p><p> </p><p>B-Wing</p><p><a href="http://s15.photobucket.com/albums/a368/hyprodimus/?action=view&amp;current=bwingdesktop2.jpg" rel="external nofollow">http://s15.photobucket.com/albums/a368/hyp...ingdesktop2.jpg</a></p><p> </p><p>X-Wing</p><p><a href="http://s15.photobucket.com/albums/a368/hyprodimus/?action=view&amp;current=ZachDT2.jpg" rel="external nofollow">http://s15.photobucket.com/albums/a368/hyp...ent=ZachDT2.jpg</a></p><p> </p><p>Acclamator Assault Ship</p><p><a href="http://s15.photobucket.com/albums/a368/hyprodimus/?action=view&amp;current=aclamatorwallpaper.jpg" rel="external nofollow">http://s15.photobucket.com/albums/a368/hyp...orwallpaper.jpg</a></p><p> </p><p>Kedalbe Battleship</p><p><a href="http://s15.photobucket.com/albums/a368/hyprodimus/?action=view&amp;current=kedalbe2-1.jpg" rel="external nofollow">http://s15.photobucket.com/albums/a368/hyp...=kedalbe2-1.jpg</a></p>]]></description><guid isPermaLink="false">8118</guid><pubDate>Sun, 18 Nov 2007 00:32:43 +0000</pubDate></item><item><title>Nicknames for the Vehicles</title><link>https://swrebellion.net/topic/6300-nicknames-for-the-vehicles/</link><description><![CDATA[<p>Some of the vehicles need nicknames.  I know most already have nicknames like the mon cal fishsticks and the AT-STs are chicken walker, but I am mostly talking about are the rebels ground vehicles.   The following ones like T2-B, T4-B, MPTL-2A, and  the Imp. SPMA-T.  </p><p> </p><p>I have already starting to call the T4-B a mammoth tank, because that what it looks like.  Since most of Petro did come from Westwood, and there was a mammoth in all the classic C&amp;C games. Also the mammoth used missiles and dual cannon.</p><p> </p><p>I call the MPTL-2A a Medusa from the smoke trails the torpedoes make. </p><p> </p><p>Yeah I know the two above nicknames are not Star Wars related, but it's just what comes to mine.  I still need a good nickname for the T2-B.  Lets see what we can come up with.</p>]]></description><guid isPermaLink="false">6300</guid><pubDate>Mon, 20 Feb 2006 03:48:58 +0000</pubDate></item><item><title>General Discussion on Star Wars Improvements</title><link>https://swrebellion.net/topic/7759-general-discussion-on-star-wars-improvements/</link><description>I just thought I should start a new topic on things that could be improved in the Star Wars universe.&#xA0; One thing I thought of was that land battles have at least triple the unit capacity.&#xA0; Anything else?</description><guid isPermaLink="false">7759</guid><pubDate>Mon, 02 Apr 2007 17:06:16 +0000</pubDate></item><item><title>hey every body been long time</title><link>https://swrebellion.net/topic/7703-hey-every-body-been-long-time/</link><description><![CDATA[<p>hey guys its me trog </p><p> </p><p>i kinda lost intrest in eaw since before foc came out well im back and i like it</p><p> </p><p> </p><p><a href="http://www.darthmodding.freeforums.org" rel="external nofollow">www.darthmodding.freeforums.org</a></p>]]></description><guid isPermaLink="false">7703</guid><pubDate>Sun, 18 Mar 2007 04:36:10 +0000</pubDate></item><item><title>I gotta be missing summat somewhere</title><link>https://swrebellion.net/topic/7525-i-gotta-be-missing-summat-somewhere/</link><description><![CDATA[<p>Hi all,</p><p> </p><p>I just bought EaW, and am totally hooked.......I'm playing as the Empire in single player...new campaign. I have control of all but 8 planets.</p><p> </p><p>Two questions now </p><p> </p><p>1 -  I don't have any option to build a research facility anywhere on any planet under my rule...so how can I upgrade my tech please? as i am limited in what spaceships I can build.... I have some space stations at level 4, most are at level 3 but one wont go past level 1.</p><p> </p><p>THIS IS THE ONE THATS DRIVING ME NUTS THO....</p><p> </p><p>2 - I have been on this mission for a couple of days now...( and been thro several forums in the quest for help)</p><p> </p><p>I'm on the mission where I have to "Build a fleet, locate and defeat Moff Kalast"</p><p>I have done so, played and won the space and land battles.......(not using auto resolve either)</p><p>but although the "system" is now under my rule....I haven't completed the mission. </p><p>Where did Kalast go?</p><p> </p><p>I read on this forum he ends up at Wayland.....but I cant find him....and going back to the first question ...I don't have the Interdicter Cruiser cos my technology isn't high enough</p><p> </p><p> </p><p>Can anyone please help me on this...... ???</p><p> </p><p> </p><p>Thanks in advance......Master-Illusionist</p>]]></description><guid isPermaLink="false">7525</guid><pubDate>Sun, 07 Jan 2007 19:04:22 +0000</pubDate></item><item><title>rebel campain help!</title><link>https://swrebellion.net/topic/7176-rebel-campain-help/</link><description>I did the imperial campain on medium and now im doing the rebel one likewise and i've gotten to a point where i have maybe 2 or 3 more planets than the empire. I want to take all their planets before i moved on to the rescue han mission in case more pop up. I figured if i take bespin and park a fleet there so its never taken i would eventually beat the empire economically. Since bespin gives a thousand and nal hutta can give alot, and with mining facilities on all my other planets, i figured sooner or later their income wouldn't be able to support a military like mine. However I keep looking at the charts and it says they have a couple more planets than me and their income is drastically higher in the 20k range. I was just wondering if during the campain the empire gets credits automatically and do they have other planets that haven't unlocked for me yet?</description><guid isPermaLink="false">7176</guid><pubDate>Thu, 12 Oct 2006 17:39:58 +0000</pubDate></item><item><title>Daft question</title><link>https://swrebellion.net/topic/7554-daft-question/</link><description><![CDATA[<p>Hey, </p><p>where do you people hide your custom units?</p><p>I've been rummaging around filefront, where I usually get mods for any kind of game, and I can't even seem to find extra units there.</p><p>Surely they're up for grabs somewhere? I know there's an AT-TE out there somewhere, but I figured "I'll come back for it in a minute" and I can't find that one anymore either.</p><p>It's probably because I'm getting old... Pretty soon I'll be asking people where I live.</p><p> </p><p>You see, while I'm working on solving my Death Star problem in my Imperal campaign I figured I'd do something else in the game and the Rebel campaign just doesn't do it for me. So I figured I'd take the Imperials on a Galactic Conquest, but I wanna bring some extra units.</p>]]></description><guid isPermaLink="false">7554</guid><pubDate>Thu, 18 Jan 2007 08:35:32 +0000</pubDate></item><item><title>We want your MAPS!!!</title><link>https://swrebellion.net/topic/7536-we-want-your-maps/</link><description><![CDATA[<p>Greetings my friends! Petroglyph is going to give out map packs for EaW and FoC, but we need your talents to provide the community with cool maps for your battles. If you know how to start the map editor, you should do that at once, and send us your most amazing maps. Check out the tutorials that came with the editor, you'll notice that creating maps is a lot of fun! Depending on the "ammunition" you provide us with, we'll create easy to use installers for you, and give you new maps every two weeks. Everyone will be playing one of your maps!</p><p> </p><p>So what do you have to do to submit your maps to us? Please put them in a zip file, and send them to <strong>eaw_map-project@rts-community.com</strong> . Make sure you have checked your maps for bugs and if all is working fine, because it won't come into one of the packs if we find any bugs. Please give us your Name (real or nickname) in the eMail so we can credit you as creator of your map.</p><p> </p><p>Lets support the community with amazing ground fights and stunning space battles!</p><p> </p><p>cheers</p><p>Chris</p>]]></description><guid isPermaLink="false">7536</guid><pubDate>Fri, 12 Jan 2007 13:43:01 +0000</pubDate></item><item><title>Re: Space Domination</title><link>https://swrebellion.net/topic/7501-re-space-domination/</link><description><![CDATA[<p>Hi all,</p><p> </p><p>got a quick question. What can you do when the enemy has a fleet in orbit on every planet you own ? (I still control the ground)</p><p>In Rebellion, you could sabotage starships, but I don't know how I can still play when this happens.</p><p> </p><p>This can be a very effective strategy if not "counterable".</p><p> </p><p>Thanks.</p>]]></description><guid isPermaLink="false">7501</guid><pubDate>Thu, 28 Dec 2006 23:46:03 +0000</pubDate></item><item><title>Re: A/X-Wing need a new job</title><link>https://swrebellion.net/topic/6808-re-ax-wing-need-a-new-job/</link><description>&#xA0; Other than their speed. It seems that for fighter defense, you're better off building a few more Corvette and Gunships even at higher cost since they'll survive even if they only have a hair of hull left at the end, where as the fighters are lost if you take more than 1/2 damage.</description><guid isPermaLink="false">6808</guid><pubDate>Wed, 22 Mar 2006 01:46:05 +0000</pubDate></item><item><title>Re: i figured out how to rotate gal map</title><link>https://swrebellion.net/topic/7336-re-i-figured-out-how-to-rotate-gal-map/</link><description>press " ` " and type " cam " to make the camra go unlocked so you can rotate in any directon for any part of game (save cinama and main menu )</description><guid isPermaLink="false">7336</guid><pubDate>Tue, 07 Nov 2006 23:13:07 +0000</pubDate></item><item><title>Empire at War on Mac</title><link>https://swrebellion.net/topic/7323-empire-at-war-on-mac/</link><description>Well its finally happened.&#xA0; Empire at War is set to make its way to the Mac sometime in February.</description><guid isPermaLink="false">7323</guid><pubDate>Mon, 06 Nov 2006 00:19:06 +0000</pubDate></item><item><title>EAW TOURNAMENT EVENT: GameSpy Arena is giving away over $100 on 10/11/06!</title><link>https://swrebellion.net/topic/7301-eaw-tournament-event-gamespy-arena-is-giving-away-over-100-on-101106/</link><description><![CDATA[Go to <a href="http://guardians.planets.gamespy.com/tools/showevent/120" rel="external nofollow">http://guardians.planets.gamespy.com/tools/showevent/120</a> for more information.]]></description><guid isPermaLink="false">7301</guid><pubDate>Wed, 01 Nov 2006 22:26:38 +0000</pubDate></item><item><title>Re: Enemy AI not teching up?</title><link>https://swrebellion.net/topic/6409-re-enemy-ai-not-teching-up/</link><description><![CDATA[<p>I have been playing EAW off and on now since the game was released and I am seeing some odd behavior on the part of the enemy A.I. It doesn’t seem to be teching up.</p><p> </p><p>At first, I believed this to be a difficulty issue. I played my first few conquests on easy and therefore, I figured, the enemy was staying low tech to facilitate that ease. </p><p> </p><p>I am now playing a medium difficulty conquest as the rebels on the 43 planet galactic map. By default this map starts at Tech three but, I went into the advanced options and turned it down to Tech one (I like starting from scratch). </p><p> </p><p>I am now in the day 40-50 range and all the Empire has ever sent after me is Acclamators and Tarten Cruisers in space, and AT-STs, Tie Maulers, and Infantry on the ground. I am pretty sure all of that is Tech 1 Stuff. They also do not have anything greater than a level 2 station anywhere, which I believe is also an indication that the Empire has not progressed passed Tech 1. </p><p> </p><p>I am fully teched up at this point and very surprised that on medium difficulty I was able to finish my tech tree before my AI opponent has really even begun. Not to mention the fact that I am tired of seeing Acclamators. My space conflicts have zero variety. I am dying to pit my Mon Cals against some SD’s. (the enemy still has both Kuat and Fondor)</p><p> </p><p>Is there something I am missing here? I am not usually someone that would be considered good at this type of game so medium difficulty is usually about right for me. Perhaps in this case I need to jump up to hard, but in my experience that level of difficulty is usually pretty insane. </p><p> </p><p>Is anyone else noticing that the AI seems to tech up rather slowly (at least, on easy-medium difficulties)?</p>]]></description><guid isPermaLink="false">6409</guid><pubDate>Fri, 24 Feb 2006 16:56:02 +0000</pubDate></item><item><title>7 Months later, back on top 10 PC Sales chart!</title><link>https://swrebellion.net/topic/7029-7-months-later-back-on-top-10-pc-sales-chart/</link><description><![CDATA[<p><a href="http://www.gamespot.com/pc/strategy/starwarsrts/news.html?sid=6158509" rel="external nofollow">http://www.gamespot.com/pc/strategy/starwarsrts/news.html?sid=6158509</a></p><p> </p><p>Note: This is game sales at Best Buy only, still pretty impressive.</p><p> </p><p>According to this Best Buy's website it also says the game is still $49.99 and the price hasn't dropped yet. That usually means the sales are still going strong.</p><p> </p><p>When FoC comes out it will most likely reach the top 10 again too.</p>]]></description><guid isPermaLink="false">7029</guid><pubDate>Sun, 24 Sep 2006 03:59:07 +0000</pubDate></item><item><title>Ups and Downs of EAW</title><link>https://swrebellion.net/topic/7046-ups-and-downs-of-eaw/</link><description><![CDATA[<p>UPs.:</p><p>1. it is actually a game were you can play a campaign against someone else without getting bored to death waiting,</p><p>i can not even possibly overstate that !  <img alt=":D" src="https://swrebellion.net/uploads/emoticons/icon_biggrin.gif.aedcd2b6ecc779cf52c2c68a0a447176.gif" loading="lazy"></p><p> </p><p>2. Nice skirmish multiplayer with fun teamplay.</p><p> </p><p>DOWNs.:</p><p>1. AI is among the worst i have seen in strategy games since C&amp;C Red Alert. </p><p>--&gt; Singleplayer fun: about 5-8 hours per campaign + 2-4 hours per galactic conquest.</p><p>2. I personally would have liked a more deep going strategy game but that would have made UP 1. impossible(one has to set priorities)</p><p>3. The engine is made for few units on the field (Personally i like it that way because its more tactics but its just strange to have an entire fleet against few enemies and only a few of my units are showing up)</p><p> </p><p>If you got substantial add-ons please go ahead. (Please no "Unit XYZ is too strong")</p>]]></description><guid isPermaLink="false">7046</guid><pubDate>Tue, 26 Sep 2006 21:00:41 +0000</pubDate></item><item><title>Magnapulse Cannon- Recognise it from somewhere??</title><link>https://swrebellion.net/topic/6955-magnapulse-cannon-recognise-it-from-somewhere/</link><description><![CDATA[<p>I've finally realised where I recognise the MagnaPulse Cannon From....</p><p> </p><p>Its A Planetary Turbolaser</p><p> </p><p><span>http://www.stardestroyer.net/tlc/Cannons/plandef.gif</span></p><p> </p><p>So Is this a Plagerised Design or what??</p>]]></description><guid isPermaLink="false">6955</guid><pubDate>Wed, 05 Apr 2006 17:37:22 +0000</pubDate></item><item><title>I finally got Empire at War</title><link>https://swrebellion.net/topic/7003-i-finally-got-empire-at-war/</link><description><![CDATA[<p>This seems like a dumb topic, least of all belongs in the EAW general discussion. But since a lot of stuff has been deleted and even before that the boards were slow, so lets liven things up a little. I got Empire at War. Some of you will reel in astonishment if you were present on Lucasarts back in the day. I was a huge antagonist of Empire at War. I thought the game sucked and it looked like it did for a long time. Even when it was released I held off on getting it (mostly because my PC was a P.O.S.) then when I did get a new computer I got AOEIII, HW2, and borrowed several games from my friend.</p><p> </p><p>but now I have it. I got for half price a mere $20 rather than the $40-$50 it still costs in most stores. I didn't get a used copy or off ebay. I got it from best buy. but that is not important. Now you get the Cheeseinator's review for a game that I hated so much cause it was stupid.</p><p> </p><p> </p><p>but first.........</p><p> </p><p>Background info.</p><p>Way back when on Lucasarts when EAW was first introduced. I looked at the screen shots, and LAUGHED. They SUCKED. Explosions that looked like reeses puffs or cheese curds, star destroyers with little texture, and my personal favorite... The 2 storm troopers running in front of an AT-AT. They were pointy and their guns were little more that black textureless toilet paper tubes. My conclusion, the game sucked. I posted about it and the long argument that eventually ended up in a "flame war". More screen shots came in and I laughed some more. mostly at the bad scaling. Darth Vader was about 3 feet shorter than an AT-ST and storm troopers were at least a head taller than the tanks. As time went on I mocked, complained, and bashed several things about the game. I said it had horrible graphics, bad scaling, no space battles on a 3D plane, nothing new, etc, etc, etc. By about the end of the flame war i ran out of things to complain about. Eventually it erupted into ghostly substance and I throwing insults at each other. This was back in like 2005. Here are some fun quotes from back then.</p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="7003" data-ipsquote-contentclass="forums_Topic"><div><p>Cheese and his gang piss me and everybody else off. They never give up on harassing and banning wont do anything so call the FBI and take his computer away  <img alt=":roll:" src="https://swrebellion.net/uploads/emoticons/icon_rolleyes.gif.7d97b474908c91768119cb5bbfe589ef.gif" loading="lazy"></p><p></p></div></blockquote><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="7003" data-ipsquote-contentclass="forums_Topic"><div><p>theres nothing good on there now its mainly Cheesinator (who needs banning from the Internet completely) and the rest that whine and moan because there games aren't as great as promised. </p><p></p></div></blockquote><p>And others that I can't dig out from there because Lucasarts deleted all my posts and anything that had to do with my posts. Anyway eventually Lucasarts got moderators that made sure that there was no flame around. Then I used loopholes to my advantage and flamed EAW other members but in a discreet way as to not get banned. If you read through this post here this happend to be an instance where several people wanted me to be banned but i won the day because technically I didn't do anything wrong. (my posts in there were deleted but you can easily see what I said in it) </p><p><a href="http://forums.lucasarts.com/thread.jspa?threadID=92921&amp;start=0" rel="external nofollow">http://forums.lucasarts.com/thread.jspa?threadID=92921&amp;start=0</a> </p><p>After a while I infiltrated this forum PFF in hopes of causing as much discontent and discord among here as I did in Lucasarts. But I knew I had to be careful here the members are more attuned and intelligent than the idiotic mods at lucasarts. I kinda was a annoying my first month or so here under the name Beowulf. I came close to crossing the line several times but never did. Eventually however I came to see this site populated by mostly intelligent members and moderators who didn't ban at a whim. So on lucasarts I slacked off on the Flaming of EAW and other people. I inserted a few snide comments about the game here and there but then I ignored it after a while. Eventually when I had driven most of you away from lucasarts I mellowed out a bit for a long time at lucasarts and became a regular poster on lucasarts. I was mistakenly banned once in a sock sweep by the mods but the dark moose recognized the mistake and unbanned me. So I was just being a good person for a while. But alas' it was not to be. The moderators finally got me on hugely trumped up chargers. I was banned for posting a topic in the SWBF2 board about "How to have fun and piss off other people in space battles". The topic was immensely popular but Catch 22 said I was banned for saying "piss off"   :-\ Then began what I like to call "The Cheeseinator's Trial" You could look over it on the Lucasarts boards but every single post of mine and other's associated with them are now deleted. Anyway the trial went on for about 3 weeks. I argued with Catch 22. I pointed out that the mods were cussing their heads off but I got banned for saying piss of?! It went on and on and eventually the final verdict was that I was banned for "rude words and other stuff"...................... other stuff?! @#$% Catch 22 he is going to moderator Hell. After a year or so I came back every now and then and asked if I could get unbanned. They didn't even respond..... I even asked Fosh if I could be unbanned when he became a mod on that site but he just ignored me. Eventually I forgot about EAW and focused on making lucasarts a hell hole by making endless accounts. Most have been banned but there are a few still active on Lucasarts even at this very moment...... In the meantime I stayed on these boards and saw the good in EAW.....</p><p> </p><p>Okay, that was fun now for my EAW review.</p><p> </p><p>First Impressions:</p><p>  I have only had the game for few days now so I can't publish my whole review just yet. But my first impressions are good ones. First I started out with just doing skirmish battles. I had several memorable battles that I hugely enjoyed the first few times. With my new computer I was able to pump up the graphics really high and EAW looks real good on high graphics. They fixed several things that I hated in the demo. The Heroes aren't as overpowered to the extent that they can single handedly win a battle like in the demo <img alt=":P" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" loading="lazy"> I like that each unit has a special ability and by using them right can greatly diversify the battles. The AI is not too easy (not yet anyway) I still struggle against medium AI. Resources are simple and efficient by getting money instead of each individual resource. The sound effects are excellent and bring back good old memories of the original trilogy. It has nice feel too. It feels like you really are playing a star wars game (unlike SWBF2). </p><p> </p><p>I'll elaborate on the good things later cause it's late and I'm really tired right now but here are the bad things:</p><p>-Pop cap is way too small for my tastes in skirmish battles</p><p>-Rebels are overpowered but not as much as I'd thought they'd be</p><p>Those are the only two serious things that I don't like about the game so far.</p><p> </p><p>bad things that are trivial</p><p>-lack of.....variety every space level has several nebula's and asteroid fields</p><p>-made up units, again no huge problem but I'd rather see canon ships like the lancer frigate instead of the tartan. And the Ineptly name "broadside cruiser" and the fake assault frigate</p><p>-scale still, someone has told me that you can change the scale but I don't have clue how too.</p><p> </p><p>The thing that really bugs me is the "balance". They went too far with the balance issue, even to the point of unrealistic-ness. ATATs destroy tanks in a matter of seconds but it takes longer to kill a group of infrantry. Same with the snowspeeders too, they destroy light vehicles in nothing flat but they will take all day to kill troopers. That is really unrealistic. I know that some vehicles are'nt designed to kill troopers but surely lasers that can blast through tanks can instantly kill troops scattering them in every direction like in battlefront. However there is one unit that defies this... The seemingly invincible rebel aretillery. They destroy anything with ease and then pack up and outrun AT-STs and kill troopers by making roadkill out of them. <img alt=":P" src="https://swrebellion.net/uploads/emoticons/icon_razz.gif.de14df23ef87c928992d34b311e47262.gif" loading="lazy"></p>]]></description><guid isPermaLink="false">7003</guid><pubDate>Wed, 20 Sep 2006 04:47:48 +0000</pubDate></item><item><title>Unit Experience- Why Not??</title><link>https://swrebellion.net/topic/6202-unit-experience-why-not/</link><description><![CDATA[<p>It would seem that the reason for many of the features not included, but desired have simply been glazed over and ignored. Diplomacy has been done to death, I've accepted it won't be part of EAW but surely something so simple such as unit experience could have been included. How many current RTS's feature some kind of experience monitors? Surely new games are meant to be innovative, this lack of basic features seems to signal a step back to the past. </p><p> </p><p>It's not even as if it would be impractical, I believe that due to the timescale of the game, experience seems even more essential than in other games, which are conducted in a scale infinitely smaller than EAW. Why can't my cruisers that have survived many engagements have an advantage over mass produced "green" units? Even for fighter units, experienced pilots would surely boost effectiveness and survivability? </p><p> </p><p>Does anyone share my disappointment or is the consensus one of satisfaction?</p><p> </p><p>James.</p>]]></description><guid isPermaLink="false">6202</guid><pubDate>Fri, 17 Feb 2006 10:56:33 +0000</pubDate></item><item><title>Will there be more planets on future updates?</title><link>https://swrebellion.net/topic/6964-will-there-be-more-planets-on-future-updates/</link><description>I was just wondering if there was going to be more planets, because on the large universe, Rebellion has 200 planets.</description><guid isPermaLink="false">6964</guid><pubDate>Thu, 06 Apr 2006 14:15:44 +0000</pubDate></item></channel></rss>
